Search found 465 matches

by XCVG
Sat Jun 25, 2016 11:38 am
Forum: General
Topic: Hiro Hamada's copyright discussion
Replies: 80
Views: 12912

Re: [SPRITES] Spriting Carnival!!

Maybe It's that I'm having HHD aimmed at the wrong type of audence here? Yeah, I think so. I don't know what to say, I'm in a rush through emotions... I'm wondering if i'm gonna end up banned... I'm wondering if I should scrap the whole 'Mix up in doom thing' I've always had the idea to do ...
by XCVG
Sun Jun 05, 2016 7:46 pm
Forum: Off-Topic
Topic: A question regarding modding and donations
Replies: 4
Views: 628

Re: A question regarding modding and donations

Having a general donation thing on your site that supports all your works-mods and otherwise- is more legally and ethically acceptable than taking donations for a mod or mods specifically IMO.
by XCVG
Mon May 23, 2016 12:48 pm
Forum: Off-Topic
Topic: The monitor Carmack coded Quake on... where can I buy it?
Replies: 32
Views: 3238

Re: The monitor Carmack coded Quake on... where can I buy it

Don't know why you want it? It's a standard CRT monitor. Nothing special about them. Which can output 1080p. And nothing beats a good CRT. LCD quality is still lower and on CRT colors are almost always more vibrant, was recently able to do a side by side comparison. The main issue for me was ...
by XCVG
Mon May 23, 2016 12:26 pm
Forum: TCs, Full Games, and Other Projects
Topic: CyberShield [Finished tiny tc]
Replies: 1
Views: 1142

CyberShield [Finished tiny tc]

CyberShield is a retro, arcade-style 3D shooter that blends elements of classic arcade games, oldschool first-person-shooters, and tower defense games. You must defend a central tower against waves of attackers in a cyberspace setting. http://i63.tinypic.com/6privt.png In 2201, the last remnants of ...
by XCVG
Sun May 01, 2016 10:24 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2148880

Re: The WIP Thread

Image

It's finished but needs some tweaking.
by XCVG
Sat Apr 02, 2016 12:18 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 534317

Re: Custom Texture Thread.

Homemade replacements for Counter-Strike walls: http://i63.tinypic.com/15x3bkz.png Sink, fridge, shelf, and vending machine textures. Intended to replace rips from Duke Nukem, and some are made from photos I took. http://i66.tinypic.com/ohq0d4.png http://i63.tinypic.com/31622rd.png http://i65 ...
by XCVG
Fri Apr 01, 2016 11:21 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38041
Views: 4657715

Re: [SPRITES] Spriting Carnival!!

A firefighter with walking frames from FS2016.
by XCVG
Mon Mar 21, 2016 12:33 pm
Forum: Off-Topic
Topic: Post you computer specs.
Replies: 33
Views: 2165

Re: Post you computer specs.

I'm doing a lot of stuff on my laptop. This will probably replace my desktop some time in the future, especially if eGPU pans out. Dell XPS 15 9550 CPU: Intel Core i5-6300HQ (Skylake, 4C/4T, 45W) Memory: 16GB DDR4-2133 (2x8 Kingston HyperX) Graphics: Intel HD 530 (GT2) and nVidia GeForce GTX 960M ...
by XCVG
Sat Mar 19, 2016 12:04 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2148880

Re: The WIP Thread

Warehouse for a GZDoom engine but non-Doom project. Lots of 3D floor and dynamic light abuse.
Spoiler:
by XCVG
Wed Mar 09, 2016 12:58 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590833

Re: GZDoom Builder 2.3

Ah, okay. The way the original bug report and the response was worded made it sound like something just added to me.
by XCVG
Wed Mar 09, 2016 12:41 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590833

Re: GZDoom Builder 2.3

MaxED wrote:
Sandro wrote:What about the Flip Linedef action bug I mentioned in the same post?
Works as expected. This action flips lines sector-wise, trying to match selected lines direction with overall sector direction.
Is this a new feature?
by XCVG
Thu Mar 03, 2016 12:02 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2148880

Re: The WIP Thread

Image

Has some noticeable issues, but it's deliberate Stylistic Suck.
by XCVG
Sun Feb 28, 2016 3:45 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590833

Re: GZDoom Builder 2.3

R2526: When ACC fails, GZDoom Builder now throws an exception instead of handling the failure gracefully. Can you provide an example ACC code, which triggers this? I swear putting the ACS files in the compiler folder used to work, but now ACC can't find them. Is there a particular reason to put ...
by XCVG
Sat Feb 27, 2016 10:40 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 590833

Re: GZDoom Builder 2.3

R2526: When ACC fails, GZDoom Builder now throws an exception instead of handling the failure gracefully. It did not do this in R2496; I don't know when this was introduced. ***********SYSTEM INFO*********** OS: Microsoft Windows 7 Ultimate GPU: NVIDIA GeForce GTX 770 GZDB: R2526 ********EXCEPTION ...
by XCVG
Sat Feb 27, 2016 2:27 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5968
Views: 662065

Re: Resource Request thread *Read 1st post*

Not a resource per se, but is there any known method for converting Tiberian Sun/Red Alert 2 format voxels to KVX?

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