Search found 27 matches

by Vdude
Mon Oct 12, 2020 8:43 pm
Forum: Creation, Conversion, and Editing
Topic: Doom Unity Ripper (For Doom 2019 Re-Releases)
Replies: 17
Views: 11365

Re: Doom Unity Ripper (For Doom 2019 Re-Releases)

Otherwise: Does anybody know where and how Unity Doom stores its addon wads? I tried to get plutonia.wad and tnt.wad after downloading them, but I couldn't find them anywhere. They're in C:\Users\(Your Username)\Saved Games\id Software\(DOOM or DOOM 2)\WADs. The extensionless number file inside of ...
by Vdude
Fri Apr 13, 2018 1:54 pm
Forum: Scripting
Topic: What defines the size of menu elements?
Replies: 1
Views: 553

What defines the size of menu elements?

Hello, everyone! I'm confused about what defines the size of menu elements, like the title pic (M_DOOM), the background and the skull selector(M_SKULL1). I'm experimenting with HD menu items and I can't find out why some of the items appear with the wrong size. So, for example, in gzdoom.pk3/menudef ...
by Vdude
Fri Sep 15, 2017 6:26 pm
Forum: Resources
Topic: [Sprites] Red blooded Barons & Hell Knights
Replies: 4
Views: 2000

Re: [Sprites] Red blooded Barons & Hell Knights

Legend wrote: Cool. I like it.

Think you'll do the Caco too?

Maybe, if I find a little time. :)

Cheers
by Vdude
Wed Sep 06, 2017 11:04 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670020

Re: Smooth Doom (NOW HAS A THEME SONG!)

Hello, Gifty. I made a version of the Barons and Hell Knights with red blood on their sprites. I used the sprites from your mod Smooth Doom. I made it just for personal taste and experimentation. As an extension of your work, I think it is properly credited. Here is the link: https://forum.zdoom.org ...
by Vdude
Wed Sep 06, 2017 10:57 pm
Forum: Resources
Topic: [Sprites] Red blooded Barons & Hell Knights
Replies: 4
Views: 2000

[Sprites] Red blooded Barons & Hell Knights

Hey, everyone. It always bugged me a bit that the Barons and Hell Knights had green blood on the sprites and red blood on the particles. Nothing against the green blood, but I wanted to try having these monsters with red blood, for aesthetic and personal taste reasons. So, I made this: http://img ...
by Vdude
Wed Mar 01, 2017 3:01 pm
Forum: Editing (Archive)
Topic: Revenant Actor sounds not working
Replies: 4
Views: 356

Re: Revenant Actor sounds not working

Yessir, the names are all correct, all files are present in the pk3 or the iwad. I'm also intrigued. There is nothing wrong with the files, if I just replace the file, comment out the code and let the inherited sound aliases take place, the file plays fine in game, where it should, but this way the ...
by Vdude
Wed Mar 01, 2017 1:57 pm
Forum: Editing (Archive)
Topic: Revenant Actor sounds not working
Replies: 4
Views: 356

Re: Revenant Actor sounds not working

Hey! I actually already tried doing that but Slade always returned an error saying that the WAV file should be in some 8-bit mono-something format. I'll pay more attention to this and try converting the file inside Slade, as you said, to see if it works. Thanks! EDIT: Ok, it's the same it didn't ...
by Vdude
Wed Mar 01, 2017 12:54 pm
Forum: Editing (Archive)
Topic: Revenant Actor sounds not working
Replies: 4
Views: 356

Revenant Actor sounds not working

Hello, everyone. I'm trying to replace some sounds and it's odd, because everything else is working fine, weapons, world, monsters, but the revenant sounds somehow don't want to work. I'm wondering if there's anything specific I'm doing wrong or missing. In my SNDINFO lump I have: $random revenant ...
by Vdude
Sat Feb 04, 2017 10:37 pm
Forum: General
Topic: Weapons don't darken enough in dark places
Replies: 8
Views: 1646

Re: Weapons don't darken enough in dark places

Welp, just found this, searching about the same issue. I guess there still isn't correct lighting in weapon sprites then.
by Vdude
Sat Feb 04, 2017 10:27 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896351

Re: The "How do I..." Thread

Hey everyone. I have a question about something I already saw in some mod project, but can't remember its name nor where is the video I saw. How do I make it so that the player weapon sprite, in Doom, is affected by lighting? I mean entirely, since, it already reacts to light, but it is always ...
by Vdude
Mon Jan 30, 2017 12:30 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670020

Re: Smooth Doom (NOW HAS A THEME SONG!)

Hey there! I am using SmoothDoom to play through the wad Unloved, and I came across a bug that I'm trying to solve on my own, but need some help. On Map3 there's this place where you pick up the yellow key and a scripted event is triggered, like, the enemies are raised from dead. With SmoothDoom ...
by Vdude
Mon Dec 05, 2016 2:31 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896351

Re: The "How do I..." Thread

Greetings, everyone. Is it possible to implement a randomize function inside an AUTOEXEC.CFG in order to make it select one random option, every time zdoom is executed? For example one that would randomly choose a mouse cursor from a small list of them. I don't think DECORATE extends to the AUTOEXEC ...
by Vdude
Mon Dec 05, 2016 1:13 pm
Forum: Editing (Archive)
Topic: Adding custom mouse cursors
Replies: 5
Views: 1561

Re: Adding custom mouse cursors

Right after posting this yesterday and calling it a day, I remembered that it could be the 8 character limit! The smallest things often go unnoticed, heh.

Thank you, The Zombie Killer, that was it. File name can't have more than 8 characters.
by Vdude
Sun Dec 04, 2016 11:36 pm
Forum: Editing (Archive)
Topic: Adding custom mouse cursors
Replies: 5
Views: 1561

Re: Adding custom mouse cursors

I forgot to mention that, about the mouse cursor, the wiki only talks about one limitation which is the resolution, that it must be 32x32 max. That rule is being respected.
by Vdude
Sat Dec 03, 2016 9:35 pm
Forum: Editing (Archive)
Topic: Adding custom mouse cursors
Replies: 5
Views: 1561

Re: Trying to troubleshoot the error Parent type not found

Thank you for your help and quick reply, wildweasel. I should have studied the wiki more thoroughly.

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