Search found 305 matches

by Raziel236
Fri Apr 28, 2017 12:45 pm
Forum: Editing (Archive)
Topic: Creating Multiple Copies of weapons based on ammo level?
Replies: 0
Views: 197

Creating Multiple Copies of weapons based on ammo level?

Hi, at the moment I'm trying to create multiple versions of a weapon based on how much ammo you have at the time so that the weapon's appearance changes multiple times according to different ammo levels. At first I thought about using JumpifInventory but then I realised it wouldn't account for the ...
by Raziel236
Fri Apr 28, 2017 8:06 am
Forum: Gameplay Mods
Topic: [ZCC] Zandronum's Community Classes - Finished
Replies: 6
Views: 3813

Re: [ZCC] Zandronum's Community Classes

I agree, might get it sorted, if I can. I already have a weapons mod which can become this. ; )
by Raziel236
Thu Apr 27, 2017 11:25 am
Forum: Requests
Topic: [REQUEST] Code for monster randomizer
Replies: 2
Views: 392

Re: [REQUEST] Code for monster randomizer

You know you can randomize every enemy placement individually right?
by Raziel236
Thu Apr 27, 2017 11:24 am
Forum: Resources
Topic: [Sprites] Weapons from Disruptor.
Replies: 6
Views: 3122

Re: [Sprites] Weapons from Disruptor.

Great work! : ) Thanks.
by Raziel236
Fri Apr 21, 2017 4:07 pm
Forum: Requests
Topic: [Request] Creepy critters and monsters
Replies: 4
Views: 752

Re: [Request] Creepy critters and monsters

you could probably do an edit of the roach as it's on all-fours.
by Raziel236
Thu Apr 13, 2017 5:04 pm
Forum: Requests
Topic: [Request] Creepy critters and monsters
Replies: 4
Views: 752

Re: [Request] Creepy critters and monsters

You thought about the spider sprites? *cough arachnocide*
by Raziel236
Thu Apr 13, 2017 11:08 am
Forum: Abandoned/Dead Projects
Topic: Doom 64: Retribution
Replies: 395
Views: 78351

Re: [v1.1] Doom 64: Retribution

Could you make the barells more effective? They are useless or have almost no range.
by Raziel236
Wed Apr 12, 2017 11:37 am
Forum: Editing (Archive)
Topic: Viewing secrets in GZDoomBuilder?
Replies: 9
Views: 1297

Re: Viewing secrets in GZDoomBuilder?

AUTOMAP OPTIONS - Show secrets on map - Always
This is when playing and not on doombuilder, to slightly answer your question.
by Raziel236
Wed Apr 12, 2017 11:22 am
Forum: TCs, Full Games, and Other Projects
Topic: Poharex: The Second Invasion [Beta 2.4]
Replies: 27
Views: 10470

Re: Poharex: The Second Invasion (Additional Mappers Wanted)

You could have a passing graphic for teeth showing up when melee attacks, a la house of the dead.
by Raziel236
Wed Apr 12, 2017 11:19 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor 3D v1.4
Replies: 199
Views: 74560

Re: The Inquisitor III

Just a heads up the main link is dead.
by Raziel236
Wed Apr 12, 2017 8:21 am
Forum: Requests
Topic: [REQUEST] Animal Themed Spritesheets
Replies: 11
Views: 1118

Re: [REQUEST] Animal Themed Spritesheets

There's animals in Serpent's Resurrection.
by Raziel236
Wed Apr 12, 2017 8:19 am
Forum: Requests
Topic: [RQ] Quake 4 Machine Gun Doom Style
Replies: 17
Views: 1496

Re: [RQ] Quake 4 Machine Gun Doom Style

It's not a whole lot of work, I could have a go, and see if things go to plan. But another picture with neutral lighting would be good.
by Raziel236
Thu Apr 06, 2017 2:03 pm
Forum: Requests
Topic: [RQ] Quake 4 Machine Gun Doom Style
Replies: 17
Views: 1496

Re: [RQ] Quake 4 Machine Gun Doom Style

I think he wants a doom sprite of an existing model, not a crappy model rip, that looks terrible and undoom in game. so a screenshot or any reference would be handy and less trouble than ripping.

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