Spoiler: WAIT WHAT!?had no idea, just woke up and still not sure if it's true.
Search found 132 matches
- Thu Oct 02, 2014 5:10 am
- Forum: Off-Topic
- Topic: What are you listening to?
- Replies: 2083
- Views: 108371
Re: What are you listening to?
- Mon Sep 29, 2014 2:29 pm
- Forum: Off-Topic
- Topic: WTF/funny/interesting videos/pictures
- Replies: 4598
- Views: 240932
- Mon Sep 29, 2014 3:58 am
- Forum: Off-Topic
- Topic: What are you listening to?
- Replies: 2083
- Views: 108371
Re: What are you listening to?
"Falling Leaves" by maxvdub from Summer Chip III. On loop. http://battleofthebits.org/arena/Entry/ ... ves/10609/
- Fri Sep 12, 2014 1:47 pm
- Forum: Resources
- Topic: Syntax highlighting for Notepad++ and TextPad
- Replies: 62
- Views: 22734
Re: ACS syntax highlighting for Notepad++
Thanks very much. It works great.
- Mon Sep 08, 2014 8:29 pm
- Forum: Off-Topic
- Topic: WTF/funny/interesting videos/pictures
- Replies: 4598
- Views: 240932
Re: WTF/funny/interesting videos/pictures
Spoiler: new xonotic fragvid
- Thu Sep 04, 2014 11:48 am
- Forum: Graphic/Audio Patches
- Topic: Hexen Soundtrack (New and HQ) - 1.1 Updated with Chap_2r.mid
- Replies: 12
- Views: 4430
Re: Hexen Soundtrack (New and HQ)
Other stuff: Sounds.pk3 link is dead. Also: This is really good stuff, thanks.
- Sun Aug 31, 2014 6:16 pm
- Forum: Abandoned/Dead Projects
- Topic: [wip/100k] grnd.pk7
- Replies: 14
- Views: 2456
Re: [wip/100k] grnd.pk7
I forgot about that setting. That's pretty neat, actually. This way you can set `crosshairforce 1' and 'crosshair 0' to turn everything off. I also found `crosshairgrow' and that's a pretty neat setting, too. I wanted to add that the mod can be found on my Google Drive or on GitHub -- and that that ...
- Sun Aug 31, 2014 1:55 pm
- Forum: Abandoned/Dead Projects
- Topic: [wip/100k] grnd.pk7
- Replies: 14
- Views: 2456
Re: [wip/100k] grnd.pk7
Thank you very much! I've quickly added your contributions and suggestions and updated the package. I look forward to going through it more thoroughly and working on ammo/upgrade pickups. Really appreciate it. 

- Sat Aug 30, 2014 12:25 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [V1.3] The Adventures of Square: Episode 1!
- Replies: 299
- Views: 64743
Re: [RELEASE] The Adventures of Square: Episode 1
Go to Downloads (ctrl+j) and under square-win32-v0.9beta1 click recover, and then "Hurt me plenty."
- Sat Aug 30, 2014 12:03 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [V1.3] The Adventures of Square: Episode 1!
- Replies: 299
- Views: 64743
Re: [RELEASE] The Adventures of Square: Episode 1
Can't wait to try local multiplayer.
- Sat Aug 30, 2014 8:15 am
- Forum: Editing (Archive)
- Topic: Dialogue Questions.
- Replies: 2
- Views: 327
Re: Dialogue Questions.
I'm dumbfounded but my first thought as a possible solution would be to include a choice{} block in the third page, with a nextpage parameter of 1. "1) Tell me again from the start? 2) Bye."
- Thu Aug 28, 2014 9:33 am
- Forum: Off-Topic
- Topic: WTF/funny/interesting videos/pictures
- Replies: 4598
- Views: 240932
- Thu Aug 28, 2014 9:21 am
- Forum: Editing (Archive)
- Topic: The best way to have episodes that aren't selectable?
- Replies: 11
- Views: 891
Re: The best way to have episodes that aren't selectable?
I looked at zdoom.pk3 and it reads: ListMenu "EpisodeMenu" { IfGame(Doom, Heretic, Hexen, Strife) { NetgameMessage "$NEWGAME" } IfGame(Chex) { NetgameMessage "$CNEWGAME" } IfGame(Doom, Chex) { Position 48, 63 StaticPatch 54, 38, "M_EPISOD" } IfGame(Strife) { Position 48, 63 StaticText 54, 38, "$MNU ...
- Thu Aug 28, 2014 9:08 am
- Forum: Editing (Archive)
- Topic: The best way to have episodes that aren't selectable?
- Replies: 11
- Views: 891
Re: The best way to have episodes that aren't selectable?
What about StaticText "<text>" in MENUDEF?
- Wed Aug 27, 2014 6:14 am
- Forum: Levels
- Topic: Final Judgement, an hexen wad Beta Released! Try it Out
- Replies: 13
- Views: 2970
Re: Final Judgement, an act style hexen wad Act 1 90% done
That's a thing of beauty! There is also the SECRETS lump, too, but the map markers should do the trick.