Search found 99 matches
- Tue Jul 29, 2014 6:26 am
- Forum: Gameplay Mods
- Topic: Monster Respawning (Nightmare) for Brutal Doom
- Replies: 26
- Views: 9532
Re: Monster Respawning (Nightmare) for Brutal Doom
Because this thread is about Nightmare mode and I am talking about Nightmare mode. What do you think where I should have posted these thoughts?
- Sun Jul 27, 2014 6:35 am
- Forum: Gameplay Mods
- Topic: Monster Respawning (Nightmare) for Brutal Doom
- Replies: 26
- Views: 9532
Re: Monster Respawning (Nightmare) for Brutal Doom
In the classic nightmare mode the enemies resurrect after some time. In BrütalDoom we have so many gibs lying around that an idea came up to use these gibs as a gamplay/graphic feature for nightmare mode. You probably know the Schwarzenegger-movie Terminator 2 and you remember the scene when the ...
- Mon Jul 15, 2013 3:15 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807844
Re: Brütal Doom v0.18
Green blood has been discussed a gazilion times. The answer will always be the same: 31g0YE61PLQ Speaking of blood colour, would it not look more aesthetical to have cacos blood purple rather than blue. It looks a bit too comic-like for me, this blue blood. So purple is a mixture of red and blue ...
- Sat Jul 13, 2013 6:18 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807844
Re: Brütal Doom v0.18
Just heard a few days ago that id software plans to release the Doom3 sourcecode which would probably give rise to sourceports. Would a BrutalDoom3 be a possibility then? Uhhh... The source for Doom 3 came out almost a year ago... hmm, strange. Perhaps I misunderstood something. Or I was just ...
- Sat Jul 13, 2013 5:46 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807844
Re: Brütal Doom v0.18
Just heard a few days ago that id software plans to release the Doom3 sourcecode which would probably give rise to sourceports. Would a BrutalDoom3 be a possibility then?
- Wed Jul 10, 2013 8:12 am
- Forum: General
- Topic: GZDooM on Oculus Rift: Download on page 6!
- Replies: 101
- Views: 15612
Re: Oculus Rift support in GZDooM
...and here we go. If we need to discuss changes to the gameplay for me it is a dead end. The fast movement is an integral part of the game. Fast movement is not at all an integral part of Doom. Shooting is an integral part of Doom. But I think if the movement speed of the player is reduced, the ...
- Sat Jul 06, 2013 8:45 am
- Forum: General
- Topic: GZDooM on Oculus Rift: Download on page 6!
- Replies: 101
- Views: 15612
Re: Oculus Rift support in GZDooM
@Blasko I suggest you better stop. First, real Vision and the fake 3d from movies are hardly the same thing. Second, some people have vision problems that make it impossible to tolerate that for an extended period ic time. So please do not pretend you know better than those people. I am sorry, I ...
- Fri Jul 05, 2013 5:59 am
- Forum: General
- Topic: GZDooM on Oculus Rift: Download on page 6!
- Replies: 101
- Views: 15612
Re: Oculus Rift support in GZDooM
Lets make a bet: In 5 years you will be playing your games almost exclusively on VR. Apart from this, as soon as the oculus rift comes out, millions of gamers will buy it. So it will be not at all a niche anymore. As much as nobody will watch movies in 2d anymore. I can't tolerate 3d for more than ...
- Thu Jul 04, 2013 1:48 pm
- Forum: General
- Topic: GZDooM on Oculus Rift: Download on page 6!
- Replies: 101
- Views: 15612
Re: Oculus Rift support in GZDooM
I do think it's a nice thing, I wish they'd catch on, I think I could use one and I do want one when the price comes down. It just doesn't change the fact that a lot of people have eyes that don't work together as a pair in the way required for 3D to work comfortably. In the short run you are right ...
- Thu Jul 04, 2013 12:11 pm
- Forum: General
- Topic: GZDooM on Oculus Rift: Download on page 6!
- Replies: 101
- Views: 15612
Re: Oculus Rift support in GZDooM
I think it's a pity but it will never catch on, because very large parts of the population experience motion sickness or have problems with stereoscopic vision that prevent it from working for them. motion sickness will be reduced as soon as positional tracking is integrated into the rift (right ...
- Thu Jul 04, 2013 9:29 am
- Forum: General
- Topic: GZDooM on Oculus Rift: Download on page 6!
- Replies: 101
- Views: 15612
Re: Oculus Rift support in GZDooM
Great! Another of those 'Please do some work for me which is of no use to others.' ideas. Sorry, won't happen. No use to others? John Carmack, one of the creators of Doom, has personally introduced the Oculus Rift in last years E3, with a modified version of Doom3. Everyone who tries the Oculus is ...
- Thu Jul 04, 2013 6:05 am
- Forum: General
- Topic: GZDooM on Oculus Rift: Download on page 6!
- Replies: 101
- Views: 15612
Re: Oculus Rift support in GZDooM
Great! Another of those 'Please do some work for me which is of no use to others.' ideas. Sorry, won't happen. No use to others? John Carmack, one of the creators of Doom, has personally introduced the Oculus Rift in last years E3, with a modified version of Doom3. Everyone who tries the Oculus is ...
- Sat Jun 08, 2013 2:42 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807844
Re: Brütal Doom v0.18
I'm not sure about this. Reminds me of the real guns advance 2 or whatever and how annoying it was there. In RGA2 almost every enemy could come back and they had to take many bullets to die. On BD19 it will only happen 30% of times when you get an amputation kill. Let's say that the chances of a ...
- Fri May 10, 2013 2:34 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807844
Re: Brütal Doom v0.18
Idea for blood effect: In the case of doors and elevators it would be cool if the blood on their walls would be smeared after they rise or lower for the first time after being stained with blood. Like some vertical stripes I mean because of the friction.
- Fri May 10, 2013 2:12 pm
- Forum: Abandoned/Dead Projects
- Topic: Brütal Doom v0.18
- Replies: 6768
- Views: 807844
Re: Brütal Doom v0.18
There is a bug that when you run over gibs, sometimes you get hurt and loose HP