Search found 305 matches
- Fri Apr 28, 2017 12:45 pm
- Forum: Editing (Archive)
- Topic: Creating Multiple Copies of weapons based on ammo level?
- Replies: 0
- Views: 197
Creating Multiple Copies of weapons based on ammo level?
Hi, at the moment I'm trying to create multiple versions of a weapon based on how much ammo you have at the time so that the weapon's appearance changes multiple times according to different ammo levels. At first I thought about using JumpifInventory but then I realised it wouldn't account for the ...
- Fri Apr 28, 2017 8:06 am
- Forum: Gameplay Mods
- Topic: [ZCC] Zandronum's Community Classes - Finished
- Replies: 6
- Views: 3813
Re: [ZCC] Zandronum's Community Classes
I agree, might get it sorted, if I can. I already have a weapons mod which can become this. ; )
- Thu Apr 27, 2017 11:25 am
- Forum: Requests
- Topic: [REQUEST] Code for monster randomizer
- Replies: 2
- Views: 392
Re: [REQUEST] Code for monster randomizer
You know you can randomize every enemy placement individually right?
- Thu Apr 27, 2017 11:24 am
- Forum: Resources
- Topic: [Sprites] Weapons from Disruptor.
- Replies: 6
- Views: 3122
Re: [Sprites] Weapons from Disruptor.
Great work! : ) Thanks.
- Wed Apr 26, 2017 3:37 pm
- Forum: Gameplay Mods
- Topic: [3DGE] Ancient Egyptian mod for EPIC2.WAD *BETA*
- Replies: 27
- Views: 6317
Re: [3DGE] Ancient Egyptian mod for EPIC2.WAD *BETA*
Absolutely sick.
- Fri Apr 21, 2017 4:07 pm
- Forum: Requests
- Topic: [Request] Creepy critters and monsters
- Replies: 4
- Views: 752
Re: [Request] Creepy critters and monsters
you could probably do an edit of the roach as it's on all-fours.
- Thu Apr 13, 2017 5:04 pm
- Forum: Requests
- Topic: [Request] Creepy critters and monsters
- Replies: 4
- Views: 752
Re: [Request] Creepy critters and monsters
You thought about the spider sprites? *cough arachnocide*
- Thu Apr 13, 2017 11:08 am
- Forum: Abandoned/Dead Projects
- Topic: Doom 64: Retribution
- Replies: 395
- Views: 78351
Re: [v1.1] Doom 64: Retribution
Could you make the barells more effective? They are useless or have almost no range.
- Thu Apr 13, 2017 10:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Poharex: The Second Invasion [Beta 2.4]
- Replies: 27
- Views: 10470
- Wed Apr 12, 2017 11:37 am
- Forum: Editing (Archive)
- Topic: Viewing secrets in GZDoomBuilder?
- Replies: 9
- Views: 1297
Re: Viewing secrets in GZDoomBuilder?
AUTOMAP OPTIONS - Show secrets on map - Always
This is when playing and not on doombuilder, to slightly answer your question.
This is when playing and not on doombuilder, to slightly answer your question.
- Wed Apr 12, 2017 11:22 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Poharex: The Second Invasion [Beta 2.4]
- Replies: 27
- Views: 10470
Re: Poharex: The Second Invasion (Additional Mappers Wanted)
You could have a passing graphic for teeth showing up when melee attacks, a la house of the dead.
- Wed Apr 12, 2017 11:19 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 74560
Re: The Inquisitor III
Just a heads up the main link is dead.
- Wed Apr 12, 2017 8:21 am
- Forum: Requests
- Topic: [REQUEST] Animal Themed Spritesheets
- Replies: 11
- Views: 1118
Re: [REQUEST] Animal Themed Spritesheets
There's animals in Serpent's Resurrection.
- Wed Apr 12, 2017 8:19 am
- Forum: Requests
- Topic: [RQ] Quake 4 Machine Gun Doom Style
- Replies: 17
- Views: 1496
Re: [RQ] Quake 4 Machine Gun Doom Style
It's not a whole lot of work, I could have a go, and see if things go to plan. But another picture with neutral lighting would be good.
- Thu Apr 06, 2017 2:03 pm
- Forum: Requests
- Topic: [RQ] Quake 4 Machine Gun Doom Style
- Replies: 17
- Views: 1496
Re: [RQ] Quake 4 Machine Gun Doom Style
I think he wants a doom sprite of an existing model, not a crappy model rip, that looks terrible and undoom in game. so a screenshot or any reference would be handy and less trouble than ripping.