Search found 812 matches
- Thu Jul 31, 2025 12:20 pm
- Forum: Scripting
- Topic: how to make a health pickup leave behind trash.
- Replies: 4
- Views: 117
Re: how to make a health pickup leave behind trash.
I'd just make a CustomInventory that gives you some health and then spawns a trash object when picked up.
- Sun Jul 27, 2025 3:15 pm
- Forum: Scripting
- Topic: Am i doing something wrong here?
- Replies: 2
- Views: 42
Re: Am i doing something wrong here?
the error is telling you the problem. COMPSRVR4 doesn't exist. It's got a different name I presume by your screenshots.
- Wed Jul 16, 2025 8:33 am
- Forum: Scripting
- Topic: Inventory System Custom
- Replies: 5
- Views: 199
Re: Inventory System Custom
Can you be more clear and specific?
- Fri Jul 11, 2025 10:15 am
- Forum: Graphic/Audio Patches
- Topic: NashBar
- Replies: 6
- Views: 4484
Re: NashBar
Heretic, Hexen and Strife have very different HUDs. I'd recommend using a bespoke status bar mod for those.
- Sat Jun 28, 2025 8:30 am
- Forum: Scripting
- Topic: Help with error script 75
- Replies: 3
- Views: 82
Re: Help with error script 75
I get certain things can get buried, I also wish people could just do a bit more research and lookin'.
- Fri Jun 13, 2025 9:37 am
- Forum: Gameplay Mods
- Topic: Prisoner 849 (v1.1 uploaded)
- Replies: 26
- Views: 8174
Re: Prisoner 849 (v1.1 uploaded)
This mod predates it and is quite old. I don't know why you think that it's based on it.
- Fri Jun 06, 2025 10:57 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.14.2]Vanilla Essence error
- Replies: 5
- Views: 247
Re: [4.14.2]Vanilla Essence error
That's not the problem of the devs. If Pixel Eater is not around to fix the mod, that's out of their hands.
I've noticed you've asked in like three or four different places, here included, about where to find Pixel Eater.
I've noticed you've asked in like three or four different places, here included, about where to find Pixel Eater.
- Tue Jun 03, 2025 1:12 pm
- Forum: Requests
- Topic: Want to ballpark a budget for various commissions
- Replies: 28
- Views: 3538
Re: Want to ballpark a budget for various commissions
I have to agree with Redneckerz here. A proof of concept would help - a prototype for what you want to achieve. You could have worked on that in two to three years or so it's taken you.
- Sun May 18, 2025 6:58 pm
- Forum: General
- Topic: DID, OSDD, and how that affects moderation
- Replies: 4
- Views: 256
Re: DID, OSDD, and how that affects moderation
wish I could upvote posts here cuz Cali's post is really spot on.
- Sun May 18, 2025 5:20 pm
- Forum: General
- Topic: DID, OSDD, and how that affects moderation
- Replies: 4
- Views: 256
Re: DID, OSDD, and how that affects moderation
Can't believe I'm (or rather, we are) going public on the ZDF about this - As someone who is a plural system, something we have to realize is... we're all ultimately responsible for the whole system, regardless of technical and societal allowances and understanding. We may suggest: Just tag your ...
- Thu May 15, 2025 8:39 pm
- Forum: Off-Topic
- Topic: Topic for people who like MLP:FiM
- Replies: 2290
- Views: 138357
Re: Topic for people who like MLP:FiM
Same. The influence and the community inspired me to make my current game.
It was a damn good run.
It was a damn good run.
- Wed May 14, 2025 11:29 am
- Forum: Off-Topic
- Topic: PSA: Massive Steam data breach (or not...)
- Replies: 2
- Views: 224
Re: PSA: Massive Steam data breach
I'm seeing conflicting reports on this, to be frank.
- Thu May 08, 2025 12:27 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_SetFriction or Friction variable
- Replies: 1
- Views: 170
- Tue May 06, 2025 5:19 pm
- Forum: Off-Topic
- Topic: Is GZQuake possible?
- Replies: 28
- Views: 1044
Re: Is GZQuake possible?
Forgive me for being candid, we've explained this many times to you, and you keep insisting it can be done 'just by adding a compatibility layer' or 'a new map format'. It's the equivilent of "just buy a new one" in game engine talk. hpQQohcHk9Q It seems you aren't really listening at how much work ...
- Mon May 05, 2025 6:07 pm
- Forum: Off-Topic
- Topic: Is GZQuake possible?
- Replies: 28
- Views: 1044
Re: Is GZQuake possible?
I think you have a misunderstanding of how GZDoom's internals work and how Quake's internals work. People have explained how both ecosystems work to you (mainly GZDoom's scripting language is modular, while QuakeC mods tend to not stack at all) and mappacks are usually written with their own QuakeC ...