I've decided to give the fighter's axe the ability to shoot out weaker axes by alt-fire whenever you run out of mana. This way, the fighter won't be without a ranged attack, even when you run out of mana. I wish I had thought of this a lot sooner.
Links are the same in the first post.
Search found 1672 matches
- Fri Jul 25, 2025 6:04 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Carnage Galore 3, now for GZDoom - beta (update)
- Replies: 231
- Views: 85851
- Thu Apr 20, 2023 6:57 pm
- Forum: Rules and Forum Announcements
- Topic: Changes In Forum Administration
- Replies: 134
- Views: 46071
Re: Changes In Forum Administration
I do want to ask how you intend to guarantee this moving forward. With backroom after backroom coming to light, "not going to exile them" and "this isn't a coup" isn't the most reassuring language. I don't doubt your resolve, but I would like to know if there's any way you can ensure that they won ...
- Sat Sep 10, 2022 6:23 pm
- Forum: Off-Topic
- Topic: What are Your Favorite Weapons from Doom Mods?
- Replies: 29
- Views: 5495
- Thu Sep 08, 2022 7:33 am
- Forum: Off-Topic
- Topic: Old forums theme?
- Replies: 63
- Views: 7319
Re: Old forums theme?
I suppose the only way for now is to manually change the thread title when it's resolved and closed.
- Tue Sep 06, 2022 1:03 pm
- Forum: Off-Topic
- Topic: Old forums theme?
- Replies: 63
- Views: 7319
Re: Old forums theme?
Also, is it possible to get those thread tags ([Fixed] , [Added], [Not a Bug], etc.) in the development forums back?
- Fri Aug 12, 2022 3:10 pm
- Forum: Off-Topic
- Topic: Old forums theme?
- Replies: 63
- Views: 7319
Re: Old forums theme?
Purplexion isn't bad, except it's the ZDoom forums, not the Purplexion forums.
- Sat Jul 16, 2022 7:25 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Carnage Galore 3, now for GZDoom - beta (update)
- Replies: 231
- Views: 85851
Re: Carnage Galore 3, now for GZDoom - beta (update)
Fixed the rare occurance where the Abomination wouldn't drop the required item when it dies.
- Tue Jun 21, 2022 12:14 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Strange portal rendering glitch (since maybe 4.8)
- Replies: 20
- Views: 2430
Re: Strange portal rendering glitch (since maybe 4.8)
The glitch does show up when I use the hardware accelerated option, but not Doom software renderer or true color sw renderer.
- Mon Jun 20, 2022 7:54 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Strange portal rendering glitch (since maybe 4.8)
- Replies: 20
- Views: 2430
- Mon Jun 20, 2022 7:41 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Strange portal rendering glitch (since maybe 4.8)
- Replies: 20
- Views: 2430
Strange portal rendering glitch (since maybe 4.8)
I think someone reported this before, but it went nowhere due to lack of information. Anyway, here are a couple of pictures of a portal. First is from version gzdoom-4-7-1-Windows-64bit: https://imgur.com/X4ayNpB Second is from gzdoom-x86-g4.8pre-249-g8fe07f144: https://imgur.com/SswGGLH I then ...
- Sun Feb 13, 2022 5:34 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: IronTusks - Diablo3D V1.2.25 + Patch (Links UPDATED)
- Replies: 592
- Views: 145768
Re: IronTusks - Diablo3D V1.2.25 + Patch (Links UPDATED)
SecActEnter (you can cause something to happen once the player enters a certain sector)
- Wed Oct 06, 2021 12:37 pm
- Forum: General
- Topic: Any megawads that has small sized maps.
- Replies: 14
- Views: 7087
- Mon Aug 30, 2021 7:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Carnage Galore 3, now for GZDoom - beta (update)
- Replies: 231
- Views: 85851
Re: Carnage Galore 3, now for GZDoom - beta (update)
Another thing that I've been wanting to do...
- The Korax laser at the end of the fight will no longer be directly aimed at you from the start. It will begin off center and work its way to you in about a second. This should give you a better chance to react.
- Fri Aug 20, 2021 1:41 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: HeXen: Tower of Chaos Special Edition
- Replies: 117
- Views: 45871
Re: HeXen: Tower of Chaos Special Edition
In the last update I uploaded I had made some minor fix in Map10, and had moved my player 1 start around so I could test things more quickly. However I had forgotten to return to the player 1 start to the actual starting room again, which meant that once you entered the level you'd be killed off ...
- Fri Aug 13, 2021 8:13 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Carnage Galore 3, now for GZDoom - beta (update)
- Replies: 231
- Views: 85851
Re: Carnage Galore 3, now for GZDoom - beta (update)
I've been meaning to do this for a while.
- The teleporter before the Korax battle will now send you to another location rather than instantly killing you.