Search found 108 matches

by Yutrzenika
Sun May 22, 2016 6:44 pm
Forum: Resources
Topic: DOOM Weapons for DOOM...? VERSION 2.0 NOW AVAILABLE!
Replies: 311
Views: 76881

Re: WIP DOOM Weapons for DOOM...?

Out of curiousity, why no hands on the SSG? In the game, you can see Doomguy's left hand supporting it, but the sprite here looks sorta like it's just floating there.
by Yutrzenika
Sun May 15, 2016 1:51 am
Forum: Gameplay Mods
Topic: [3DGE] DOOM (4) weapons CANCELLED
Replies: 75
Views: 9815

Re: [3DGE] DOOM (4) weapons ALPHA BUILD

Looks nice! Only thing I'm not huge on is there's no hand supporting the SSG, it looks like it's just floating there, but that's only really a nitpick. It's being held with two hands in Doom 4.
by Yutrzenika
Mon Apr 18, 2016 7:32 pm
Forum: Gameplay Mods
Topic: [WIP] The Trooper - 0.2.4.4 Released! [HITBOXES ARE FIXED]
Replies: 251
Views: 38626

Re: [WIP] The Trooper - 0.1.1 Released! [BALANCING ACTS]

Digging the mod so far. I think the only real nitpick I have is that the first person weapon sprites for certain weapons don't line up with the projectiles point of impact.
by Yutrzenika
Sat Dec 12, 2015 4:35 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 524
Views: 245883

Re: Beautiful Doom 6.0.9.1 (Dec 11, 2015)

Pinkies are still spitting out spectre blood
by Yutrzenika
Sun Nov 29, 2015 5:54 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 524
Views: 245883

Re: Beautiful Doom 6.0.1

Couple nitpicks I have: Not a huge fan of the the HD item pickup sprites, and even more nitpickier, the spent shells ejected from the SSG flying with each other and landing together right next to each other perfectly, no deviation or anything. Aside from that, glad to see Beautiful Doom is back ...
by Yutrzenika
Fri Feb 27, 2015 12:32 am
Forum: Gameplay Mods
Topic: [WIP] The Space Pirate (WHERE'S MY UPDATE MARTY?, Pg 34)
Replies: 524
Views: 117904

Re: [WIP] The Space Pirate (I wanna play now! Great news! Pg

Getting this error when trying to launch the git version in GZDoom

Script error, "TSP-Git.pk3:doomdefs.bm" line 1:
Error parsing defs. Unknown tag: 919.
by Yutrzenika
Fri Oct 03, 2014 1:49 am
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 281544

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/

If you load it up with Brutal Doom, some interesting things may happen...give it a shot, if you dare. :D So I just had to give this a try. Let's just say the result of combining these two mods is very... Agitating. http://i.imgur.com/ZLC9O6g.jpg http://i.imgur.com/ZcLkMp5.gif Sweet mother of god.
by Yutrzenika
Tue Sep 23, 2014 8:09 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
Replies: 463
Views: 109190

Re: [WIP] Hunter's Moon V2.5.1

I didn't touched in the monsters yet, so prolly the addon will still work until i change something on them, i will keep the addons updated soon as they need, but for now i don't see any problem with it, if for you the monsters are not resizing then i can't imagine what's happening there, anyway ...
by Yutrzenika
Tue Sep 23, 2014 6:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
Replies: 463
Views: 109190

Re: [WIP] Hunter's Moon V2.5.1

So the Old School Enemy Resizer add on doesn't appear to be working anymore. Is there any chance of an update to this in the future?
by Yutrzenika
Mon Aug 11, 2014 4:39 am
Forum: Levels
Topic: [WIP] S.U.P.E.R Natural: Demo Updated
Replies: 261
Views: 45302

Re: [WIP] S.U.P.E.R Natural: Demo Released

Congrats on the demo release! I look forward to playing this. No, I'm not pissed off that I have a shitty system that can't even open GZDoom, let alone run this at a playable framerate. Not at all. p.s. did I mention my laptop sucks? God do I know that feeling. It drops down to 20 or so a lot for ...
by Yutrzenika
Wed Aug 06, 2014 3:39 pm
Forum: Gameplay Mods
Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Replies: 983
Views: 218777

Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

So the download link doesn't work anymore. I get a "File Blocked for Violation" error. if you are talking about PMSX download link it's still working but the download speed is kinda low for mediafire. If you want it i could upload it to Google Cloud and send you the link. This mod is really good ...
by Yutrzenika
Wed Aug 06, 2014 2:47 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4960
Views: 1221362

Re: Mod Download Broken? Request Reuploads Here

The Project MSX download link is broken, is there an alternative I can use?

EDIT: Nevermind, it appears to be working again.
by Yutrzenika
Wed Aug 06, 2014 2:40 pm
Forum: Gameplay Mods
Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
Replies: 983
Views: 218777

Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!

So the download link doesn't work anymore. I get a "File Blocked for Violation" error.
by Yutrzenika
Tue May 27, 2014 3:22 am
Forum: Gameplay Mods
Topic: Metroid: Dreadnought v1 - The Galaxy is Doomed
Replies: 298
Views: 72734

Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

I primarily do my Doom in GZDoom, though like you said in your OP, Dreadnought is primarily designed for Zandronum. Will I encounter any significant issues if I play in GZDoom?
by Yutrzenika
Wed May 07, 2014 5:09 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 666982

Re: Smooth Doom (Now Customizable!)

So I'm playing through with GZDoom, the red blood drops don't appear to work, but the green and blue ones do.

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