Search found 37 matches
- Mon Oct 13, 2014 2:24 am
- Forum: General
- Topic: Hideous Destructor: any other "realism" mods?
- Replies: 7
- Views: 2531
Re: Hideous Destructor: any other "realism" mods?
I think going one-man-army against the minions of Hell isn't realistic enough...
- Mon Oct 13, 2014 2:22 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Mortal Kombat Deadlock
- Replies: 13
- Views: 4043
Re: MKD
Ha! I mistook it for MDK; Murder Death Kill from Judge Dredd...
but it's actually Mortal Kombat
but it's actually Mortal Kombat

- Mon Oct 13, 2014 2:21 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Aliens: The Ultimate Doom
- Replies: 2137
- Views: 298239
Re: ALIENS:The Ultimate Doom (TC) [BETA 6.0 & Update News]
wow so much effort...
nice work dude...
nice work dude...
- Sun Oct 12, 2014 4:34 pm
- Forum: Gameplay Mods
- Topic: A very simple Toggle Nightvision addon.
- Replies: 27
- Views: 10280
Re: A very simple Toggle Nightvision addon.
it's in the decription, Doom guy visor MODFreddBoy wrote:A very nice add-on, I must say, good work to you there sir!
on a side note, what HUD are you using in the screenshots? Looks pretty good!
- Sat Oct 11, 2014 2:24 pm
- Forum: Gameplay Mods
- Topic: A very simple Toggle Nightvision addon.
- Replies: 27
- Views: 10280
Re: A very simple Toggle Nightvision addon.
http://**LINK_DISABLED**/sn8sU Someone requested so I reuploaded the mod to Mediafire... EDIT: All it needs now is a toggle sound. And odd request, but if a toggle sound does get implemented could it be the ones from Half Life Opposing Force? I always really liked those and they came to memory the ...
- Sat Jan 11, 2014 2:04 am
- Forum: Gameplay Mods
- Topic: [WIP/Release] Brutal Doom SE
- Replies: 630
- Views: 146255
Re: [WIP/Release] Brutal Doom SE
Haha nice to see someone tidying up the mess in the original BD... and continuing the legacy.
I'm so glad the juggernaut sprite's fixed now.
Love the BFG alt fire. You've also made the revenant missiles actaully lock on target.
Nicely done!
I'm so glad the juggernaut sprite's fixed now.
Love the BFG alt fire. You've also made the revenant missiles actaully lock on target.
Nicely done!
- Tue Sep 10, 2013 8:36 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807717
Re: Brütal Doom v0.18

Can you please fix Juggernaut's upper body disappearing?
- Sat Sep 07, 2013 6:32 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807717
Re: Brütal Doom v0.18
When is the release again?
- Wed Aug 28, 2013 10:09 am
- Forum: Off-Topic
- Topic: WTF/funny/interesting videos/pictures
- Replies: 4598
- Views: 241540
Re: WTF/funny/interesting videos/pictures
Oh, alright, sorry for that.wildweasel wrote:mincartoon, we already have a thread for these videos; I've taken the liberty of merging your thread into it instead.
Thanks.
- Wed Aug 28, 2013 9:45 am
- Forum: Off-Topic
- Topic: WTF/funny/interesting videos/pictures
- Replies: 4598
- Views: 241540
- Mon Aug 26, 2013 8:21 am
- Forum: General
- Topic: Brutal DooM 19 Movie - "Roar"
- Replies: 16
- Views: 3198
Re: Brutal DooM 19 Movie - "Roar"
Damn lovely. What is that plasma rifle that was in the video? Not the Skulltag Railgun, the other one? Infinite want. Thanks :D In version 19, Plasmagun's altfire has flamethrower function, although I tweaked the damage property myself and added some dynamic light. It originally toasts the enemy ...
- Thu Aug 15, 2013 1:42 pm
- Forum: Abandoned/Dead Projects
- Topic: (WIP) The Ultimate Icon Of Sin
- Replies: 109
- Views: 37831
Re: (WIP) The Ultimate Icon Of Sin
[edit] Also, we really don't like it when you edit out the entire contents of posts that have been replied to. Lol, I don't know, I wanted to erase it actually, but I couldn't find such button... then I changed my mind to go full retard. Sometimes we do annoying things even if we know it ...
- Thu Aug 15, 2013 12:16 pm
- Forum: Abandoned/Dead Projects
- Topic: (WIP) The Ultimate Icon Of Sin
- Replies: 109
- Views: 37831
- Thu Aug 15, 2013 11:10 am
- Forum: Abandoned/Dead Projects
- Topic: (WIP) The Ultimate Icon Of Sin
- Replies: 109
- Views: 37831
Re: (WIP) The Ultimate Icon Of Sin
This sound effect...Kinsie wrote:WHOOSH!
I couldn't help but to imagine a candlelight blown out by demonic breath. (the candlelight has a symbolic meaning of life, which has been taken by a giant black goat)
I'm possessed by the occult power of the recent post.
- Thu Aug 15, 2013 11:01 am
- Forum: Abandoned/Dead Projects
- Topic: (WIP) The Ultimate Icon Of Sin
- Replies: 109
- Views: 37831
Re: (WIP) The Ultimate Icon Of Sin
To be fair, jew real enemy reptoid hiss game wrong assosiate daemon enemy jew jew torture game cheer damn self doom made to scare away from Satan and to assosiate him with his enemy the jew obviously it was the inquisition who tortured our wise ancestors jews are an open wound on organism they take ...