Search found 108 matches
- Sun May 22, 2016 6:44 pm
- Forum: Resources
- Topic: DOOM Weapons for DOOM...? VERSION 2.0 NOW AVAILABLE!
- Replies: 311
- Views: 76881
Re: WIP DOOM Weapons for DOOM...?
Out of curiousity, why no hands on the SSG? In the game, you can see Doomguy's left hand supporting it, but the sprite here looks sorta like it's just floating there.
- Sun May 15, 2016 1:51 am
- Forum: Gameplay Mods
- Topic: [3DGE] DOOM (4) weapons CANCELLED
- Replies: 75
- Views: 9815
Re: [3DGE] DOOM (4) weapons ALPHA BUILD
Looks nice! Only thing I'm not huge on is there's no hand supporting the SSG, it looks like it's just floating there, but that's only really a nitpick. It's being held with two hands in Doom 4.
- Mon Apr 18, 2016 7:32 pm
- Forum: Gameplay Mods
- Topic: [WIP] The Trooper - 0.2.4.4 Released! [HITBOXES ARE FIXED]
- Replies: 251
- Views: 38626
Re: [WIP] The Trooper - 0.1.1 Released! [BALANCING ACTS]
Digging the mod so far. I think the only real nitpick I have is that the first person weapon sprites for certain weapons don't line up with the projectiles point of impact.
- Sat Dec 12, 2015 4:35 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 245883
Re: Beautiful Doom 6.0.9.1 (Dec 11, 2015)
Pinkies are still spitting out spectre blood
- Sun Nov 29, 2015 5:54 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 245883
Re: Beautiful Doom 6.0.1
Couple nitpicks I have: Not a huge fan of the the HD item pickup sprites, and even more nitpickier, the spent shells ejected from the SSG flying with each other and landing together right next to each other perfectly, no deviation or anything. Aside from that, glad to see Beautiful Doom is back ...
- Fri Feb 27, 2015 12:32 am
- Forum: Gameplay Mods
- Topic: [WIP] The Space Pirate (WHERE'S MY UPDATE MARTY?, Pg 34)
- Replies: 524
- Views: 117904
Re: [WIP] The Space Pirate (I wanna play now! Great news! Pg
Getting this error when trying to launch the git version in GZDoom
Script error, "TSP-Git.pk3:doomdefs.bm" line 1:
Error parsing defs. Unknown tag: 919.
Script error, "TSP-Git.pk3:doomdefs.bm" line 1:
Error parsing defs. Unknown tag: 919.
- Fri Oct 03, 2014 1:49 am
- Forum: Gameplay Mods
- Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
- Replies: 1163
- Views: 281544
Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/
If you load it up with Brutal Doom, some interesting things may happen...give it a shot, if you dare. :D So I just had to give this a try. Let's just say the result of combining these two mods is very... Agitating. http://i.imgur.com/ZLC9O6g.jpg http://i.imgur.com/ZcLkMp5.gif Sweet mother of god.
- Tue Sep 23, 2014 8:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
- Replies: 463
- Views: 109190
Re: [WIP] Hunter's Moon V2.5.1
I didn't touched in the monsters yet, so prolly the addon will still work until i change something on them, i will keep the addons updated soon as they need, but for now i don't see any problem with it, if for you the monsters are not resizing then i can't imagine what's happening there, anyway ...
- Tue Sep 23, 2014 6:16 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Hunter's Moon V3.6.1 (QC Sorlag and couple more stuff)
- Replies: 463
- Views: 109190
Re: [WIP] Hunter's Moon V2.5.1
So the Old School Enemy Resizer add on doesn't appear to be working anymore. Is there any chance of an update to this in the future?
- Mon Aug 11, 2014 4:39 am
- Forum: Levels
- Topic: [WIP] S.U.P.E.R Natural: Demo Updated
- Replies: 261
- Views: 45302
Re: [WIP] S.U.P.E.R Natural: Demo Released
Congrats on the demo release! I look forward to playing this. No, I'm not pissed off that I have a shitty system that can't even open GZDoom, let alone run this at a playable framerate. Not at all. p.s. did I mention my laptop sucks? God do I know that feeling. It drops down to 20 or so a lot for ...
- Wed Aug 06, 2014 3:39 pm
- Forum: Gameplay Mods
- Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
- Replies: 983
- Views: 218777
Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
So the download link doesn't work anymore. I get a "File Blocked for Violation" error. if you are talking about PMSX download link it's still working but the download speed is kinda low for mediafire. If you want it i could upload it to Google Cloud and send you the link. This mod is really good ...
- Wed Aug 06, 2014 2:47 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4960
- Views: 1221362
Re: Mod Download Broken? Request Reuploads Here
The Project MSX download link is broken, is there an alternative I can use?
EDIT: Nevermind, it appears to be working again.
EDIT: Nevermind, it appears to be working again.
- Wed Aug 06, 2014 2:40 pm
- Forum: Gameplay Mods
- Topic: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
- Replies: 983
- Views: 218777
Re: [WIP] Project MSX - Beta 2 (v0.2a) July 22, 2013 Update!
So the download link doesn't work anymore. I get a "File Blocked for Violation" error.
- Tue May 27, 2014 3:22 am
- Forum: Gameplay Mods
- Topic: Metroid: Dreadnought v1 - The Galaxy is Doomed
- Replies: 298
- Views: 72734
Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
I primarily do my Doom in GZDoom, though like you said in your OP, Dreadnought is primarily designed for Zandronum. Will I encounter any significant issues if I play in GZDoom?
- Wed May 07, 2014 5:09 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 666982
Re: Smooth Doom (Now Customizable!)
So I'm playing through with GZDoom, the red blood drops don't appear to work, but the green and blue ones do.