Search found 1555 matches

by TheRailgunner
Mon Apr 01, 2024 11:00 pm
Forum: Levels
Topic: Gom Jabbar [minor updates 4/2/24]
Replies: 0
Views: 789

Gom Jabbar [minor updates 4/2/24]

https://i.imgur.com/9GILlhs.png Gom Jabbar is a simple Doom 2 format map, designed to be played on most source ports and tested in DSDA-Doom. Screenshots: https://i.imgur.com/cpudoGPl.png https://i.imgur.com/Vajd6kyl.png What's inside the box? Pain. EDIT: Minor texture fixes, plus some music. EDIT ...
by TheRailgunner
Sat Apr 01, 2023 3:41 pm
Forum: Gameplay Mods
Topic: Pour Liberté!
Replies: 36
Views: 9287

Re: Pour Liberté!

Glad to see you fixed the quick melee bug - that said, did you mean to make the pistol this strong?

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I only shot the dude once, which seems like a lot for a starting weapon.
by TheRailgunner
Sat Apr 01, 2023 2:13 pm
Forum: Gameplay Mods
Topic: Pour Liberté!
Replies: 36
Views: 9287

Re: Pour Liberté!

So, I now have a very sudden interest in WW1 themed mods - thanks, Cosmo.

I'm loving it so far, but there's a bug with the C96's quick melee - it won't function if you have no ammo (for some fucking reason).

I've still got more playtesting to do, but Pour Liberté! isn't letting me down.
by TheRailgunner
Sat Sep 10, 2022 10:14 am
Forum: TCs, Full Games, and Other Projects
Topic: Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
Replies: 127
Views: 35042

Re: Bouncy's Reelism 2 Mod Pack! (v 0.16 - now working for 1

Thanks! :D One of the things i'm hoping to be able to do, though I have no idea how to pull it off *presently*, is to have a pirate in the town that you can bribe to get the pirates on your side for one session. After all, they're primarily greedy. It makes sense that you could buy them off ...
by TheRailgunner
Sun Aug 21, 2022 6:42 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645938

Re: [SPRITES] Spriting Carnival!!

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Progress on the Strad M5 Heavy Rifle.

EDIT: Hands.
by TheRailgunner
Sun Jul 17, 2022 8:45 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645938

Re: [SPRITES] Spriting Carnival!!

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A Doom-handed Lemniscate Model A Handheld Railgun.
by TheRailgunner
Sun Jun 19, 2022 10:43 am
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84369

Re: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]

Argh, doubleposts suck. Anywho: *Power Melee attacks now have their own (crappy) unique animations! BURNING MELEE! *The Full-Auto setting on the M-Zero rifle is back...but only for the standard Legionnaire class. Automatic firing speed is 420 RPM, to balance it against the N7's 700. *Semi-auto on ...
by TheRailgunner
Sat Jun 11, 2022 10:58 pm
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84369

Re: [WIP] Malice - Version 1.0pre4 [CLASS TWEAKS!]

Its possible to add effect choker? Its kinda laggy for me For now, I'm gonna keep trying to reduce the amount of FX used in the mod - I don't really have the wherewithal to code in a CVAR to do so. I've reduced the number of fallout projectiles as well as the amount of effects they use, and ...
by TheRailgunner
Sun Jun 05, 2022 11:38 am
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84369

Re: [WIP] Malice - Version 1.0pre3 [GRENADES AGAIN!]

So, currently working on finishing the Crisp version, and along the way, I ended up refining the Quick Grenade function: * Grenade Upgrade Chips are now required to use special grenade types, and are a rare drop. Basically, if you don't have the chip for a given grenade type, you can't use or select ...
by TheRailgunner
Sat May 28, 2022 9:30 am
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 84369

Re: [WIP] Malice - Version 1.0pre2 [SSG QUICK DRAW]

Hello amigo. Been a while. I just got the latest version of Malice and I cannot find the legend class anymore. I don't know if this is a bug or intentional. Intentional, actually. I can't actually remember why I removed it (life has been, to put it mildly, insane on my end lately), but I think it ...
by TheRailgunner
Sat May 07, 2022 9:32 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645938

Re: [SPRITES] Spriting Carnival!!

https://i.imgur.com/g4ROsP1l.png https://i.imgur.com/sZPigsGl.png Just about done with the Nishimura Seven test model. I was actually able to get some good example frames: https://i.imgur.com/5naLchFl.png Background looks kinda shitty, mostly because I'm using a shrunk image as a link to the full ...
by TheRailgunner
Fri May 06, 2022 6:08 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645938

Re: [SPRITES] Spriting Carnival!!

Beep boop - third dimension time: https://i.imgur.com/4NZe7dHl.png https://i.imgur.com/S4mBeRVl.png https://i.imgur.com/KKLJYX6l.png https://i.imgur.com/sESeE6Xl.png Finally managed to make the Nishimura Seven look...Garandly. I'm actually quite pleased with it so far, though I'll probably end up ...
by TheRailgunner
Sun May 01, 2022 9:51 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645938

Re: [SPRITES] Spriting Carnival!!

So, it's not a sprite, but I thought I'd share this:

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A model of the Nishimura Seven Battle Rifle.
by TheRailgunner
Wed Apr 13, 2022 2:47 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645938

Re: [SPRITES] Spriting Carnival!!

So, I started working on this monstrosity - the Strad M5A Heavy Service Rifle:

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Nowhere near done, but I'm nonetheless satisfied thus far.
by TheRailgunner
Sun Apr 10, 2022 11:13 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645938

Re: [SPRITES] Spriting Carnival!!

Lucas Kord wrote:Easy take on the m14. Big stuff coming soon.

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Hot damn, that's a shiny M14! Speaking of...

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Refitted my M1 edit from Project Mixed Bag with shiny components.

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