Search found 106 matches

by iVoid
Wed Jun 13, 2018 4:36 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171139

Re: Guncaster Vindicated [Beta]

Just tried this, and damn is this MOD hard... My only real gripe with this so far is I think the zombies need their damage toned down a bit, they tear me up more than the bigger enemies do, and there's so many of them. Well, if that's what you were going for then I'd say they're not fragile enough ...
by iVoid
Mon Jun 11, 2018 2:43 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171139

Re: Guncaster Vindicated [Beta]

I find the "hitscanners" a bit too strong though... Slowing down their tracer projectiles might be a good idea. I may do that, however any reduction in difficulty on these guys will be very very minor. The human enemies are supposed to be very threatening with their guns because they are fragile ...
by iVoid
Sun Jun 10, 2018 7:01 am
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171139

Re: Guncaster Vindicated [Beta]

I've been playing it for a few hours and I'm really enjoying it! I love Guncaster but hate how easy it is, anything that makes it harder is welcome for me. I think I've played most of the mods that make it harder (Project Brutality Guncaster or DoomKraken's Monster Randomizer) but I always got bored ...
by iVoid
Tue Aug 08, 2017 9:58 am
Forum: Gameplay Mods
Topic: Colourful Hell 1.03 now with zandro friendly version included
Replies: 953
Views: 410663

Re: [WIP]Colourful Hell 0.90 terror and gibs

Where can I find the compatibility patch for Guncaster to work with Colourful Hell 0.90? Or at least 0.89
by iVoid
Thu Aug 11, 2016 10:51 am
Forum: TCs, Full Games, and Other Projects
Topic: Memoirs of Magic: Full Game is Now Avaliable!
Replies: 568
Views: 99468

Re: Memoirs of Magic

At first glance I dismissed this as just another MSPaint mod aiming to be cute but then I saw the videos and WOW! It looks amazing with its own unique art style and maps that fit it really well, and the gameplay seems incredibly fun! I can't wait to play it!
by iVoid
Sun Jul 17, 2016 7:17 am
Forum: Launchers
Topic: [1.5] WMD - Wad Manager for Doom
Replies: 34
Views: 38872

Re: [1.5] WMD - Wad Manager for Doom

This is fantastic! It's got all the features that were still missing from current launchers, some years ago I started trying to make something like this but eventually got lazy :mrgreen: I'm glad someone did this I've got 2 problems so far though: 1) Since the config files are placed in different ...
by iVoid
Sun Aug 16, 2015 6:22 am
Forum: TCs, Full Games, and Other Projects
Topic: Nocturne in Yellow (& Knuckles)
Replies: 98
Views: 16873

Re: Nocturne in Yellow (& Knuckles)

Can I use Gzdoom to play this without any problems? And if so, does it matter which iwad I choose?
by iVoid
Thu Jan 09, 2014 12:57 pm
Forum: Gameplay Mods
Topic: [RELEASE #4++ FINAL] 'Chaos, Uprising' for Heretic
Replies: 97
Views: 14796

Re: [BETA for Heretic] Chaos, Uprising

The problems with "Stretch Status Bar" seems to be that it forces it to use it's original size, ignoring the texture scale. Also it should be noted that the HUD gets messed up at lower resolutuins. But is it fixable? Because I've seen a lot of mods that suffer from the same problem and a lot of ...
by iVoid
Tue Jan 07, 2014 9:32 am
Forum: Gameplay Mods
Topic: [RELEASE #4++ FINAL] 'Chaos, Uprising' for Heretic
Replies: 97
Views: 14796

Re: [BETA for Heretic] Chaos, Uprising

I enjoyed it a lot, great work! It's good to see that mods for non-doom games with the idTech1 engine are getting more common. The Iron Arbalest looks and feels awesome, loving it. As for the firearms, personally I hate to see guns in heretic, I don't think they really fit, but I've gotta say that ...
by iVoid
Thu Jan 02, 2014 2:37 pm
Forum: General
Topic: WADs/Mods you consider "must-play"
Replies: 32
Views: 5650

Re: WADs/Mods you consider "must-play"

I think in any given year, there have been far more non-ZDoom maps than ZDoom maps released, so there's a larger pool of them to select from. But to make up for that, mods that use a lot of advanced zdoom features can be a lot harder to make so I wonder if that is properly taken into account for ...
by iVoid
Mon Dec 30, 2013 7:35 am
Forum: Gameplay Mods
Topic: Lasting Light V4.1 - A Chance for More Horror? (See Pg.10)
Replies: 151
Views: 44204

Re: Lasting Light V4 - The Stalker Seeks Your Blood!

When you're scared and your senses are limited by the darkness around you, your first instinct is to be alert and look around as much as possible... The Screecher denies you that, and that's what makes this mod so brilliant and scary! Seriously, try this mod guys. Anyway, having played this mod more ...
by iVoid
Sun Dec 29, 2013 10:33 am
Forum: General
Topic: WADs/Mods you consider "must-play"
Replies: 32
Views: 5650

Re: WADs/Mods you consider "must-play"

So, I haven't played that much wads, and Doomworld Cacowards are usually prefer vanilla/boom compatible stuff over port-specific. ZDoom has gotten [wiki=Category:Cacoward_winners]a fair amount of Cacowards winners[/wiki] and [wiki=Category:Cacoward_runners-up]runners-up[/wiki]. Quickly scanning ...
by iVoid
Sun Dec 29, 2013 10:25 am
Forum: Gameplay Mods
Topic: Lasting Light V4.1 - A Chance for More Horror? (See Pg.10)
Replies: 151
Views: 44204

Re: Lasting Light V4 - The Stalker Seeks Your Blood!

Also, don't you think it would be awesome if this worked with heretic/hexen? I think the maps would fit the the mod very well! Funny you should say that, because in a similar vein, I made something a while back that I never got around to advertising here... Lasting Light: Chex Quest 3 As the name ...
by iVoid
Sun Dec 29, 2013 7:05 am
Forum: General
Topic: Can't compile gzdoom since git move
Replies: 7
Views: 543

Re: Can't compile gzdoom since git move

Anyone? Please?
by iVoid
Sat Dec 28, 2013 12:21 pm
Forum: General
Topic: WADs/Mods you consider "must-play"
Replies: 32
Views: 5650

Re: WADs/Mods you consider "must-play"

Some great suggestions here, helped me out as well and I have a bunch of mods to try out now :) Someone said Satanic Redux, so I'd like to second that, it's really worth a try. And if you're gonna try Brutal Doom, then I recommend Brutal Doom SE, it has a lot of fixes and enhancements while still ...

Go to advanced search