Search found 361 matches

by Wivicer
Fri Nov 01, 2024 8:47 am
Forum: TCs, Full Games, and Other Projects
Topic: SysDooM Shock
Replies: 10
Views: 9487

Re: SysDooM Shock

Elevator panels are in the game now, as well as the geometry for Research, Reactor and Maintenance. Texture, lighting and object work are incomplete on those levels though so don't expect anything too amazing just yet.
Latest version is available on github.
by Wivicer
Wed Jan 24, 2024 9:10 pm
Forum: Abandoned/Dead Projects
Topic: [1.3d] Dwelling Sin - RE-Styled Gameplay Mod for Doom
Replies: 83
Views: 37226

Re: [1.3b] Dwelling Sin - RE-Styled Gameplay Mod for Doom

Been playing this recently and I love it!

Regarding shellboxes: I've noticed that if I have a shellbox that has one type of shell in it, I can combine another type of shell with it and it converts the entire box to to that second type. I'm assuming this is unintentional?
by Wivicer
Wed Jul 12, 2023 2:04 pm
Forum: TCs, Full Games, and Other Projects
Topic: SysDooM Shock
Replies: 10
Views: 9487

Re: SysDooM Shock

Added an early WIP dynamic music system. Latest version is available on the github.
by Wivicer
Tue May 16, 2023 8:58 am
Forum: TCs, Full Games, and Other Projects
Topic: SysDooM Shock
Replies: 10
Views: 9487

Re: SysDooM Shock

Hey, thanks! I'm stoked you're excited! The player movement code comes from Hideous Destructor, and it's very different from vanilla. I'm going to leave it as is for now since my intention is to basically create a modernized version of the original SShock experience (though not to the extent of ...
by Wivicer
Sat May 06, 2023 3:41 pm
Forum: TCs, Full Games, and Other Projects
Topic: SysDooM Shock
Replies: 10
Views: 9487

Re: SysDooM Shock

Played through the single map the other day, very promising stuff. I really like how faithful the map is, and how HDest's mechanics lending really well for a SShock-esque experience. Almost makes me wish it'd lean more into it, though I understand why not. Stuff like zerkpacks or doorbusters (maybe ...
by Wivicer
Fri May 05, 2023 12:01 pm
Forum: TCs, Full Games, and Other Projects
Topic: SysDooM Shock
Replies: 10
Views: 9487

Re: SysDooM Shock

bit of a tip but link the zdoom forums on your git as well. Oops. Forgot to do that. Thanks! just know that if your playing the max height your character will require to duck for a lot of the 1 square tall hallways. that not an issue for me but it was funny. Heh, didn't even think about that. That ...
by Wivicer
Wed May 03, 2023 10:55 am
Forum: TCs, Full Games, and Other Projects
Topic: SysDooM Shock
Replies: 10
Views: 9487

SysDooM Shock

System Shock, but it's DooM but it's Hideous Destructor Xr2itrhWEMU I started working on this in summer of 2021 while waiting for the official NightDive remake. I took a LONG break and only recently got back into working on it again (though it's been a few months since I had time). I decided it was ...
by Wivicer
Wed May 03, 2023 10:20 am
Forum: Rules and Forum Announcements
Topic: Changes In Forum Administration
Replies: 134
Views: 46221

Re: Changes In Forum Administration

My goodness. I took a few months away from even browsing this forum for lack of time IRL. Wasn't expecting to come back to this. Everything that needs to be said has probably been said, but I want to contribute to the discusssion, even if only a little bit. I was always mostly a lurker. I've posted ...
by Wivicer
Wed Dec 21, 2022 2:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42700

Re: The Legend of DOOM (v1.1.0)

Wow. Being able to circle strafe makes dealing with the enemies WAY easier.

This is fun!
by Wivicer
Thu Mar 31, 2022 6:52 pm
Forum: TCs, Full Games, and Other Projects
Topic: You Fix It! - RC2.1 out!
Replies: 134
Views: 18712

Re: You Fix It! - RC2.1 out!

I'm of the mind that it's just plain fun to see what everyone does when given the same tools and starting point. Lord knows I enjoyed making my contribution.
by Wivicer
Wed Mar 30, 2022 9:02 am
Forum: Gameplay Mods
Topic: TOO MANY SUPER SHOTGUNS 1.1
Replies: 57
Views: 58507

Re: TOO MANY SUPER SHOTGUNS 1.1

Still on his shoulders, I would imagine.
by Wivicer
Sat Feb 12, 2022 11:39 pm
Forum: Levels
Topic: Lunar Strike (WIP build style sci-fi map set)
Replies: 36
Views: 11262

Re: Lunar Strike (WIP build style sci-fi map set)

In that first screenshot, are the lights on the wall dynamic lights, or is that directly drawn on the texture? The lighting in these shots looks fantastic!
by Wivicer
Thu Feb 03, 2022 10:03 am
Forum: Gameplay Mods
Topic: [Add-On] Brutal Trailblazer: Razing Hell
Replies: 44
Views: 22134

Re: [Add-On] Brutal Trailblazer: Razing Hell

What's your load order?
by Wivicer
Wed Feb 02, 2022 2:06 pm
Forum: Gameplay Mods
Topic: Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)
Replies: 226
Views: 90060

Re: Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)

Dang, that ice effect is really cool.
by Wivicer
Mon Dec 06, 2021 10:22 pm
Forum: Gameplay Mods
Topic: Echo Path, an old unfinished mod for your enjoyment
Replies: 6
Views: 1951

Re: Echo Path, an old unfinished mod for your enjoyment

I remember finding a download link to this in neocore's original thread way back when. It's nice to see it getting its own dedicated thread!

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