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by SanyaWaffles
Fri May 15, 2026 6:42 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3234
Views: 713554

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

AFD gag or not, it doesn't give good optics.
by SanyaWaffles
Fri May 15, 2026 11:21 am
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3234
Views: 713554

Re: [Wolfenstein: Blade of Agony] v3.1 released (p204)

doesn't surprise me if they are "assisted" with AI in some way, Torm's been an AI supporter for a while now given his insistence in previous posts in other topics. Frankly between that and my understanding now of the previous controversies, it's why I haven't bothered with this TC.
by SanyaWaffles
Wed Apr 08, 2026 5:36 pm
Forum: ZDoom (and related) News
Topic: What’s Happening With UZDoom?
Replies: 141
Views: 50024

Re: What’s Happening With UZDoom?

It's already been made. Look for UZDoom 4.14.3 here:

https://github.com/UZDoom/UZDoom/releases/tag/4.14.3
by SanyaWaffles
Sun Feb 22, 2026 1:59 pm
Forum: Scripting
Topic: Project Brutality Particle Issue
Replies: 13
Views: 84

Re: Project Brutality Particle Issue

What Enjay said. People can't help you if you aren't clear, specific and acting in good faith. I don't feel any of these are happening here.
by SanyaWaffles
Wed Jan 07, 2026 5:46 pm
Forum: Scripting
Topic: ZScript : how to make the BFG Ball shootable and destroyable?
Replies: 2
Views: 74

Re: ZScript : how to make the BFG Ball shootable and destroyable?

add the blockmap flag to it. Otherwise it won't be shootable.
by SanyaWaffles
Fri Dec 19, 2025 9:36 am
Forum: Creation, Conversion, and Editing
Topic: HXDD: A Heretic & Hexen WAD Merger now with MULTIPLAYER & DOOM PWAD MODE, Updated: 8/18/2024 [0.8.3b-Beta]
Replies: 57
Views: 44886

Re: HXDD: A Heretic & Hexen WAD Merger now with MULTIPLAYER & DOOM PWAD MODE, Updated: 8/18/2024 [0.8.3b-Beta]

I'll be direct here: I think you need to stop being so demanding of people to do stuff the way you want it to be. It comes across as self entitled and arrogant. You've done that a lot with various mods and the GZQuake discussions. Lemon King hasn't been here, screaming into the ether isn't going to ...
by SanyaWaffles
Mon Nov 17, 2025 7:21 pm
Forum: ZDoom (and related) News
Topic: UZDoom 4.14.3 Pre-release
Replies: 47
Views: 17424

Re: UZDoom 4.14.3 Pre-release

What error is it giving? What do the logs say? Do you have a link to the mod?

Also I don't think this is the place to be posting bug reports, especially if it's not been narrowed down to the mod or not. Have you tried posting it on the bug tracker?
by SanyaWaffles
Mon Nov 17, 2025 7:14 pm
Forum: ZDoom (and related) News
Topic: UZDoom 4.14.3 Pre-release
Replies: 47
Views: 17424

Re: UZDoom 4.14.3 Pre-release

JPC wrote: Mon Nov 17, 2025 7:10 pm I tried to test the Dead Ascension mod in its 0.5.2 Test version on UZDoom, and it didn't work for me.
you gotta give more info on this.
by SanyaWaffles
Fri Nov 14, 2025 4:34 pm
Forum: General
Topic: zdoom.org cannot be accessed by other sites maintainers
Replies: 4
Views: 443

Re: zdoom.org cannot be accessed by other sites maintainers

I'll say this as politely as I can: I dunno what is going on with zdoom.org's protective measures against spam and such, but given spam occasionally gets through anyway and a sizable amount of people have been having issues getting on here, we need to get to the bottom of what's causing these issues ...
by SanyaWaffles
Wed Nov 12, 2025 4:49 pm
Forum: ZDoom (and related) News
Topic: UZDoom 4.14.3 Pre-release
Replies: 47
Views: 17424

Re: UZDoom 4.14.3 Pre-release

I did read "it" over and over again and I still don't quite get it. Don't be so rude.
by SanyaWaffles
Wed Nov 12, 2025 4:41 pm
Forum: ZDoom (and related) News
Topic: UZDoom 4.14.3 Pre-release
Replies: 47
Views: 17424

Re: UZDoom 4.14.3 Pre-release

Slow down, you triple posted.

People are obviously not having the same problem as you or there'd be more eyes on it.

Also going "it doesn't work" over and over isn't going to make the problem go away. Give them something to work with.
by SanyaWaffles
Tue Nov 04, 2025 2:05 pm
Forum: ZDoom (and related) News
Topic: What’s Happening With UZDoom?
Replies: 141
Views: 50024

Re: What’s Happening With UZDoom?

I personally dont care if the code is from ChatGPT or a human. When it works good, it works good. I think this topic about ChatGPT gets more drama than it should. 1.) The code he (Graf) used from ChatGPT didn't even work and may have been incompatible with the GPLv3 anyhow. 2.) ChatGPT was only the ...
by SanyaWaffles
Tue Oct 28, 2025 2:54 pm
Forum: General
Topic: Texture filtering default discussion
Replies: 77
Views: 3075

Re: Texture filtering default discussion

Agreed, I think this has kind of derailed considerably.
by SanyaWaffles
Sun Oct 26, 2025 3:15 pm
Forum: General
Topic: Texture filtering default discussion
Replies: 77
Views: 3075

Re: Texture filtering default discussion

Personally, the problem is a chicken/egg type thing. Where does the buck stop for 'intended experience'. For me, the main part is if you don't know the console exists and the exact value to change, that shortcut is useless. Not everyone even knows the console exists 90% of the time. Plus the menus ...
by SanyaWaffles
Wed Oct 22, 2025 2:45 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 728
Views: 266100

Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)

JPC wrote: Wed Oct 22, 2025 1:36 am I prefer Doom RPG to this mod. If only it were compatible with LZDoom and WadFusion.
Then go play those mods. It's kind of rude to go "I PREFER X" in Y's topic.

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