Search found 17 matches
- Sun Sep 15, 2013 8:26 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
It feels like Sarge should put under the red "New ideas not wanted" he should put in big green letters "GREEN BLOOD FOR BARONS CANNOT AND WILL NOT BE DONE!"
- Mon Jul 15, 2013 8:22 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
I leave the form for two days and people are already making suggestions again... *Sigh*
- Wed Jul 03, 2013 5:55 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
I direct you to my avatar for my response to whatever it was you were trying to convey.SirSavage wrote:Mortal Kombat hoopla.
Plus, Sgt you might want to put on the front page in big bold red letters that say "NEW IDEAS NOT WANTED!".
- Wed Jun 19, 2013 8:35 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
http://youtu.be/GKLwPypD4_ICryoCreation wrote:Does anyone have a link to Sign of Evil that was featured in the Brutal Doom metal Volume 3 soundtrack, or know who remade it? My favorite track so far.
Bam.
- Tue Jun 18, 2013 9:30 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
Could be neat to have both? Depending on if their arms are intact of course. That would be neat too. I just wouldn't prefer Sgt taking time to have to make new animations, new attacks etc, for a Zombie to crawl up and bit your shins. It also seems kinda pointless to make all of that depending on if ...
- Tue Jun 18, 2013 5:30 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
I don't see why people are complaining about the last stand thing, I personally like the idea. To the people who are complaining that the Zombiemen should, instead of shooting you, should try to claw and bite you, think of it this way. Zombiemen are dead marines that got possessed by a evil spirit ...
- Fri May 31, 2013 9:00 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
http://puu.sh/35BAw
People, This is a feature, not a glitch. Remember it! And Sgt. Don't take this out.
People, This is a feature, not a glitch. Remember it! And Sgt. Don't take this out.
- Sat May 25, 2013 12:50 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
I don't think there are humans at hell. Did he cut his other hand because it's like doomguy's hand and no of one of the marines. And he take the right arm with the right arm. Yeah, If only there were other humans in hell. Like possessed humans that tried to kill you or something.... Damn, If only ...
- Fri May 24, 2013 1:14 am
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
Every time I see new Brutal Doom content (Especially when it involves new ways to eviscerate enemies) I start uncontrollably drooling. Digging the hell out of these new deaths. Though I think it would be pretty cool to have it were by blowing the arm of the Hell Knight that it might be able to lead ...
- Thu May 23, 2013 5:38 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.15a Hotfix
But I like that fatality...Hellstorm Archon wrote: Maybe it could replace the current "beating an imp to death" fatality.

- Wed May 22, 2013 10:20 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
It seems that after version 4 the Cacodemons don't have anymore impact blood effects. Blood shoots off them but you don't see the blood splats when you hit them. So far the Telefrag bug seems to have been fixed (Yay!) and I think the ground blood effects look pretty sweet.
- Wed May 15, 2013 3:58 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
I found a glitch where if you roll you lose the player pain sounds. Sometimes when I roll it doesn't happen and then sometimes it does, so I haven't been able to get the exact reason for it happening. Though it does seem to happen a lot when you take damage while rolling. As for Test4 I'm happy to ...
- Tue May 07, 2013 7:34 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
Hey Guys, i finally make the First Test Version of my Add-On. The Add-On contains: ---------------------------------------------------------------------------------------------------------------------------------------- + New Super Shotgun Sprite. + New HD Sounds. + Some New Frames for the Shotgun ...
- Mon May 06, 2013 8:31 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
I'm noticing a bit of a glitch where if I kick a Zombie Sergeant or a Imp it doesn't kick them to the ground. What happens is I kick them and they go into the flying back animation for about a second and immediately goes back to standing up allowing them to attack even in mid air. Kicking still ...
- Tue Apr 30, 2013 12:22 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 808234
Re: Brütal Doom v0.18
Umm... You might want to turn down the amount of teeth that can be kicked out of a zombieman...

TEEF! (And that was just one zambie.)

TEEF! (And that was just one zambie.)