Search found 13 matches
- Sun Mar 01, 2015 7:04 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 188443
Re: Weasel Presents: NAZIS V2
Hey everyone, I'm not much involved in the community anymore, but being this mod is receiving an overhaul, I'll help if anyone needs to know any resources I used for the patch and provide it. Or just help in general. Thanks
- Sun May 18, 2014 3:39 pm
- Forum: Resources
- Topic: [Various] Ral22's Proof-of-Concept Corner (Updated: 5/19/14)
- Replies: 22
- Views: 4878
Re: [Various] Ral22's Proof-of-Concept Corner (Updated: 5/11
wow, the MGS V: Ground Zeroes mod is awesome, i'd love to see what you are planning do with this. I can cough up some sprites for the Hush Puppy tranqulizer, although they are centered, not angled. The Rain map is very nostalgic due to the streets of rage 2 stage 1 theme. Great Work!
- Wed Dec 25, 2013 9:58 pm
- Forum: Requests
- Topic: [Request] "Redesigned" Cyberdemon and Mastermind
- Replies: 102
- Views: 11885
Re: [Request] "Redesigned" Cyberdemon and Mastermind
I regurgitated this and put it together. Its just a quick brainstorming type of sprite.Critique it all you want. It needs it desperately...
- Thu Dec 19, 2013 9:11 pm
- Forum: Gameplay Mods
- Topic: X-Weapon: Helsturm (XW: 12-13-14|HS: 04-11-16 UPDATE)
- Replies: 384
- Views: 114109
Re: [WIP] X-Weapon: The Weaponing! (Updated 10-28-13)
The Spectre replacements feel a bit too powerful, given how common they tend to be. That plasma attack they do can really rip through your health and armor if there are a bunch of them around. I think that ranged attack would be okay if they weren't completely invisible until their ready to fire ...
- Mon Dec 16, 2013 6:19 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 188443
Re: Weasel Presents: NAZIS V2
Out of curiosity, what is this MOH: A mod? Is it a mapset? I downloaded both links, and i have yet to find out how to use it. when i loaded it as a patch with the original ww-nazisv2, the game play was unchanged. When i loaded it as a standalone, it had the HUD, the Nazis, and vanilla doom weapons ...
- Mon Dec 16, 2013 2:36 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 188443
Re: Weasel Presents: NAZIS V2
I forgot to add, that GZ-Doom is recommended. damn straight, of course almost of doom mods are recommands gzdoom. also double posts are not welcome on this forum; you can edit your post for some additional words. search it from right corner if you know what i mean. otherwise, thanks for make my ...
- Sun Dec 15, 2013 8:40 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 188443
Re: Weasel Presents: NAZIS V2
I forgot to add, that GZ-Doom is recommended.
- Sun Dec 15, 2013 7:32 pm
- Forum: Gameplay Mods
- Topic: Weasel Presents: NAZIS V2
- Replies: 908
- Views: 188443
Re: Weasel Presents: NAZIS V2
Well with permission from Weasel, i am allowed to upload this. What this is, is a patch for "ww-nazisV2-CJ flavor!". i am going to make a patch for the original, but for now i will stick with this. The patch adds a weapon, ACS scripts, 3-d models, weapons casings, and a few other things. i made a ...
- Fri Jul 12, 2013 6:06 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38035
- Views: 4645083
Re: [SPRITES] Spriting Carnival!!
just finished the final version of the ready sprite, tell me what you guy's think.
- Wed Jul 10, 2013 5:36 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38035
- Views: 4645083
Re: [SPRITES] Spriting Carnival!!
yeah, i am in the process of sizing it down.CeeJay wrote:that's a very beefy looking AK
- Wed Jul 10, 2013 2:34 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38035
- Views: 4645083
Re: [SPRITES] Spriting Carnival!!
Don't know where this gun is headed, but it's a start.
- Wed Jul 10, 2013 1:54 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894706
Re: The "How do I..." Thread
how do i make my sprites transparent? I've made so many of them for a mod i'm planning, but i cannot get them to appear transparent in SLADE. i have followed the GunLabs tutorial by wild weasel, although it never appears transparent. I have addressed to the situation. i solved it by leaving the ...
- Tue Jul 09, 2013 4:58 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894706
Re: The "How do I..." Thread
how do i make my sprites transparent? I've made so many of them for a mod i'm planning, but i cannot get them to appear transparent in SLADE. i have followed the GunLabs tutorial by wild weasel, although it never appears transparent.