Search found 317 matches

by Deathlike2
Sun Mar 28, 2010 5:22 pm
Forum: Closed Bugs [GZDoom]
Topic: [after 2.4.1 - 2255] Crash: Invulnerability spheres
Replies: 3
Views: 572

Re: [after 2.4.1 - 2255] Crash: Invulnerability spheres

This can be easily reproduced in map28 of Doom2... in the main Spider Lord and company area.
by Deathlike2
Fri Mar 19, 2010 9:57 am
Forum: Closed Bugs [GZDoom]
Topic: [r2232] idbeholdv Cheat Increases Item Count
Replies: 4
Views: 577

[r2232] idbeholdv Cheat Increases Item Count

Title says it all. Getting invulnerability through that method increases the item count for some reason.

I noticed this while playing though daedalus.wad, due to massive frustration in trying to figure out where I'm supposed to go. :?
by Deathlike2
Fri Mar 12, 2010 9:42 am
Forum: Closed Bugs [GZDoom]
Topic: [r2204] Dehacked Lost Souls Not Counted
Replies: 3
Views: 309

[r2204] Dehacked Lost Souls Not Counted

This is based off of HacX. Dehacked Lost Souls are not counted towards the monster kill or death count. It doesn't matter if the monster was preplaced or summoned by another monster. If I don't include the dehacked patch, the monster count is corrected. Subsequently, they are unaffected by the kill ...
by Deathlike2
Thu Mar 11, 2010 6:11 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.4.1] Sound not starting
Replies: 3
Views: 1072

Re: [2.4.1] Sound not starting

Make sure to try with a fresh setup by deleting (or renaming) all the .ini files in the ZDoom directory. Then, make sure your sound card drivers are properly installed (run "dxdiag" to check). In Options->Sound Options, you can directly force a specific output to be used... whether it be DirectSound ...
by Deathlike2
Mon Mar 08, 2010 3:58 pm
Forum: Closed Bugs [GZDoom]
Topic: [r2204] Bug With HacX's Dehacked Medkits
Replies: 4
Views: 339

Re: [r2204] Bug With HacX's Dehacked Medkits

autoexec.cfg suits my needs. Thanks.
by Deathlike2
Mon Mar 08, 2010 3:33 pm
Forum: Closed Bugs [GZDoom]
Topic: [r2204] Compatiblity List Doesn't List Bottom Entry
Replies: 1
Views: 345

[r2204] Compatiblity List Doesn't List Bottom Entry

When you first enter the compatibility list and then hit the up arrow key, the last entry is not visible (only the next to last entry). The cursor is in the "proper" spot though (and I assume it works in its current spot). This happens in all games except Strife (I'm not sure why Strife is the ...
by Deathlike2
Mon Mar 08, 2010 3:26 pm
Forum: Closed Bugs [GZDoom]
Topic: [r2204] Bug With HacX's Dehacked Medkits
Replies: 4
Views: 339

Re: [r2204] Bug With HacX's Dehacked Medkits

I've added +compat_dehhealth 1 to the shortcut for the game, but it seems that it is getting saved when I don't want it to. Is there an alternative option?

Edit: I've also tried it with set (as in +set compat_dehhealth 1) and there's no difference.
by Deathlike2
Mon Mar 08, 2010 2:31 pm
Forum: Closed Bugs [GZDoom]
Topic: [r2204] Bug With HacX's Dehacked Medkits
Replies: 4
Views: 339

[r2204] Bug With HacX's Dehacked Medkits

Both stimpack (inhaler) and medikit (hypo) increase HP over the health pack default of 100 (which I'm sure dehacked patches can alter). It seems to default to the max dehacked health of 400 instead. In the original version of this hacked game, the stimpack and medikit adhere to healing to the health ...
by Deathlike2
Sat Mar 06, 2010 12:23 pm
Forum: Closed Bugs [GZDoom]
Topic: [r2199] Hexen Random Player Default Color
Replies: 4
Views: 331

Re: [r2199] Hexen Random Player Default Color

I'm drawing some confusion because original Hexen shows red for both Cleric and Mage in its selection screens. Whether that is the case, I honestly don't know. (I don't play DM so I plead ignorance.)
by Deathlike2
Sat Mar 06, 2010 12:18 pm
Forum: Closed Bugs [GZDoom]
Topic: [r2199] Urban Brawl Overrides Doom's Color Map Settings
Replies: 4
Views: 458

Re: [r2199] Urban Brawl Overrides Doom's Color Map Settings

To reproduce: Load up any of the Doom games. Change the Player's Color to Brown for instance. Then load up Urban Brawl. Attempt to change the Player's Color (it won't change from Custom, but do it for the sake of doing it). Then load up any of the Doom games. You will see that the Player's Color is ...
by Deathlike2
Sat Mar 06, 2010 12:01 pm
Forum: Closed Bugs [GZDoom]
Topic: [r2199] Urban Brawl Overrides Doom's Color Map Settings
Replies: 4
Views: 458

[r2199] Urban Brawl Overrides Doom's Color Map Settings

It probably should be treated as a different game (or treated differently in general). Harmony is not affected by this though, but it is worth some consideration.
by Deathlike2
Sat Mar 06, 2010 11:54 am
Forum: Closed Bugs [GZDoom]
Topic: [r2199] Hexen Random Player Default Color
Replies: 4
Views: 331

[r2199] Hexen Random Player Default Color

For some reason, Blue is chosen for Cleric and Mage, instead of Red in Player Setup. The Fighter is fine as is.

Edit: I think it's worth stating that the default color option should be labeled default in Hexen, because the classes have two different colors and that initial option can confuse people.
by Deathlike2
Tue Mar 02, 2010 4:09 pm
Forum: Closed Bugs [GZDoom]
Topic: [r2168] HacX Item Count Bug
Replies: 10
Views: 696

Re: [r2168] HacX Item Count Bug

Any updates on this, or is testing still needed for this? I guess it's worth posing the question, but is the armor pickup (and invulnerability) being reused as something else and it's replaced by some other thing, or is there something that I'm not understanding? I ask this because the health bonus ...
by Deathlike2
Wed Feb 24, 2010 9:12 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Fill Missing Obituaries in Hexen, Heretic and Strife
Replies: 7
Views: 768

Re: Fill Missing Obituaries in Hexen, Heretic and Strife

My only guess is that most people haven't played those games in DM, and I don't recall if even the original Doom had DM specific messages.
by Deathlike2
Wed Feb 24, 2010 4:25 pm
Forum: Closed Bugs [GZDoom]
Topic: [r2168] HacX Item Count Bug
Replies: 10
Views: 696

Re: [r2168] HacX Item Count Bug

Doomsday has options to show the actual #s like ZDoom does.

Edit:

Tried it with Doomsday and the dehacked patch works fine, so I think it's a fair assumption it is a bug with ZDoom.

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