Search found 465 matches
- Sat Jun 25, 2016 11:38 am
- Forum: General
- Topic: Hiro Hamada's copyright discussion
- Replies: 80
- Views: 12912
Re: [SPRITES] Spriting Carnival!!
Maybe It's that I'm having HHD aimmed at the wrong type of audence here? Yeah, I think so. I don't know what to say, I'm in a rush through emotions... I'm wondering if i'm gonna end up banned... I'm wondering if I should scrap the whole 'Mix up in doom thing' I've always had the idea to do ...
- Sun Jun 05, 2016 7:46 pm
- Forum: Off-Topic
- Topic: A question regarding modding and donations
- Replies: 4
- Views: 628
Re: A question regarding modding and donations
Having a general donation thing on your site that supports all your works-mods and otherwise- is more legally and ethically acceptable than taking donations for a mod or mods specifically IMO.
- Mon May 23, 2016 12:48 pm
- Forum: Off-Topic
- Topic: The monitor Carmack coded Quake on... where can I buy it?
- Replies: 32
- Views: 3238
Re: The monitor Carmack coded Quake on... where can I buy it
Don't know why you want it? It's a standard CRT monitor. Nothing special about them. Which can output 1080p. And nothing beats a good CRT. LCD quality is still lower and on CRT colors are almost always more vibrant, was recently able to do a side by side comparison. The main issue for me was ...
- Mon May 23, 2016 12:26 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: CyberShield [Finished tiny tc]
- Replies: 1
- Views: 1142
CyberShield [Finished tiny tc]
CyberShield is a retro, arcade-style 3D shooter that blends elements of classic arcade games, oldschool first-person-shooters, and tower defense games. You must defend a central tower against waves of attackers in a cyberspace setting. http://i63.tinypic.com/6privt.png In 2201, the last remnants of ...
- Sun May 01, 2016 10:24 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2148880
Re: The WIP Thread

It's finished but needs some tweaking.
- Sat Apr 02, 2016 12:18 pm
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 534317
Re: Custom Texture Thread.
Homemade replacements for Counter-Strike walls: http://i63.tinypic.com/15x3bkz.png Sink, fridge, shelf, and vending machine textures. Intended to replace rips from Duke Nukem, and some are made from photos I took. http://i66.tinypic.com/ohq0d4.png http://i63.tinypic.com/31622rd.png http://i65 ...
- Fri Apr 01, 2016 11:21 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4657715
Re: [SPRITES] Spriting Carnival!!
A firefighter with walking frames from FS2016.
- Mon Mar 21, 2016 12:33 pm
- Forum: Off-Topic
- Topic: Post you computer specs.
- Replies: 33
- Views: 2165
Re: Post you computer specs.
I'm doing a lot of stuff on my laptop. This will probably replace my desktop some time in the future, especially if eGPU pans out. Dell XPS 15 9550 CPU: Intel Core i5-6300HQ (Skylake, 4C/4T, 45W) Memory: 16GB DDR4-2133 (2x8 Kingston HyperX) Graphics: Intel HD 530 (GT2) and nVidia GeForce GTX 960M ...
- Sat Mar 19, 2016 12:04 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2148880
Re: The WIP Thread
Warehouse for a GZDoom engine but non-Doom project. Lots of 3D floor and dynamic light abuse.
Spoiler:
- Wed Mar 09, 2016 12:58 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590833
Re: GZDoom Builder 2.3
Ah, okay. The way the original bug report and the response was worded made it sound like something just added to me.
- Wed Mar 09, 2016 12:41 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590833
Re: GZDoom Builder 2.3
Is this a new feature?MaxED wrote:Works as expected. This action flips lines sector-wise, trying to match selected lines direction with overall sector direction.Sandro wrote:What about the Flip Linedef action bug I mentioned in the same post?
- Thu Mar 03, 2016 12:02 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2148880
Re: The WIP Thread

Has some noticeable issues, but it's deliberate Stylistic Suck.
- Sun Feb 28, 2016 3:45 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590833
Re: GZDoom Builder 2.3
R2526: When ACC fails, GZDoom Builder now throws an exception instead of handling the failure gracefully. Can you provide an example ACC code, which triggers this? I swear putting the ACS files in the compiler folder used to work, but now ACC can't find them. Is there a particular reason to put ...
- Sat Feb 27, 2016 10:40 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590833
Re: GZDoom Builder 2.3
R2526: When ACC fails, GZDoom Builder now throws an exception instead of handling the failure gracefully. It did not do this in R2496; I don't know when this was introduced. ***********SYSTEM INFO*********** OS: Microsoft Windows 7 Ultimate GPU: NVIDIA GeForce GTX 770 GZDB: R2526 ********EXCEPTION ...
- Sat Feb 27, 2016 2:27 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5968
- Views: 662065
Re: Resource Request thread *Read 1st post*
Not a resource per se, but is there any known method for converting Tiberian Sun/Red Alert 2 format voxels to KVX?