Search found 132 matches

by everamzah
Thu Oct 02, 2014 5:10 am
Forum: Off-Topic
Topic: What are you listening to?
Replies: 2083
Views: 108371

Re: What are you listening to?

Spoiler: WAIT WHAT!?
had no idea, just woke up and still not sure if it's true.
by everamzah
Mon Sep 29, 2014 2:29 pm
Forum: Off-Topic
Topic: WTF/funny/interesting videos/pictures
Replies: 4598
Views: 240932

Re: WTF/funny/interesting videos/pictures

by everamzah
Mon Sep 29, 2014 3:58 am
Forum: Off-Topic
Topic: What are you listening to?
Replies: 2083
Views: 108371

Re: What are you listening to?

"Falling Leaves" by maxvdub from Summer Chip III. On loop. http://battleofthebits.org/arena/Entry/ ... ves/10609/
by everamzah
Fri Sep 12, 2014 1:47 pm
Forum: Resources
Topic: Syntax highlighting for Notepad++ and TextPad
Replies: 62
Views: 22734

Re: ACS syntax highlighting for Notepad++

Thanks very much. It works great.
by everamzah
Mon Sep 08, 2014 8:29 pm
Forum: Off-Topic
Topic: WTF/funny/interesting videos/pictures
Replies: 4598
Views: 240932

Re: WTF/funny/interesting videos/pictures

Spoiler: new xonotic fragvid
by everamzah
Thu Sep 04, 2014 11:48 am
Forum: Graphic/Audio Patches
Topic: Hexen Soundtrack (New and HQ) - 1.1 Updated with Chap_2r.mid
Replies: 12
Views: 4430

Re: Hexen Soundtrack (New and HQ)

Other stuff: Sounds.pk3 link is dead. Also: This is really good stuff, thanks.
by everamzah
Sun Aug 31, 2014 6:16 pm
Forum: Abandoned/Dead Projects
Topic: [wip/100k] grnd.pk7
Replies: 14
Views: 2456

Re: [wip/100k] grnd.pk7

I forgot about that setting. That's pretty neat, actually. This way you can set `crosshairforce 1' and 'crosshair 0' to turn everything off. I also found `crosshairgrow' and that's a pretty neat setting, too. I wanted to add that the mod can be found on my Google Drive or on GitHub -- and that that ...
by everamzah
Sun Aug 31, 2014 1:55 pm
Forum: Abandoned/Dead Projects
Topic: [wip/100k] grnd.pk7
Replies: 14
Views: 2456

Re: [wip/100k] grnd.pk7

Thank you very much! I've quickly added your contributions and suggestions and updated the package. I look forward to going through it more thoroughly and working on ammo/upgrade pickups. Really appreciate it. :D
by everamzah
Sat Aug 30, 2014 12:25 pm
Forum: TCs, Full Games, and Other Projects
Topic: [V1.3] The Adventures of Square: Episode 1!
Replies: 299
Views: 64743

Re: [RELEASE] The Adventures of Square: Episode 1

Go to Downloads (ctrl+j) and under square-win32-v0.9beta1 click recover, and then "Hurt me plenty."
by everamzah
Sat Aug 30, 2014 12:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: [V1.3] The Adventures of Square: Episode 1!
Replies: 299
Views: 64743

Re: [RELEASE] The Adventures of Square: Episode 1

Can't wait to try local multiplayer.
by everamzah
Sat Aug 30, 2014 8:15 am
Forum: Editing (Archive)
Topic: Dialogue Questions.
Replies: 2
Views: 327

Re: Dialogue Questions.

I'm dumbfounded but my first thought as a possible solution would be to include a choice{} block in the third page, with a nextpage parameter of 1. "1) Tell me again from the start? 2) Bye."
by everamzah
Thu Aug 28, 2014 9:33 am
Forum: Off-Topic
Topic: WTF/funny/interesting videos/pictures
Replies: 4598
Views: 240932

Re: WTF/funny/interesting videos/pictures

by everamzah
Thu Aug 28, 2014 9:21 am
Forum: Editing (Archive)
Topic: The best way to have episodes that aren't selectable?
Replies: 11
Views: 891

Re: The best way to have episodes that aren't selectable?

I looked at zdoom.pk3 and it reads: ListMenu "EpisodeMenu" { IfGame(Doom, Heretic, Hexen, Strife) { NetgameMessage "$NEWGAME" } IfGame(Chex) { NetgameMessage "$CNEWGAME" } IfGame(Doom, Chex) { Position 48, 63 StaticPatch 54, 38, "M_EPISOD" } IfGame(Strife) { Position 48, 63 StaticText 54, 38, "$MNU ...
by everamzah
Thu Aug 28, 2014 9:08 am
Forum: Editing (Archive)
Topic: The best way to have episodes that aren't selectable?
Replies: 11
Views: 891

Re: The best way to have episodes that aren't selectable?

What about StaticText "<text>" in MENUDEF?
by everamzah
Wed Aug 27, 2014 6:14 am
Forum: Levels
Topic: Final Judgement, an hexen wad Beta Released! Try it Out
Replies: 13
Views: 2970

Re: Final Judgement, an act style hexen wad Act 1 90% done

That's a thing of beauty! There is also the SECRETS lump, too, but the map markers should do the trick.

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