Thanks for jumping on that so fast!
Who knows. Computers are weird. That’s about the only takeaway I have form working in IT hahaha. Thanks! Glad to see some familiar faces still holding it down over here.
Search found 736 matches
- Thu Dec 09, 2021 8:20 pm
- Forum: Levels
- Topic: SVNHRNS/SVNEYES
- Replies: 74
- Views: 40233
- Thu Dec 09, 2021 2:45 pm
- Forum: Levels
- Topic: SVNHRNS/SVNEYES
- Replies: 74
- Views: 40233
Re: SVNHRNS/SVNEYES
https://imgur.com/v5AqDPY https://imgur.com/p6of55s https://imgur.com/grlF3Xp https://imgur.com/SlDSSET https://imgur.com/V2qJH20 Hmmm...seems like the imgur links are broken. Thats a shame either way, here is an update. still in progress. i was hoping id be done by now but life happens. currently ...
- Sun Dec 06, 2020 3:07 pm
- Forum: Levels
- Topic: SVNHRNS/SVNEYES
- Replies: 74
- Views: 40233
Re: SVNHRNS/SVNEYES
Wow, this looks really cool. Can't wait :) ive unfortunately been working on it forever because i sit here and hit it for like 3 months SUPER hard then I get burned out and get obsessed with another game (right now its fallout 4) but HOPEFULLY once I finish this second map (there are 8) then I can ...
- Sat Dec 05, 2020 5:53 pm
- Forum: Levels
- Topic: SVNHRNS/SVNEYES
- Replies: 74
- Views: 40233
Re: SVNHRNS/SVNEYES
when you need that horsepower for that bloom.
(for the record, playing doom on an ultrawide is a transcendental experience)
THE PROJECT IS STILL ALIVE!
[imgur]https://i.imgur.com/v5AqDPY.png[/imgur]

CLICK THE SECOND LINK FOR A LAME ASS FLEX
(for the record, playing doom on an ultrawide is a transcendental experience)
THE PROJECT IS STILL ALIVE!
[imgur]https://i.imgur.com/v5AqDPY.png[/imgur]

CLICK THE SECOND LINK FOR A LAME ASS FLEX

- Fri Jul 31, 2020 11:03 pm
- Forum: Levels
- Topic: SVNHRNS/SVNEYES
- Replies: 74
- Views: 40233
- Fri Jul 31, 2020 9:33 pm
- Forum: Levels
- Topic: SVNHRNS/SVNEYES
- Replies: 74
- Views: 40233
Re: SVNHRNS/SVNEYES
https://imgur.com/LniJvri https://imgur.com/U6MqSxt https://imgur.com/F4EEAtg https://imgur.com/o6kw8XD https://imgur.com/P8zyZvg https://imgur.com/hGAvqMs (for the record, the water does have speculars and does created distortions in the textures below. its dope. https://imgur.com/9PU8M7i https ...
- Mon Nov 11, 2019 1:27 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5967
- Views: 659798
Re: Resource Request thread *Read 1st post*
calling all decorate masters: I am wondering if anyone would be willing to make me a spawner that spawns paper sprites that can be used directionally (thats really not a word?) for a room that I am building to simulate a vacuum of sorts. i cannot for the life of me figure this one out, and ive ...
- Sun Sep 08, 2019 12:50 am
- Forum: Levels
- Topic: SVNHRNS/SVNEYES
- Replies: 74
- Views: 40233
Re: SVNHRNS/SVNEYES
Soon. Soon. https://imgur.com/a/VKnH02z oh, and looking back at the sheer frustration that the changes in the engine caused me. i recently downloaded the 4.2 update and i have to say you guys ABSOLUTELY knocked this verison out of the park. it runs smoother, looks better, the sounds are perfect, it ...
- Sat Apr 13, 2019 5:29 pm
- Forum: Shaders
- Topic: Doom 1 Parallax Mapping (2 versions available)
- Replies: 87
- Views: 69952
Re: Doom 1 Parallax Mapping (2 versions available)
I agree with Enjay. THe subtle ones look fantastic! really subtle and add to the overall look. the original ones, the relief paralax is a little funky.
- Thu Apr 11, 2019 11:02 pm
- Forum: Levels
- Topic: Deimos: The Damned Moon """RELEASED"""
- Replies: 23
- Views: 5067
Re: Deimos: The Damned Moon """RELEASED"""
*starts up wad* *immediately hear the most kick ass song ever* "ah hell yeah" ive come back to tell you the rest of the pack so far is more kick ass than the menu song. thanks. havent palyed doom for a few months...and coming back with this is good. main gripes...only gripes. more shotgun ammo, and ...
- Thu Apr 11, 2019 10:58 pm
- Forum: Levels
- Topic: UAC Technology Center
- Replies: 13
- Views: 3581
Re: UAC Technology Center
kick ass map.
now make a megawad this fun. because youve got the touch.
now make a megawad this fun. because youve got the touch.
- Thu Apr 11, 2019 10:33 pm
- Forum: Shaders
- Topic: Doom 1 Parallax Mapping (2 versions available)
- Replies: 87
- Views: 69952
Re: Doom 1 Parallax Mapping (2 versions available)
am i dumb? i cant seem to get this to work. running GZD 3.7.2 do i have to activate the shaders or something? nevermind...im a dipshit. i was just playing a map that hardly had any of the textures that get replaced. these are killer! especially because they mix with the game super well, and dont ...
- Wed Feb 06, 2019 9:15 am
- Forum: Off-Topic
- Topic: The Selfie Thread
- Replies: 602
- Views: 60569
- Wed Feb 06, 2019 3:01 am
- Forum: Closed Bugs [GZDoom]
- Topic: GZDoom 3.7.2. Reverb issue
- Replies: 31
- Views: 2492
Re: GZDoom 3.7.2. Reverb issue
I'm getting a little lost as to how/under what circumstances this problem manifests. The more fundamental issue is that sound is treated as if there's no walls. The sound scene is essentially a wide open area using a reverb preset for the player's current position (a sound 2 meter to your left will ...
- Mon Feb 04, 2019 3:36 am
- Forum: Levels
- Topic: Fall of Society for ZDOOM
- Replies: 19
- Views: 6375
Re: Fall of Society for ZDOOM
just finished map 2.
this pack is a certified banger. lots of creativity going on here. and i love the aesthetic.
that said...holy shit map 02 is hard. i definitely wouldve put that later in the pack.
this pack is a certified banger. lots of creativity going on here. and i love the aesthetic.
that said...holy shit map 02 is hard. i definitely wouldve put that later in the pack.