Search found 48 matches
- Wed Mar 15, 2017 12:10 am
- Forum: ZDoom (and related) News
- Topic: ZDoom is Dead. Long live ZDoom.
- Replies: 232
- Views: 73906
Re: ZDoom is Dead. Long live ZDoom.
I only just now came to learn this, I must say I too greatly appreciate the fruits of your labor for so long Randi! Some of my most memorable and inspirational mods to play were made possible by your work! I must also mention that I thank you just as much for your work on GZDoom too Graf Zahl as it ...
- Fri Jun 24, 2016 6:32 am
- Forum: Levels
- Topic: [WIP, GZDoom] Insanity Edged
- Replies: 17
- Views: 3799
Re: [WIP, GZDoom] Insanity Edged
I actually didn't know about that past old project, shame be to me! I'll have to check it out anyway! Though as a Quake II mapper for some time now I can assure I know how it is when one goes so far in their skills, it's truly like night and day between older works and newer ones. Will be ...
- Sat Mar 26, 2016 7:02 pm
- Forum: Levels
- Topic: [WIP] S.U.P.E.R Natural: Demo Updated
- Replies: 261
- Views: 45305
Re: [WIP] S.U.P.E.R Natural: Demo Updated
This is still THE best thing I have EVER played. I've been playing this for countless hours each day not long ago, I simply cannot get enough of this Pyroscourge, this demo goes well above and beyond what even most completed high profile mods would only dream of achieving. I love how different this ...
- Mon Jan 25, 2016 2:11 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] AK doom
- Replies: 11
- Views: 1829
Re: [WIP] AK doom
The idea of being able to play a fox will always grab my interest! Foxes are awesome, nuff said! But I have to say that mugshot is especially good compared to other attempts I've seen! Hope you choose to stick with that idea and look forward to how this turns out!
- Fri Oct 03, 2014 2:43 pm
- Forum: Resources
- Topic: [ON HOLD] Bumi: Real-Time Day/Night & Weather
- Replies: 234
- Views: 47014
Re: [WIP] Real-time day/night and weather engine
Just, holy snout! That is amazing! Even more so than most modern stuff out there! I can hardly wait to see what you'll do with 1.0! That's going to up immersion by magnitudes!
- Tue Aug 12, 2014 5:10 pm
- Forum: Levels
- Topic: [WIP] S.U.P.E.R Natural: Demo Updated
- Replies: 261
- Views: 45305
Re: [WIP] S.U.P.E.R Natural: Demo Released
I was one of those myself who kind of wanted a map, but I think not having it does allow for a deeper immersion, and also would preserve some important surprises, like when let's just say without spoiling, the scenery doesn't act as you'd expect it to ^w^. What I would have liked and suggest for ...
- Sun Aug 10, 2014 9:45 pm
- Forum: Levels
- Topic: [WIP] S.U.P.E.R Natural: Demo Updated
- Replies: 261
- Views: 45305
Re: [WIP] S.U.P.E.R Natural: Demo Released
The visuals and immersion is excellent! Made me lose track of the hours but ending up wandering around the entire base now lost with no clue where to look next for progression =^@.@^=, I'll keep searching and see what I can figure out, it's been a long time since something as impressive as this came ...
- Fri Aug 08, 2014 9:46 pm
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124451
Re: Predator Mod Final SP2-r3 (Revision 3) Released !
By far this SP2-r3 version is the best I've played yet =^.^=, It's much more user friendly without the accumulator I think, which also in the past was so powerful with it's attack there wasn't much reason to use anything else, at least on the difficulty I played. One little matter of preference I ...
- Tue Jul 22, 2014 4:43 am
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124451
Re: Predator Mod Final SP2 Released !
That reminds me, that is the one thing I do not like is those nullifying hunters moon drops, they are only annoying and don't make sense, I'd rather have a far more slower upgrade progression and have no nullifiers. Just suggest having hunters moon much more gradual in terms of how powerful you get ...
- Mon Jul 21, 2014 4:46 am
- Forum: Gameplay Mods
- Topic: AvP 2.0 - JDREDALERT's Edition WIP Is Out For Testing !!
- Replies: 1212
- Views: 124451
Re: Predator Mod Final SP Version
Oh yes! I was wondering when someone was going to create a key door hacking method (I had intended to mention such an idea in Russian overkill), now I love this even more! *Hack past absurd numbers of layers of key barriers* *Hits predator laugh key* more sequence breaking without actually using ...
- Thu Jul 17, 2014 4:18 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Donkey Kong Country for GZDooM (demo released)
- Replies: 62
- Views: 21262
Re: Donkey Kong Country for GZDooM
I love that castle level,seriously,feels like snes DKC but with DKC Returns' and Tropical Freeze's visuals, this thing will be the king of TCs when it'll come out It is going to be so good as a king of TC's, I'm nervous even Nintendo might notice, but hopefully not considering it's a Zdoom mod and ...
- Mon Jul 14, 2014 2:35 am
- Forum: General
- Topic: The future of ZDoom
- Replies: 56
- Views: 4426
Re: The future of ZDoom
Sorry, I only meant that if that happened, that perhaps that certain aspect which ZDoom hasn't been quite as well known for which is multi-player would grow a little more to help make up for it even though it wouldn't by very much, I didn't mean it was better if development stopped, of course not.
- Sun Jul 13, 2014 11:50 pm
- Forum: General
- Topic: The future of ZDoom
- Replies: 56
- Views: 4426
Re: The future of ZDoom
deleted, nevermind. Not what I really meant to say.
- Sat Jul 12, 2014 2:27 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Unstable] There's Something About Tails
- Replies: 150
- Views: 23740
Re: [WIP/Alpha Whenever] There's Something About Tails
Seeing that prior remark also reminds me, if I want to have a status bar taking any space on my screen (As I still usually play with alternative hud), I want it to tell as much info as possible in that bar to make that space usage meaningful. Doesn't mean I want the bar more compact or anything, I ...
- Sat Jul 12, 2014 1:11 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Unstable] There's Something About Tails
- Replies: 150
- Views: 23740
Re: [WIP/Alpha Whenever] There's Something About Tails
I'd probably stick with the current system rather than having to bring something up for any kind of information needed. Everything in one place is me and one less bind required.