oh that's Beautiful!
its not terrible at all!
*proceeds to get shoveled to next level thru exit gap*
Search found 405 matches
- Fri Apr 16, 2021 5:07 pm
- Forum: Gameplay Mods
- Topic: Rake
- Replies: 3
- Views: 1488
- Tue Apr 13, 2021 6:35 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1185
- Views: 458315
Re: [1.9b] Corruption Cards - Choose cards that alter your g
is this compatible with Shades of Doom with Legendoom addon?
- Fri Apr 09, 2021 12:20 pm
- Forum: Gameplay Mods
- Topic: ModOhFun! 4.0 - SUPER MEGA SUPREME ULTIMATE VERSION
- Replies: 91
- Views: 49825
Re: ModOhFun! :)
oh the fun I have been missing on all this time, thanks you
- Thu Apr 08, 2021 11:17 am
- Forum: Gameplay Mods
- Topic: OP DOOM
- Replies: 8
- Views: 3512
Re: OP DOOM
PB a fork of BD and this mod is a fork of PB....my brain hurtswildweasel wrote: I mean, you could explain what's wrong with it exactly?
- Wed Apr 07, 2021 5:27 am
- Forum: Gameplay Mods
- Topic: Avarice Coins (mini mod)
- Replies: 15
- Views: 7733
Re: Avarice Coins (mini mod)
this is gonna trigger my collectivization reflexes and make my jump down ravines and pits just to grab some shiny nickels.
- Sun Apr 04, 2021 2:04 pm
- Forum: Gameplay Mods
- Topic: Mini-mod: Rotating Death Blades
- Replies: 6
- Views: 2359
Re: Mini-mod: Rotating Death Blades
Cacoward material 

- Thu Mar 04, 2021 12:25 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704363
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
Thanks very much for clarifying, I thought I was missing something to make it spawn. BTW Can anyone here confirm if the explosions from the Clusterbomb Launcher can damage bosses who are immuned to splash damage? I'm convinced that they do because from observing the behavior of the bomb, the ...
- Tue Feb 16, 2021 2:48 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704363
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
I did exactly that!Yholl wrote:You could make yourself a little mini-mod that just overrides the spawners for Standard with equally weighted ones if you wanted that. Be quite simple to do.
and also threw in Colourful Black and White bosses in the mix with Legend Doom Lite addon, it just got even better

- Tue Feb 16, 2021 8:00 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704363
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
That's Standard difficulty. but the Danger levels still effects it, basically causing the spawns to be only Armageddon enemies eventually. what I mean is a mode where you have an equal chance of having a Abominant Spawn in place of a Cyberdemon or any other boss monster in every map similar with ...
- Mon Feb 15, 2021 9:48 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704363
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
Adaptive works fine now but keep the +DL/level to 1 or lower if doing full megawads unless you like lack of enemy variety late game, and make sure RNGseus is turned off for the same reason. As for balance, that can only be set per-map and per yourself but the defaults are generally a good starting ...
- Sat Feb 06, 2021 8:07 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704363
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
And for the record, I've had Abominants spawn on MAP02 on an Adaptive runs without having any legendaries without cranking up the DL. that should not be possible unless you have RNJesus ON or your playing on an untested version of GZDoom. Remember, Abomininat is the absolute toughest boss in the ...
- Fri Feb 05, 2021 11:02 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704363
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
There are some mapsets where you don't even get personal teleporters since they tend to spawn with player corpses, but some mapsets don't even use player corpses (for instance, I don't remember ever seeing one in Sunlust). I guess there's a solution for this, in a way: the in-game change skill ...
- Fri Feb 05, 2021 1:36 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704363
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
anyone that would like to help out a fellow Doom player, please feel free to PM me what code I would have to edit/remove in order to remove his spawns, but still keep adaptive difficulty monsters scaling. I have a modified spawn file that replaces dark marty and any boss monsters with Black and ...
- Fri Jan 29, 2021 1:21 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704363
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
Viscra Maelstrom wrote:Spoiler:
Spoiler:
- Thu Jan 28, 2021 3:25 pm
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1704363
Re: DoomRL Arsenal - [1.1.4] [MP-B7.3]
I have been lucky enough to see the Reality Distortion Array twice lately, but it's an unwieldy useless gimmick weapon even with Nano modding, and with that a terrible idea to use as non-Demolitionist since it can randomly make nukes. I think it's rare enough to be buffed significantly from its ...