Search found 27 matches
- Mon Oct 12, 2020 8:43 pm
- Forum: Creation, Conversion, and Editing
- Topic: Doom Unity Ripper (For Doom 2019 Re-Releases)
- Replies: 17
- Views: 11365
Re: Doom Unity Ripper (For Doom 2019 Re-Releases)
Otherwise: Does anybody know where and how Unity Doom stores its addon wads? I tried to get plutonia.wad and tnt.wad after downloading them, but I couldn't find them anywhere. They're in C:\Users\(Your Username)\Saved Games\id Software\(DOOM or DOOM 2)\WADs. The extensionless number file inside of ...
- Fri Apr 13, 2018 1:54 pm
- Forum: Scripting
- Topic: What defines the size of menu elements?
- Replies: 1
- Views: 553
What defines the size of menu elements?
Hello, everyone! I'm confused about what defines the size of menu elements, like the title pic (M_DOOM), the background and the skull selector(M_SKULL1). I'm experimenting with HD menu items and I can't find out why some of the items appear with the wrong size. So, for example, in gzdoom.pk3/menudef ...
- Fri Sep 15, 2017 6:26 pm
- Forum: Resources
- Topic: [Sprites] Red blooded Barons & Hell Knights
- Replies: 4
- Views: 2000
Re: [Sprites] Red blooded Barons & Hell Knights
Legend wrote: Cool. I like it.
Think you'll do the Caco too?
Maybe, if I find a little time.

Cheers
- Wed Sep 06, 2017 11:04 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670020
Re: Smooth Doom (NOW HAS A THEME SONG!)
Hello, Gifty. I made a version of the Barons and Hell Knights with red blood on their sprites. I used the sprites from your mod Smooth Doom. I made it just for personal taste and experimentation. As an extension of your work, I think it is properly credited. Here is the link: https://forum.zdoom.org ...
- Wed Sep 06, 2017 10:57 pm
- Forum: Resources
- Topic: [Sprites] Red blooded Barons & Hell Knights
- Replies: 4
- Views: 2000
[Sprites] Red blooded Barons & Hell Knights
Hey, everyone. It always bugged me a bit that the Barons and Hell Knights had green blood on the sprites and red blood on the particles. Nothing against the green blood, but I wanted to try having these monsters with red blood, for aesthetic and personal taste reasons. So, I made this: http://img ...
- Wed Mar 01, 2017 3:01 pm
- Forum: Editing (Archive)
- Topic: Revenant Actor sounds not working
- Replies: 4
- Views: 356
Re: Revenant Actor sounds not working
Yessir, the names are all correct, all files are present in the pk3 or the iwad. I'm also intrigued. There is nothing wrong with the files, if I just replace the file, comment out the code and let the inherited sound aliases take place, the file plays fine in game, where it should, but this way the ...
- Wed Mar 01, 2017 1:57 pm
- Forum: Editing (Archive)
- Topic: Revenant Actor sounds not working
- Replies: 4
- Views: 356
Re: Revenant Actor sounds not working
Hey! I actually already tried doing that but Slade always returned an error saying that the WAV file should be in some 8-bit mono-something format. I'll pay more attention to this and try converting the file inside Slade, as you said, to see if it works. Thanks! EDIT: Ok, it's the same it didn't ...
- Wed Mar 01, 2017 12:54 pm
- Forum: Editing (Archive)
- Topic: Revenant Actor sounds not working
- Replies: 4
- Views: 356
Revenant Actor sounds not working
Hello, everyone. I'm trying to replace some sounds and it's odd, because everything else is working fine, weapons, world, monsters, but the revenant sounds somehow don't want to work. I'm wondering if there's anything specific I'm doing wrong or missing. In my SNDINFO lump I have: $random revenant ...
- Sat Feb 04, 2017 10:37 pm
- Forum: General
- Topic: Weapons don't darken enough in dark places
- Replies: 8
- Views: 1646
Re: Weapons don't darken enough in dark places
Welp, just found this, searching about the same issue. I guess there still isn't correct lighting in weapon sprites then.
- Sat Feb 04, 2017 10:27 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896351
Re: The "How do I..." Thread
Hey everyone. I have a question about something I already saw in some mod project, but can't remember its name nor where is the video I saw. How do I make it so that the player weapon sprite, in Doom, is affected by lighting? I mean entirely, since, it already reacts to light, but it is always ...
- Mon Jan 30, 2017 12:30 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670020
Re: Smooth Doom (NOW HAS A THEME SONG!)
Hey there! I am using SmoothDoom to play through the wad Unloved, and I came across a bug that I'm trying to solve on my own, but need some help. On Map3 there's this place where you pick up the yellow key and a scripted event is triggered, like, the enemies are raised from dead. With SmoothDoom ...
- Mon Dec 05, 2016 2:31 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896351
Re: The "How do I..." Thread
Greetings, everyone. Is it possible to implement a randomize function inside an AUTOEXEC.CFG in order to make it select one random option, every time zdoom is executed? For example one that would randomly choose a mouse cursor from a small list of them. I don't think DECORATE extends to the AUTOEXEC ...
- Mon Dec 05, 2016 1:13 pm
- Forum: Editing (Archive)
- Topic: Adding custom mouse cursors
- Replies: 5
- Views: 1561
Re: Adding custom mouse cursors
Right after posting this yesterday and calling it a day, I remembered that it could be the 8 character limit! The smallest things often go unnoticed, heh.
Thank you, The Zombie Killer, that was it. File name can't have more than 8 characters.
Thank you, The Zombie Killer, that was it. File name can't have more than 8 characters.
- Sun Dec 04, 2016 11:36 pm
- Forum: Editing (Archive)
- Topic: Adding custom mouse cursors
- Replies: 5
- Views: 1561
Re: Adding custom mouse cursors
I forgot to mention that, about the mouse cursor, the wiki only talks about one limitation which is the resolution, that it must be 32x32 max. That rule is being respected.
- Sat Dec 03, 2016 9:35 pm
- Forum: Editing (Archive)
- Topic: Adding custom mouse cursors
- Replies: 5
- Views: 1561
Re: Trying to troubleshoot the error Parent type not found
Thank you for your help and quick reply, wildweasel. I should have studied the wiki more thoroughly.