Search found 1808 matches

by TheMightyHeracross
Thu Jul 08, 2021 4:34 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Custom pronouns
Replies: 73
Views: 17616

Re: Custom pronouns

Player gender can effect the player's skin and sounds as well as pronouns, and can even effect mod-specific things if queried through ACS or ZScript. Having pronouns be separate is merely logical since there is no particular reason it's tied to the player gender. Well to me that's similar to what ...
by TheMightyHeracross
Thu Jul 08, 2021 3:13 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Custom pronouns
Replies: 73
Views: 17616

Re: Custom pronouns

The effort certain people are putting into trying to find "objective" issues where there are none, due to knowing that saying how they actually feel would look awful, might be impressive if it wasn't so disheartening. Hey now, let's not start pointing fingers. Everyone's been very civil about this ...
by TheMightyHeracross
Wed Jul 07, 2021 6:56 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Custom pronouns
Replies: 73
Views: 17616

Re: Custom pronouns

Forgive my ignorance but isn't this a bit redundant when the menu already gives you male, female, and neutral (they/them) pronoun options? I don't think I've ever encountered anyone who uses anything else...
by TheMightyHeracross
Sat Jun 19, 2021 3:09 pm
Forum: Developer Blog
Topic: Console Command Exploit
Replies: 29
Views: 27471

Re: Console Command Exploit

Ah! Missed the part where I have to summon the "Evil" actor, yeah I get the message now. Good thing it's fixed already for the next version.
by TheMightyHeracross
Sat Jun 19, 2021 2:50 pm
Forum: Developer Blog
Topic: Console Command Exploit
Replies: 29
Views: 27471

Re: Console Command Exploit

Interesting. I cannot reproduce on my copy of GZDoom 4.6.0.
by TheMightyHeracross
Tue Jun 15, 2021 12:15 pm
Forum: Off-Topic
Topic: About Doomguy's name...
Replies: 59
Views: 8635

Re: About Doomguy's name...

the registered version's photosourced corpses (which is more on the uncanny side on how they don't mesh with the rest of the sprites) I thought this was debunked. Those sprites are out of place but they don't really match up with the Mussolini pics. It's way more likely that it was a digitized ...
by TheMightyHeracross
Mon Jun 14, 2021 10:02 am
Forum: Closed Bugs [GZDoom]
Topic: Barrel Explosion Animation is a few tics off
Replies: 1
Views: 1298

Barrel Explosion Animation is a few tics off

This is a very minor bug, but I don't know if it could mess with Dehacked patches or something. The A_Explode frame on the barrel is 5 tics in GZDoom, but 10 tics in the vanilla game. //ZScript BEXP D 5 Bright A_Explode //Doom source {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0}, // S_BEXP4
by TheMightyHeracross
Sat Jun 12, 2021 9:31 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3215
Views: 702800

Re: [Wolfenstein: Blade of Agony] Release v3 taken down (p20

However, I'm going to be frank on the other hand - I saw so many people dogpiling on, many who weren't trans, about the transphobia issue. I know some were - but so many people were hounding on the issue to the point even I was like "okay, we fucking get it, stop mentioning it". And no one was ...
by TheMightyHeracross
Wed Jun 09, 2021 4:38 pm
Forum: Off-Topic
Topic: What's going on in the Doom world these days?
Replies: 6
Views: 1410

Re: What's going on in the Doom world these days?

Definitely new blood coming in, Doom '16 and Doom Eternal are part of that I imagine. 90's-style FPSes are kinda "in" right now with games like Dusk, Ultrakill, Ion Fury, and Amid Evil. Karl Jobst covers speedrunners like Looper, Zero Master, and 4shockblast and gets millions of views. Decino and to ...
by TheMightyHeracross
Sun Jun 07, 2020 9:27 am
Forum: Technical Issues
Topic: No demons spawn on E1M1
Replies: 3
Views: 452

Re: No demons spawn on E1M1

Are you loading any files? Any autoloads or files in the skins folder? Are you using a launcher or running the program directly? What difficulty are you on? A bit hard to tell with such little information.
by TheMightyHeracross
Tue Dec 03, 2019 1:29 pm
Forum: Classic ("Carmack") Software Renderer Bugs
Topic: [4.2.4]Scrambled Voxel Colors When Models Are On
Replies: 1
Views: 6566

[4.2.4]Scrambled Voxel Colors When Models Are On

This happens in the palette versions of both the Carmack and Softpoly renderers. Curiously, this only happens when models are turned on- when models are off the voxel models have correct colors even in these renderers. Models on: https://i.imgur.com/0W4X2z6.png Models off: https://i.imgur.com ...
by TheMightyHeracross
Tue Nov 19, 2019 11:11 am
Forum: General
Topic: Yet another retro source port?
Replies: 166
Views: 16262

Re: Yet another retro source port?

Speaking of Doomworld, I am actually surprised by the amount of people wanting to map in Boom format, whilst using nearly none of the extra advanced mapping features that Boom introduced. One of those features is the deep water effect that was actually a feature arrived with Boom, and I have barely ...
by TheMightyHeracross
Sat Nov 16, 2019 5:10 pm
Forum: General
Topic: Yet another retro source port?
Replies: 166
Views: 16262

Re: Yet another retro source port?

Who are these "Doomworld fanatics"? What's all this talk about Doomworld hating GZDoom or whatever? The worst consistent criticism I hear is that new ZDoom mappers tend to fall to feature creep in their maps, but that's about it. The real reason that PrBoom+ is the standard at Doomworld is simple ...
by TheMightyHeracross
Sat Jun 15, 2019 6:36 am
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55663

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

You should expect a heavily scripted WAD like this to have some conflicts with gameplay mods. Custom resources from different mods tend not to go very well together unless they were designed to run together.

Go to advanced search