Search found 736 matches

by cortlong50
Thu Dec 09, 2021 8:20 pm
Forum: Levels
Topic: SVNHRNS/SVNEYES
Replies: 74
Views: 40233

Re: SVNHRNS/SVNEYES

Thanks for jumping on that so fast!

Who knows. Computers are weird. That’s about the only takeaway I have form working in IT hahaha. Thanks! Glad to see some familiar faces still holding it down over here.
by cortlong50
Thu Dec 09, 2021 2:45 pm
Forum: Levels
Topic: SVNHRNS/SVNEYES
Replies: 74
Views: 40233

Re: SVNHRNS/SVNEYES

https://imgur.com/v5AqDPY https://imgur.com/p6of55s https://imgur.com/grlF3Xp https://imgur.com/SlDSSET https://imgur.com/V2qJH20 Hmmm...seems like the imgur links are broken. Thats a shame either way, here is an update. still in progress. i was hoping id be done by now but life happens. currently ...
by cortlong50
Sun Dec 06, 2020 3:07 pm
Forum: Levels
Topic: SVNHRNS/SVNEYES
Replies: 74
Views: 40233

Re: SVNHRNS/SVNEYES

Wow, this looks really cool. Can't wait :) ive unfortunately been working on it forever because i sit here and hit it for like 3 months SUPER hard then I get burned out and get obsessed with another game (right now its fallout 4) but HOPEFULLY once I finish this second map (there are 8) then I can ...
by cortlong50
Sat Dec 05, 2020 5:53 pm
Forum: Levels
Topic: SVNHRNS/SVNEYES
Replies: 74
Views: 40233

Re: SVNHRNS/SVNEYES

when you need that horsepower for that bloom.
(for the record, playing doom on an ultrawide is a transcendental experience)

THE PROJECT IS STILL ALIVE!

[imgur]https://i.imgur.com/v5AqDPY.png[/imgur]



CLICK THE SECOND LINK FOR A LAME ASS FLEX :)
by cortlong50
Fri Jul 31, 2020 11:03 pm
Forum: Levels
Topic: SVNHRNS/SVNEYES
Replies: 74
Views: 40233

Re: SVNHRNS/SVNEYES

Nash wrote:
cortlong50 wrote:
Is there some kind of post processing shader going on in this shot? Looks cool!
Well it’s an underwater scene where the area youre in gets flooded and then I run my game with bloom. It really does give it a sweet effect hahaha
by cortlong50
Fri Jul 31, 2020 9:33 pm
Forum: Levels
Topic: SVNHRNS/SVNEYES
Replies: 74
Views: 40233

Re: SVNHRNS/SVNEYES

https://imgur.com/LniJvri https://imgur.com/U6MqSxt https://imgur.com/F4EEAtg https://imgur.com/o6kw8XD https://imgur.com/P8zyZvg https://imgur.com/hGAvqMs (for the record, the water does have speculars and does created distortions in the textures below. its dope. https://imgur.com/9PU8M7i https ...
by cortlong50
Mon Nov 11, 2019 1:27 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5967
Views: 659798

Re: Resource Request thread *Read 1st post*

calling all decorate masters: I am wondering if anyone would be willing to make me a spawner that spawns paper sprites that can be used directionally (thats really not a word?) for a room that I am building to simulate a vacuum of sorts. i cannot for the life of me figure this one out, and ive ...
by cortlong50
Sun Sep 08, 2019 12:50 am
Forum: Levels
Topic: SVNHRNS/SVNEYES
Replies: 74
Views: 40233

Re: SVNHRNS/SVNEYES

Soon. Soon. https://imgur.com/a/VKnH02z oh, and looking back at the sheer frustration that the changes in the engine caused me. i recently downloaded the 4.2 update and i have to say you guys ABSOLUTELY knocked this verison out of the park. it runs smoother, looks better, the sounds are perfect, it ...
by cortlong50
Sat Apr 13, 2019 5:29 pm
Forum: Shaders
Topic: Doom 1 Parallax Mapping (2 versions available)
Replies: 87
Views: 69952

Re: Doom 1 Parallax Mapping (2 versions available)

I agree with Enjay. THe subtle ones look fantastic! really subtle and add to the overall look. the original ones, the relief paralax is a little funky.
by cortlong50
Thu Apr 11, 2019 11:02 pm
Forum: Levels
Topic: Deimos: The Damned Moon """RELEASED"""
Replies: 23
Views: 5067

Re: Deimos: The Damned Moon """RELEASED"""

*starts up wad* *immediately hear the most kick ass song ever* "ah hell yeah" ive come back to tell you the rest of the pack so far is more kick ass than the menu song. thanks. havent palyed doom for a few months...and coming back with this is good. main gripes...only gripes. more shotgun ammo, and ...
by cortlong50
Thu Apr 11, 2019 10:58 pm
Forum: Levels
Topic: UAC Technology Center
Replies: 13
Views: 3581

Re: UAC Technology Center

kick ass map.

now make a megawad this fun. because youve got the touch.
by cortlong50
Thu Apr 11, 2019 10:33 pm
Forum: Shaders
Topic: Doom 1 Parallax Mapping (2 versions available)
Replies: 87
Views: 69952

Re: Doom 1 Parallax Mapping (2 versions available)

am i dumb? i cant seem to get this to work. running GZD 3.7.2 do i have to activate the shaders or something? nevermind...im a dipshit. i was just playing a map that hardly had any of the textures that get replaced. these are killer! especially because they mix with the game super well, and dont ...
by cortlong50
Wed Feb 06, 2019 9:15 am
Forum: Off-Topic
Topic: The Selfie Thread
Replies: 602
Views: 60569

Re: The Selfie Thread

RexS wrote:Getting close to where I was (physically) before my life ruining wreck.

Now you got guns for your guns.

If you get guns tattooed on your guns and then hold guns o swear to god the internet will break in half.
by cortlong50
Wed Feb 06, 2019 3:01 am
Forum: Closed Bugs [GZDoom]
Topic: GZDoom 3.7.2. Reverb issue
Replies: 31
Views: 2492

Re: GZDoom 3.7.2. Reverb issue

I'm getting a little lost as to how/under what circumstances this problem manifests. The more fundamental issue is that sound is treated as if there's no walls. The sound scene is essentially a wide open area using a reverb preset for the player's current position (a sound 2 meter to your left will ...
by cortlong50
Mon Feb 04, 2019 3:36 am
Forum: Levels
Topic: Fall of Society for ZDOOM
Replies: 19
Views: 6375

Re: Fall of Society for ZDOOM

just finished map 2.

this pack is a certified banger. lots of creativity going on here. and i love the aesthetic.

that said...holy shit map 02 is hard. i definitely wouldve put that later in the pack.

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