Search found 807 matches
- Fri Jun 13, 2025 9:37 am
- Forum: Gameplay Mods
- Topic: Prisoner 849 (v1.1 uploaded)
- Replies: 26
- Views: 7646
Re: Prisoner 849 (v1.1 uploaded)
This mod predates it and is quite old. I don't know why you think that it's based on it.
- Fri Jun 06, 2025 10:57 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.14.2]Vanilla Essence error
- Replies: 5
- Views: 186
Re: [4.14.2]Vanilla Essence error
That's not the problem of the devs. If Pixel Eater is not around to fix the mod, that's out of their hands.
I've noticed you've asked in like three or four different places, here included, about where to find Pixel Eater.
I've noticed you've asked in like three or four different places, here included, about where to find Pixel Eater.
- Tue Jun 03, 2025 1:12 pm
- Forum: Requests
- Topic: Want to ballpark a budget for various commissions
- Replies: 28
- Views: 3507
Re: Want to ballpark a budget for various commissions
I have to agree with Redneckerz here. A proof of concept would help - a prototype for what you want to achieve. You could have worked on that in two to three years or so it's taken you.
- Sun May 18, 2025 6:58 pm
- Forum: General
- Topic: DID, OSDD, and how that affects moderation
- Replies: 4
- Views: 240
Re: DID, OSDD, and how that affects moderation
wish I could upvote posts here cuz Cali's post is really spot on.
- Sun May 18, 2025 5:20 pm
- Forum: General
- Topic: DID, OSDD, and how that affects moderation
- Replies: 4
- Views: 240
Re: DID, OSDD, and how that affects moderation
Can't believe I'm (or rather, we are) going public on the ZDF about this - As someone who is a plural system, something we have to realize is... we're all ultimately responsible for the whole system, regardless of technical and societal allowances and understanding. We may suggest: Just tag your ...
- Thu May 15, 2025 8:39 pm
- Forum: Off-Topic
- Topic: Topic for people who like MLP:FiM
- Replies: 2287
- Views: 138194
Re: Topic for people who like MLP:FiM
Same. The influence and the community inspired me to make my current game.
It was a damn good run.
It was a damn good run.
- Wed May 14, 2025 11:29 am
- Forum: Off-Topic
- Topic: PSA: Massive Steam data breach (or not...)
- Replies: 2
- Views: 206
Re: PSA: Massive Steam data breach
I'm seeing conflicting reports on this, to be frank.
- Thu May 08, 2025 12:27 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: A_SetFriction or Friction variable
- Replies: 1
- Views: 154
- Tue May 06, 2025 5:19 pm
- Forum: Off-Topic
- Topic: Is GZQuake possible?
- Replies: 28
- Views: 958
Re: Is GZQuake possible?
Forgive me for being candid, we've explained this many times to you, and you keep insisting it can be done 'just by adding a compatibility layer' or 'a new map format'. It's the equivilent of "just buy a new one" in game engine talk. hpQQohcHk9Q It seems you aren't really listening at how much work ...
- Mon May 05, 2025 6:07 pm
- Forum: Off-Topic
- Topic: Is GZQuake possible?
- Replies: 28
- Views: 958
Re: Is GZQuake possible?
I think you have a misunderstanding of how GZDoom's internals work and how Quake's internals work. People have explained how both ecosystems work to you (mainly GZDoom's scripting language is modular, while QuakeC mods tend to not stack at all) and mappacks are usually written with their own QuakeC ...
- Mon May 05, 2025 7:14 am
- Forum: Off-Topic
- Topic: Is GZQuake possible?
- Replies: 28
- Views: 958
Re: Is GZQuake possible?
how dare you have an opinion Nash. I'm afraid I'm going to have to write a dissertation on why you're wrong on YouTube dot com(TM) (patent pending). It will gain -i * sqrt(orbs30) views.
... that said I can't disagree with you, in all seriousness.
... that said I can't disagree with you, in all seriousness.
- Tue Apr 29, 2025 11:20 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Line Portal Recursion
- Replies: 6
- Views: 346
Re: Line Portal Recursion
shouting and demanding things isn't going to solve your problem.
- Wed Apr 16, 2025 10:25 pm
- Forum: Mapping
- Topic: Selectively Disable dynamic lights in sectors?
- Replies: 2
- Views: 2154
Re: Selectively Disable dynamic lights in sectors?
Venessa's most likely an AI bot from what I can tell. That's the most... answer of all time. Yet it's supposed to be the future. Cutting the snark and back to the question at hand: I don't think there's a way in GZDoom to do what you're asking, unfortunately. I know VKDoom has been experimenting ...
- Wed Apr 02, 2025 1:59 pm
- Forum: Scripting
- Topic: ChatGPT o3 Mini-High (Can it code for DECORATE?)
- Replies: 30
- Views: 2682
Re: ChatGPT o3 Mini-High (Can it code for DECORATE?)
Rich coming from the person with the "inspiration folder".Tormentor667 wrote: ↑Tue Apr 01, 2025 11:50 am Give this another 2-3 years and it will be able to deliver perfect code.
If this shit's gonna be allowed on the forums then I want nothing to do with the forums.
EDIT: removed an erronious statement, apologies.
- Sun Mar 30, 2025 6:55 pm
- Forum: Scripting
- Topic: ChatGPT o3 Mini-High (Can it code for DECORATE?)
- Replies: 30
- Views: 2682
Re: ChatGPT o3 Mini-High (Can it code for DECORATE?)
AI stuff should be banned from this forum too to be honest. No, not taking any feedback.