Search found 2048 matches
- Sat Aug 09, 2025 8:45 pm
- Forum: Technical Issues
- Topic: Secure Connection Failed - Forum on FireFox
- Replies: 11
- Views: 205
Re: Secure Connection Failed - Forum on FireFox
What the shit. So, that "verified by" thing doesn't mean Avira is "verifying" the site... It means the SSL encryption certificate was issued by that organization. It saying it's "verified by" Avira means Avira has installed some root certificate (a certificate that can issue other certificates), and ...
- Fri Aug 08, 2025 7:51 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: HeXen update
- Replies: 26
- Views: 1852
Re: HeXen update
Much as I appreciate what NightDive et al does, I do wonder why they have a tendency to re-invent the wheel and introduce new systems to do the work of well-established standards with (as far as I can see it) little or no advantage, that simply increase the work for port authors and serve to ...
- Fri Aug 08, 2025 7:42 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: vault
- Replies: 12
- Views: 264
Re: vault
This is entirely out of scope for any sourceport.
- Mon Aug 04, 2025 5:09 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Expose canvas texture creation to ZScript
- Replies: 21
- Views: 735
Re: Expose canvas texture creation to ZScript
That will work but then why not always just drop the texture if keep alive isn't called? shrug Doesn't really matter if it's only if the keep alive function is called, or if it also keeps its contents as long as it's being rendered, the point was that it's not all that hard to come up with a system ...
- Mon Aug 04, 2025 3:53 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Expose canvas texture creation to ZScript
- Replies: 21
- Views: 735
Re: Expose canvas texture creation to ZScript
If the engine destroys a texture due to not having seen it for a while there's no bringing it back. It could recreate it next time zscript/game uses it, but its contents will be lost. Effectively this will just be the 1024 limit anyway, except now you will notice by the textures turning black if ...
- Mon Aug 04, 2025 2:09 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Expose canvas texture creation to ZScript
- Replies: 21
- Views: 735
Re: Expose canvas texture creation to ZScript
I really don't get why this is such a concern. If it's tied to names like the OP suggested, it's not that easy to accidentally leak textures. You'd have to be deliberately using procedurally generated names to do that. Garbage collection isn't a problem, making Destroy mark the texture for release ...
- Tue Jul 29, 2025 7:36 pm
- Forum: Gameplay Mods
- Topic: Aim Assist Mod v0.8.1
- Replies: 68
- Views: 48569
- Sat Jul 26, 2025 9:59 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1044
- Views: 411117
Re: Ultimate Doom Builder
[snip] Nothing about what they said indicates they want RoR. From the sounds of it, they want UDB to "merge" one set of sectors' floors with another's ceilings, and make modifications where necessary to fit. Nothing about that should require 3D floors or portals, just new editor features. (It'd ...
- Fri Jul 25, 2025 9:51 am
- Forum: Assets (and other stuff)
- Topic: How to stop hardware renderer cutting of bottom of sprites
- Replies: 7
- Views: 159
Re: How to stop hardware renderer cutting of bottom of sprites
So my comment previously, about having to replicate software rendering on each sprite anyway, in fact seems to be roughly what Forced Perspective (in essence) actually does. It's not really what the software renderer does. The software renderer occludes the sprites based on the lowers and uppers of ...
- Thu Jul 24, 2025 7:24 pm
- Forum: Assets (and other stuff)
- Topic: How to stop hardware renderer cutting of bottom of sprites
- Replies: 7
- Views: 159
Re: How to stop hardware renderer cutting of bottom of sprites
They're actually described in the wiki, just buried in an obscure page ( link ), except for Forced Perspective. "Smart" and "Smarter" both apply some checks so not all sprites are pushed up off the ground. "Forced Perspective" is a newer one that emulates the effect by, AFAIK, offsetting the sprite ...
- Sat Jul 19, 2025 12:27 pm
- Forum: Scripting
- Topic: A_SpawnSpriteParticle
- Replies: 5
- Views: 151
Re: A_SpawnSpriteParticle
Textured particles already exist through A_SpawnParticleEx and SpawnParticle.
- Wed Jul 09, 2025 11:09 pm
- Forum: Mapping
- Topic: Stuck with the skybox
- Replies: 13
- Views: 222
Re: Stuck with the skybox
That's just how GZDoom renders Doom-style skies. The only way to avoid it is to use a real skybox, whether a texture-based GLDEFS one, or an in-map one.
- Thu Jun 26, 2025 4:57 pm
- Forum: Vulkan Renderer Bugs
- Topic: glitching effect on Steam Deck tied to mouse use?
- Replies: 7
- Views: 215
Re: glitching effect on Steam Deck tied to mouse use?
This looks awfully similar to this issue on the Github repo for Valve's "gamescope" . It's been seemingly fixed, but my guess would be that either this compositor can't handle GZDoom properly, or MangoHud is causing issues with GZDoom. (I'm pretty sure I've heard of this "MangoHud" causing issues ...
- Fri Jun 20, 2025 7:06 pm
- Forum: Scripting
- Topic: Trying to Read from Address Zero.
- Replies: 3
- Views: 118
Re: Trying to Read from Address Zero.
Not a bug. You never assign a non-null value to shield, that means it's always null when you try to access it, which causes an error. (Because you're trying to access something that doesn't exist)
I would recommend reading the ZScript Basics guide.
I would recommend reading the ZScript Basics guide.
- Wed Jun 11, 2025 11:08 pm
- Forum: Technical Issues
- Topic: GZDoom v. 4-14-2 is inserting Legacy of Rust weapons into vanilla Doom 2 from nowhere
- Replies: 6
- Views: 225
Re: GZDoom v. 4-14-2 is inserting Legacy of Rust weapons into vanilla Doom 2 from nowhere
idres24.wad is loaded when you select any Doom*, period.
Seems even the Shareware IWAD is loading, oddly. Must be a bug or mistake, because GZDoom doesn't seem to load things like lights.pk3, brightmaps.pk3 and game_widescreen_gfx for it...
* (Except Freedoom)
Seems even the Shareware IWAD is loading, oddly. Must be a bug or mistake, because GZDoom doesn't seem to load things like lights.pk3, brightmaps.pk3 and game_widescreen_gfx for it...
* (Except Freedoom)