Search found 106 matches
- Wed Jun 13, 2018 4:36 pm
- Forum: Abandoned/Dead Projects
- Topic: Guncaster Vindicated 3.4.6
- Replies: 360
- Views: 171139
Re: Guncaster Vindicated [Beta]
Just tried this, and damn is this MOD hard... My only real gripe with this so far is I think the zombies need their damage toned down a bit, they tear me up more than the bigger enemies do, and there's so many of them. Well, if that's what you were going for then I'd say they're not fragile enough ...
- Mon Jun 11, 2018 2:43 pm
- Forum: Abandoned/Dead Projects
- Topic: Guncaster Vindicated 3.4.6
- Replies: 360
- Views: 171139
Re: Guncaster Vindicated [Beta]
I find the "hitscanners" a bit too strong though... Slowing down their tracer projectiles might be a good idea. I may do that, however any reduction in difficulty on these guys will be very very minor. The human enemies are supposed to be very threatening with their guns because they are fragile ...
- Sun Jun 10, 2018 7:01 am
- Forum: Abandoned/Dead Projects
- Topic: Guncaster Vindicated 3.4.6
- Replies: 360
- Views: 171139
Re: Guncaster Vindicated [Beta]
I've been playing it for a few hours and I'm really enjoying it! I love Guncaster but hate how easy it is, anything that makes it harder is welcome for me. I think I've played most of the mods that make it harder (Project Brutality Guncaster or DoomKraken's Monster Randomizer) but I always got bored ...
- Tue Aug 08, 2017 9:58 am
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.03 now with zandro friendly version included
- Replies: 953
- Views: 410663
Re: [WIP]Colourful Hell 0.90 terror and gibs
Where can I find the compatibility patch for Guncaster to work with Colourful Hell 0.90? Or at least 0.89
- Thu Aug 11, 2016 10:51 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Memoirs of Magic: Full Game is Now Avaliable!
- Replies: 568
- Views: 99468
Re: Memoirs of Magic
At first glance I dismissed this as just another MSPaint mod aiming to be cute but then I saw the videos and WOW! It looks amazing with its own unique art style and maps that fit it really well, and the gameplay seems incredibly fun! I can't wait to play it!
- Sun Jul 17, 2016 7:17 am
- Forum: Launchers
- Topic: [1.5] WMD - Wad Manager for Doom
- Replies: 34
- Views: 38872
Re: [1.5] WMD - Wad Manager for Doom
This is fantastic! It's got all the features that were still missing from current launchers, some years ago I started trying to make something like this but eventually got lazy :mrgreen: I'm glad someone did this I've got 2 problems so far though: 1) Since the config files are placed in different ...
- Sun Aug 16, 2015 6:22 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Nocturne in Yellow (& Knuckles)
- Replies: 98
- Views: 16873
Re: Nocturne in Yellow (& Knuckles)
Can I use Gzdoom to play this without any problems? And if so, does it matter which iwad I choose?
- Thu Jan 09, 2014 12:57 pm
- Forum: Gameplay Mods
- Topic: [RELEASE #4++ FINAL] 'Chaos, Uprising' for Heretic
- Replies: 97
- Views: 14796
Re: [BETA for Heretic] Chaos, Uprising
The problems with "Stretch Status Bar" seems to be that it forces it to use it's original size, ignoring the texture scale. Also it should be noted that the HUD gets messed up at lower resolutuins. But is it fixable? Because I've seen a lot of mods that suffer from the same problem and a lot of ...
- Tue Jan 07, 2014 9:32 am
- Forum: Gameplay Mods
- Topic: [RELEASE #4++ FINAL] 'Chaos, Uprising' for Heretic
- Replies: 97
- Views: 14796
Re: [BETA for Heretic] Chaos, Uprising
I enjoyed it a lot, great work! It's good to see that mods for non-doom games with the idTech1 engine are getting more common. The Iron Arbalest looks and feels awesome, loving it. As for the firearms, personally I hate to see guns in heretic, I don't think they really fit, but I've gotta say that ...
- Thu Jan 02, 2014 2:37 pm
- Forum: General
- Topic: WADs/Mods you consider "must-play"
- Replies: 32
- Views: 5650
Re: WADs/Mods you consider "must-play"
I think in any given year, there have been far more non-ZDoom maps than ZDoom maps released, so there's a larger pool of them to select from. But to make up for that, mods that use a lot of advanced zdoom features can be a lot harder to make so I wonder if that is properly taken into account for ...
- Mon Dec 30, 2013 7:35 am
- Forum: Gameplay Mods
- Topic: Lasting Light V4.1 - A Chance for More Horror? (See Pg.10)
- Replies: 151
- Views: 44204
Re: Lasting Light V4 - The Stalker Seeks Your Blood!
When you're scared and your senses are limited by the darkness around you, your first instinct is to be alert and look around as much as possible... The Screecher denies you that, and that's what makes this mod so brilliant and scary! Seriously, try this mod guys. Anyway, having played this mod more ...
- Sun Dec 29, 2013 10:33 am
- Forum: General
- Topic: WADs/Mods you consider "must-play"
- Replies: 32
- Views: 5650
Re: WADs/Mods you consider "must-play"
So, I haven't played that much wads, and Doomworld Cacowards are usually prefer vanilla/boom compatible stuff over port-specific. ZDoom has gotten [wiki=Category:Cacoward_winners]a fair amount of Cacowards winners[/wiki] and [wiki=Category:Cacoward_runners-up]runners-up[/wiki]. Quickly scanning ...
- Sun Dec 29, 2013 10:25 am
- Forum: Gameplay Mods
- Topic: Lasting Light V4.1 - A Chance for More Horror? (See Pg.10)
- Replies: 151
- Views: 44204
Re: Lasting Light V4 - The Stalker Seeks Your Blood!
Also, don't you think it would be awesome if this worked with heretic/hexen? I think the maps would fit the the mod very well! Funny you should say that, because in a similar vein, I made something a while back that I never got around to advertising here... Lasting Light: Chex Quest 3 As the name ...
- Sun Dec 29, 2013 7:05 am
- Forum: General
- Topic: Can't compile gzdoom since git move
- Replies: 7
- Views: 543
Re: Can't compile gzdoom since git move
Anyone? Please?
- Sat Dec 28, 2013 12:21 pm
- Forum: General
- Topic: WADs/Mods you consider "must-play"
- Replies: 32
- Views: 5650
Re: WADs/Mods you consider "must-play"
Some great suggestions here, helped me out as well and I have a bunch of mods to try out now :) Someone said Satanic Redux, so I'd like to second that, it's really worth a try. And if you're gonna try Brutal Doom, then I recommend Brutal Doom SE, it has a lot of fixes and enhancements while still ...