Search found 317 matches
- Sun Mar 28, 2010 5:22 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [after 2.4.1 - 2255] Crash: Invulnerability spheres
- Replies: 3
- Views: 572
Re: [after 2.4.1 - 2255] Crash: Invulnerability spheres
This can be easily reproduced in map28 of Doom2... in the main Spider Lord and company area.
- Fri Mar 19, 2010 9:57 am
- Forum: Closed Bugs [GZDoom]
- Topic: [r2232] idbeholdv Cheat Increases Item Count
- Replies: 4
- Views: 577
[r2232] idbeholdv Cheat Increases Item Count
Title says it all. Getting invulnerability through that method increases the item count for some reason.
I noticed this while playing though daedalus.wad, due to massive frustration in trying to figure out where I'm supposed to go.
I noticed this while playing though daedalus.wad, due to massive frustration in trying to figure out where I'm supposed to go.

- Fri Mar 12, 2010 9:42 am
- Forum: Closed Bugs [GZDoom]
- Topic: [r2204] Dehacked Lost Souls Not Counted
- Replies: 3
- Views: 309
[r2204] Dehacked Lost Souls Not Counted
This is based off of HacX. Dehacked Lost Souls are not counted towards the monster kill or death count. It doesn't matter if the monster was preplaced or summoned by another monster. If I don't include the dehacked patch, the monster count is corrected. Subsequently, they are unaffected by the kill ...
- Thu Mar 11, 2010 6:11 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.4.1] Sound not starting
- Replies: 3
- Views: 1072
Re: [2.4.1] Sound not starting
Make sure to try with a fresh setup by deleting (or renaming) all the .ini files in the ZDoom directory. Then, make sure your sound card drivers are properly installed (run "dxdiag" to check). In Options->Sound Options, you can directly force a specific output to be used... whether it be DirectSound ...
- Mon Mar 08, 2010 3:58 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [r2204] Bug With HacX's Dehacked Medkits
- Replies: 4
- Views: 339
Re: [r2204] Bug With HacX's Dehacked Medkits
autoexec.cfg suits my needs. Thanks.
- Mon Mar 08, 2010 3:33 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [r2204] Compatiblity List Doesn't List Bottom Entry
- Replies: 1
- Views: 345
[r2204] Compatiblity List Doesn't List Bottom Entry
When you first enter the compatibility list and then hit the up arrow key, the last entry is not visible (only the next to last entry). The cursor is in the "proper" spot though (and I assume it works in its current spot). This happens in all games except Strife (I'm not sure why Strife is the ...
- Mon Mar 08, 2010 3:26 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [r2204] Bug With HacX's Dehacked Medkits
- Replies: 4
- Views: 339
Re: [r2204] Bug With HacX's Dehacked Medkits
I've added +compat_dehhealth 1 to the shortcut for the game, but it seems that it is getting saved when I don't want it to. Is there an alternative option?
Edit: I've also tried it with set (as in +set compat_dehhealth 1) and there's no difference.
Edit: I've also tried it with set (as in +set compat_dehhealth 1) and there's no difference.
- Mon Mar 08, 2010 2:31 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [r2204] Bug With HacX's Dehacked Medkits
- Replies: 4
- Views: 339
[r2204] Bug With HacX's Dehacked Medkits
Both stimpack (inhaler) and medikit (hypo) increase HP over the health pack default of 100 (which I'm sure dehacked patches can alter). It seems to default to the max dehacked health of 400 instead. In the original version of this hacked game, the stimpack and medikit adhere to healing to the health ...
- Sat Mar 06, 2010 12:23 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [r2199] Hexen Random Player Default Color
- Replies: 4
- Views: 331
Re: [r2199] Hexen Random Player Default Color
I'm drawing some confusion because original Hexen shows red for both Cleric and Mage in its selection screens. Whether that is the case, I honestly don't know. (I don't play DM so I plead ignorance.)
- Sat Mar 06, 2010 12:18 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [r2199] Urban Brawl Overrides Doom's Color Map Settings
- Replies: 4
- Views: 458
Re: [r2199] Urban Brawl Overrides Doom's Color Map Settings
To reproduce: Load up any of the Doom games. Change the Player's Color to Brown for instance. Then load up Urban Brawl. Attempt to change the Player's Color (it won't change from Custom, but do it for the sake of doing it). Then load up any of the Doom games. You will see that the Player's Color is ...
- Sat Mar 06, 2010 12:01 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [r2199] Urban Brawl Overrides Doom's Color Map Settings
- Replies: 4
- Views: 458
[r2199] Urban Brawl Overrides Doom's Color Map Settings
It probably should be treated as a different game (or treated differently in general). Harmony is not affected by this though, but it is worth some consideration.
- Sat Mar 06, 2010 11:54 am
- Forum: Closed Bugs [GZDoom]
- Topic: [r2199] Hexen Random Player Default Color
- Replies: 4
- Views: 331
[r2199] Hexen Random Player Default Color
For some reason, Blue is chosen for Cleric and Mage, instead of Red in Player Setup. The Fighter is fine as is.
Edit: I think it's worth stating that the default color option should be labeled default in Hexen, because the classes have two different colors and that initial option can confuse people.
Edit: I think it's worth stating that the default color option should be labeled default in Hexen, because the classes have two different colors and that initial option can confuse people.
- Tue Mar 02, 2010 4:09 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [r2168] HacX Item Count Bug
- Replies: 10
- Views: 696
Re: [r2168] HacX Item Count Bug
Any updates on this, or is testing still needed for this? I guess it's worth posing the question, but is the armor pickup (and invulnerability) being reused as something else and it's replaced by some other thing, or is there something that I'm not understanding? I ask this because the health bonus ...
- Wed Feb 24, 2010 9:12 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Fill Missing Obituaries in Hexen, Heretic and Strife
- Replies: 7
- Views: 768
Re: Fill Missing Obituaries in Hexen, Heretic and Strife
My only guess is that most people haven't played those games in DM, and I don't recall if even the original Doom had DM specific messages.
- Wed Feb 24, 2010 4:25 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [r2168] HacX Item Count Bug
- Replies: 10
- Views: 696
Re: [r2168] HacX Item Count Bug
Doomsday has options to show the actual #s like ZDoom does.
Edit:
Tried it with Doomsday and the dehacked patch works fine, so I think it's a fair assumption it is a bug with ZDoom.
Edit:
Tried it with Doomsday and the dehacked patch works fine, so I think it's a fair assumption it is a bug with ZDoom.