Honestly, and I say this as respectfully to all involved as I can, I think people were fed up with GZDoom to such a degree that this was a sign things were going in a different direction. A very clear and concise statement imo.
I don't think it's any deeper than that, but I could be wrong.
Search found 846 matches
- Tue Oct 21, 2025 6:20 pm
- Forum: General
- Topic: Texture filtering default discussion
- Replies: 16
- Views: 244
- Tue Oct 21, 2025 6:07 pm
- Forum: General
- Topic: Texture filtering default discussion
- Replies: 16
- Views: 244
Re: Texture filtering default discussion
Addendum: I do admit some people just meme on texture filtering and the like for the "lulz" (I admit also I was one of those people initially with the GZDoom/UZDoom split... a bit of venting frustration at the time on my part as two of my games depend on upstream fixes). While I am sure a lot of ...
- Tue Oct 21, 2025 5:22 pm
- Forum: General
- Topic: Texture filtering default discussion
- Replies: 16
- Views: 244
Re: Texture filtering default discussion
For me, I think Baaul and MartinHowe said it best. Some insight as a dev myself though, as I've been thinking about it a lot the past two weeks since all this happened (and before hand, incidentally). I hope it's not too off topic. I find settings are difficult to gauge a good default without ...
- Tue Oct 21, 2025 7:02 am
- Forum: Off-Topic
- Topic: Whats happening ?
- Replies: 38
- Views: 727
Re: Whats happening ?
Kappes, I'll be direct: Forking the engine is something they (and anyone else) can do legally and ethically as long as they follow the GPLv3, which has been done. I have forked GZDoom because I didn't see eye to eye with Graf on many of his design decisions, and I will continue to fork upstream with ...
- Tue Oct 21, 2025 6:45 am
- Forum: ZDoom (and related) News
- Topic: What’s Happening With UZDoom?
- Replies: 16
- Views: 1015
Re: What’s Happening With UZDoom?
Sometimes change happens when you least expect it.
The UZDoom devs have my full support and I wish you all the best, and look forward to working with you.
The UZDoom devs have my full support and I wish you all the best, and look forward to working with you.
- Mon Oct 20, 2025 10:07 pm
- Forum: Off-Topic
- Topic: Whats happening ?
- Replies: 38
- Views: 727
Re: Whats happening ?
I think you've made your point quite clear. But the discussion is happening now. I am neither a mod here nor a core contributor/dev on UZDoom nor GZDoom, but I'd advise everyone across the board to try to do better here on out. We can't change the past week, but we can learn from it. This week has ...
- Mon Oct 20, 2025 8:51 pm
- Forum: Off-Topic
- Topic: Whats happening ?
- Replies: 38
- Views: 727
Re: Whats happening ?
I don't really get why y'all are being so hard on everyone for being exhausted trying to deal with this mess. It's not easy dealing with any of this. As someone who's current projects rely on this family of source ports, I'm watching optimistically and cautiously, and even I feel a smidge of stress ...
- Mon Oct 20, 2025 8:12 pm
- Forum: Off-Topic
- Topic: Whats happening ?
- Replies: 38
- Views: 727
Re: Whats happening ?
Wish I could upvote Cali's post because it sums up how I feel about this "stolen valor" nonsense.
- Mon Oct 20, 2025 2:48 pm
- Forum: Off-Topic
- Topic: Whats happening ?
- Replies: 38
- Views: 727
Re: Whats happening ?
I'm just an observer so take what I say with a grain of salt. TL;DR: After several disagreements over the years coming to a head after an event last week (namely Graf putting AI-generated code into the engine and then berating those against it, several devs left GZDoom's dev team and a new fork was ...
- Mon Oct 20, 2025 2:33 pm
- Forum: Scripting
- Topic: I need some help with a script
- Replies: 4
- Views: 63
Re: I need some help with a script
ThingCountName takes the class name, not a T_* identifier.
- Thu Oct 16, 2025 4:30 am
- Forum: Scripting
- Topic: Need an equivalent to ACS_NamedExecute used in ZScript
- Replies: 2
- Views: 70
Re: Need an equivalent to ACS_NamedExecute used in ZScript
https://zdoom.org/wiki/ACS_NamedExecuteWithResult The DECORATE version can also be called by the shorter alias CallACS in DECORATE expressions. Another alias for this function is ACS_ScriptCall , which introduces the ability for the function to be called by arbitrary actor objects as well as self ...
- Sat Oct 11, 2025 6:22 pm
- Forum: General
- Topic: Ecwolf Nightmare3d and WDC
- Replies: 9
- Views: 335
Re: Ecwolf Nightmare3d and WDC
I don't think anyone who frequents the forum really deals with this subject on the regular.
- Fri Oct 10, 2025 7:02 pm
- Forum: Bugs [GZDoom]
- Topic: [4.15pre-587-gf4cba8e3a] Crash when saving in Hideous Destructor
- Replies: 1
- Views: 175
Re: [4.15pre-587-gf4cba8e3a] Crash when saving in Hideous Destructor
you might wanna host that somewhere that isn't discord, the link is temporary.
- Sun Oct 05, 2025 3:26 pm
- Forum: General
- Topic: Ecwolf Nightmare3d and WDC
- Replies: 9
- Views: 335
Re: Ecwolf Nightmare3d and WDC
So it is possible. Still, I doubt WDC supports it out of the box.
- Fri Oct 03, 2025 6:47 pm
- Forum: General
- Topic: Ecwolf Nightmare3d and WDC
- Replies: 9
- Views: 335
Re: Ecwolf Nightmare3d and WDC
I've never heard of anyone modding that game.