Search found 9 matches

by Hotze
Mon May 20, 2013 12:07 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 806575

Re: Brütal Doom v0.18

Some personal thoughts about the shotguns: - I've been studying the code of the SSG double fire and single fire. The horizontal spread of the double fire is 12, so the value for the single fire should be 12 too, not 6, which is the actual value right now. Try to imagine what happens if you shoot the ...
by Hotze
Fri May 03, 2013 8:05 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 806575

Re: Brütal Doom v0.18

Flamethrower sounds good to me.
by Hotze
Wed May 01, 2013 10:20 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 806575

Re: Brütal Doom v0.18

Thanx, Mike! That solved the problem right away.
by Hotze
Wed May 01, 2013 10:13 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 806575

Re: Brütal Doom v0.18

I've just noticed since V18 there are not blood stains on the chainsaw anymore. Am I the only one with this problem?
by Hotze
Wed May 01, 2013 9:34 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 806575

Re: Brütal Doom v0.18

I like very much the Assault Rifle because it's the weapon Vanilla Doom really needed. But since Brutal Doom has a new pistol in its files, why do you have to start with the Assault Rifle? I've modified my BD configuration, so you start with the Pistol, but as soon as you pick up an Assault Rifle ...
by Hotze
Sat Apr 27, 2013 12:06 pm
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 806575

Re: Brütal Doom v0.18

The sound of the torches is very annoying too, by the way.
by Hotze
Sat Apr 27, 2013 9:47 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 806575

Re: Brütal Doom v0.18

This thing about the chainsaw has brought to my head one more suggestion. I remember that in Vanilla Doom, when you pressed the number 1, you switched between chainsaw and fist, with chainsaw in first place UNLESS you were under the effect of the berserk. I miss that.
by Hotze
Sat Apr 27, 2013 9:28 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 806575

Re: Brütal Doom v0.18

New idea for future versions. When you hold the chainsaw, since the very moment you start the engine, monsters can hear you. I've already added this feature to my personal Brutaldoom. :wink: It would be interesting that you could stop-start the engine of the chainsaw with the secondary fire, so you ...
by Hotze
Mon Apr 22, 2013 11:28 am
Forum: Abandoned/Dead Projects
Topic: Brütal Doom v0.18
Replies: 6768
Views: 806575

Re: Brütal Doom v0.18

Hello everyone. I'd like to say a few things about this mod. First of all, I think it's so good I consider Brutal Doom as the new "official" version of Doom to be played. Said that, I agree with ArcheKruz: I don't like specially fatalities. But if you want to keep them and to solve the "no-harm ...

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