Search found 154 matches

by Koto
Tue Aug 29, 2023 8:34 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637413

Re: [SPRITES] Spriting Carnival!!

Doom style pre-rendering test (feat. Male Mannequin from Unreal Engine 4).


by Koto
Mon Jul 31, 2023 9:15 am
Forum: Requests
Topic: Female Sprites
Replies: 2
Views: 1696

Re: Female Sprites

"Doomgal" here: https://forum.zdoom.org/viewtopic.php?t=31874 And also search for "Clash", "Female scientist", "Female zombie pack", and the packs 1 & 2 of "Former scientists" in Realm 667 . I would put the access to each one, but it is kind of complicated to put the link to a specific character or ...
by Koto
Wed Jul 19, 2023 4:17 pm
Forum: Tutorials
Topic: Alpha channel posterization in Paint .NET
Replies: 3
Views: 3986

Alpha channel posterization in Paint .NET

For a long time I was looking for if it was possible to handle antialiasing levels in images, I mean, if it was possible to determine the level of it in order to have oblique lines without so many levels of transparency in the outline. And unfortunately I couldn't come up with a solution, until I ...
by Koto
Wed Mar 01, 2023 7:20 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5356
Views: 688677

Re: ZDoom project ideas you have

A mod based on the Duke Nukem universe, but set in europe during the WW2.

Tentative name "Duke it Out in Deutschland".
by Koto
Mon Mar 07, 2022 3:19 pm
Forum: Scripting
Topic: [SOLVED][ZScript] Help with a custom weapon pickup system
Replies: 1
Views: 501

Re: [SOLVED][ZScript] Help with a custom weapon pickup syste

I managed to fix the problem, and the implementation can be found here.

viewtopic.php?f=37&t=74828
by Koto
Mon Mar 07, 2022 3:15 pm
Forum: Resources
Topic: [ZScript] Custom weapon system with dynamic ammo drop
Replies: 0
Views: 1146

[ZScript] Custom weapon system with dynamic ammo drop

Hello people, I have managed to implement an ammo handling system in a weapon pickup using ZScript. The idea is that the ammo obtained from the weapon depends on the ammo that the magazine has, once we have killed the enemy. I leave you an image explaining the mechanics. https://imgur.com/GqA4xoI ...
by Koto
Tue Feb 22, 2022 8:49 am
Forum: Scripting
Topic: [SOLVED][ZScript] Help with a custom weapon pickup system
Replies: 1
Views: 501

[SOLVED][ZScript] Help with a custom weapon pickup system

Hello people, I have been trying to implement an ammo handling system in the weapon pickup using ZScript. The idea is to make the ammunition obtained by the weapon depend on what the magazine has available, once we have killed the enemy. I leave you an image explaining the mechanics. https://imgur ...
by Koto
Sat May 01, 2021 2:27 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3215
Views: 702978

Re: [Wolfenstein: Blade of Agony] Release (v3.0)

Found a bug in the briefing room with the flash enabled.

Temporarily resolved by disabling it.

by Koto
Wed Apr 07, 2021 8:20 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637413

Re: [SPRITES] Spriting Carnival!!

osjclatchford wrote:some half-life explosive barrels.
halflife_1_2_barrelz.png
silver one from hl1, and t'other one from hl2!

*edit*
and some more...
other barrels.png
ok i think I'm done now...
it was definitely the cyan. Thanks, those barrels look great.
by Koto
Tue Apr 06, 2021 7:55 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637413

Re: [SPRITES] Spriting Carnival!!

osjclatchford wrote:done some more to these:
OSJC_new_barrel.png
usedsome bits from shadowwarrior and ion fury to 'complete' the set...
Looks cool, but it's hard to read the text. My eyes hurt. :cry:
by Koto
Sun Jan 31, 2021 4:43 pm
Forum: Gameplay Mods
Topic: Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
Replies: 605
Views: 120693

Re: Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)

I have an issue loading Kriegsland 1 with the enemies pack (using GZDoom 4.5.0).

by Koto
Sun Jul 12, 2020 12:19 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3215
Views: 702978

Re: [Blade of Agony] News for the final release | p187

I can help with spanish localization if you don't have someone doing that job.
by Koto
Tue Feb 19, 2019 7:25 am
Forum: General
Topic: GZDoom localization development thread [Split]
Replies: 469
Views: 31736

Re: GZDoom localization development thread [Split]

TDRR wrote:Where in the source can i find the language file? I want to make a Spanish translation.
This can serve as a base.
viewtopic.php?f=4&t=57790
by Koto
Sun Dec 16, 2018 1:36 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637413

Re: [SPRITES] Spriting Carnival!!

MarlboroMike2100 wrote:Kinda been a tad busy trying to revamp and improve on a few things. Finally finished another Sata Security(what I labeled the set) by remixing one or two of my things and gave it a bit of a clean up.
Good looking sprites. :thumb:
by Koto
Sun Sep 02, 2018 12:17 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637413

Re: [SPRITES] Spriting Carnival!!

It's a big Luger

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