Search found 812 matches

by SanyaWaffles
Thu Jul 31, 2025 12:20 pm
Forum: Scripting
Topic: how to make a health pickup leave behind trash.
Replies: 4
Views: 117

Re: how to make a health pickup leave behind trash.

I'd just make a CustomInventory that gives you some health and then spawns a trash object when picked up.
by SanyaWaffles
Sun Jul 27, 2025 3:15 pm
Forum: Scripting
Topic: Am i doing something wrong here?
Replies: 2
Views: 42

Re: Am i doing something wrong here?

the error is telling you the problem. COMPSRVR4 doesn't exist. It's got a different name I presume by your screenshots.
by SanyaWaffles
Wed Jul 16, 2025 8:33 am
Forum: Scripting
Topic: Inventory System Custom
Replies: 5
Views: 199

Re: Inventory System Custom

Can you be more clear and specific?
by SanyaWaffles
Fri Jul 11, 2025 10:15 am
Forum: Graphic/Audio Patches
Topic: NashBar
Replies: 6
Views: 4484

Re: NashBar

Heretic, Hexen and Strife have very different HUDs. I'd recommend using a bespoke status bar mod for those.
by SanyaWaffles
Sat Jun 28, 2025 8:30 am
Forum: Scripting
Topic: Help with error script 75
Replies: 3
Views: 82

Re: Help with error script 75

I get certain things can get buried, I also wish people could just do a bit more research and lookin'.
by SanyaWaffles
Fri Jun 13, 2025 9:37 am
Forum: Gameplay Mods
Topic: Prisoner 849 (v1.1 uploaded)
Replies: 26
Views: 8174

Re: Prisoner 849 (v1.1 uploaded)

This mod predates it and is quite old. I don't know why you think that it's based on it.
by SanyaWaffles
Fri Jun 06, 2025 10:57 am
Forum: Closed Bugs [GZDoom]
Topic: [4.14.2]Vanilla Essence error
Replies: 5
Views: 247

Re: [4.14.2]Vanilla Essence error

That's not the problem of the devs. If Pixel Eater is not around to fix the mod, that's out of their hands.

I've noticed you've asked in like three or four different places, here included, about where to find Pixel Eater.
by SanyaWaffles
Tue Jun 03, 2025 1:12 pm
Forum: Requests
Topic: Want to ballpark a budget for various commissions
Replies: 28
Views: 3538

Re: Want to ballpark a budget for various commissions

I have to agree with Redneckerz here. A proof of concept would help - a prototype for what you want to achieve. You could have worked on that in two to three years or so it's taken you.
by SanyaWaffles
Sun May 18, 2025 6:58 pm
Forum: General
Topic: DID, OSDD, and how that affects moderation
Replies: 4
Views: 256

Re: DID, OSDD, and how that affects moderation

wish I could upvote posts here cuz Cali's post is really spot on.
by SanyaWaffles
Sun May 18, 2025 5:20 pm
Forum: General
Topic: DID, OSDD, and how that affects moderation
Replies: 4
Views: 256

Re: DID, OSDD, and how that affects moderation

Can't believe I'm (or rather, we are) going public on the ZDF about this - As someone who is a plural system, something we have to realize is... we're all ultimately responsible for the whole system, regardless of technical and societal allowances and understanding. We may suggest: Just tag your ...
by SanyaWaffles
Thu May 15, 2025 8:39 pm
Forum: Off-Topic
Topic: Topic for people who like MLP:FiM
Replies: 2290
Views: 138357

Re: Topic for people who like MLP:FiM

Same. The influence and the community inspired me to make my current game.

It was a damn good run.
by SanyaWaffles
Wed May 14, 2025 11:29 am
Forum: Off-Topic
Topic: PSA: Massive Steam data breach (or not...)
Replies: 2
Views: 224

Re: PSA: Massive Steam data breach

I'm seeing conflicting reports on this, to be frank.
by SanyaWaffles
Tue May 06, 2025 5:19 pm
Forum: Off-Topic
Topic: Is GZQuake possible?
Replies: 28
Views: 1044

Re: Is GZQuake possible?

Forgive me for being candid, we've explained this many times to you, and you keep insisting it can be done 'just by adding a compatibility layer' or 'a new map format'. It's the equivilent of "just buy a new one" in game engine talk. hpQQohcHk9Q It seems you aren't really listening at how much work ...
by SanyaWaffles
Mon May 05, 2025 6:07 pm
Forum: Off-Topic
Topic: Is GZQuake possible?
Replies: 28
Views: 1044

Re: Is GZQuake possible?

I think you have a misunderstanding of how GZDoom's internals work and how Quake's internals work. People have explained how both ecosystems work to you (mainly GZDoom's scripting language is modular, while QuakeC mods tend to not stack at all) and mappacks are usually written with their own QuakeC ...

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