Search found 199 matches

by RaveYard
Wed Oct 29, 2025 8:01 am
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Re: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!

Ihavequestions wrote: Mon Oct 27, 2025 10:30 pm Is that on purpose, or is it a bug?
Yes.

Since the level is stretched up vertically (disproportionally with X and Y), usually the wall textures end up stretched as well, which may look really bad, but I chose that over other means of adjusting texture offsets.
by RaveYard
Fri Oct 24, 2025 10:15 am
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Re: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!

New Endless Madness 2 v1.3.0! Halloween classic adventure mode! For a more full experience I recommend starting new classic adventure mode playthrough instead of loading a previous save. Both MAD-VKDoom and GZDoom editions are available in the first post. [v1.3.0] "Spooky time!" New adventure ...
by RaveYard
Sun Sep 14, 2025 5:28 pm
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Re: Endless Madness 2: Nuclear Boogaloo (v1.2.0) - New: GZDoom Edition!

No, I have an RTX GPU. The smoke effects are very taxing, still. You're right, it seems the "tank shell impact" does produce about 182 sprites worth of smoke, which is quite a lot. I assume that must be the smoke you're referring to? How much does your FPS drop? Could you tell me your screen ...
by RaveYard
Sat Sep 13, 2025 7:28 am
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Re: Endless Madness 2: Nuclear Boogaloo (v1.2.0) - New: GZDoom Edition!

I try to load up Original Endless Madness Map 4 but I keep getting this error and it crashes (I flied so I could get up to the end of the level from the last save point quickly so I could take this screenshot but I got this error before hand) Then when I load the menu, it does the "Bleed transition ...
by RaveYard
Mon Aug 25, 2025 4:09 pm
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Re: Endless Madness 2: Nuclear Boogaloo (v1.2.0) - New: GZDoom Edition!

New version of Endless Madness v1.2.0 released! New: GZDoom edition now available! Link in the original post. I also shrunk the file size by ~25% without sacrificing much. [v1.2.0] "Big map patch 2 + performance + improvements" This patch BREAKS COMPATIBILITY WITH SAVES from the following ENDLESS ...
by RaveYard
Thu Aug 07, 2025 1:14 am
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Re: Endless Madness 2: Nuclear Boogaloo (v1.1.0)

I wanted to see if I needed to get the new files for the mod and the source port since then and... Strangely so, the MADVKDoom executable was detected as a trojan named 'Trojan:Win32/Bearfoos.A!ml' and immediately gets removed for being marked that way. I was previously able to use the source port ...
by RaveYard
Thu Jun 05, 2025 4:08 am
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Re: Endless Madness 2: Nuclear Boogaloo (v1.1.0)

OS: Windows 11 (or higher) (NT 10.0) Build 26100 ... Vulkan device: IIntel(R) Iris(R) Xe Graphics Vulkan device type: integrated gpu Vulkan version: 1.3.280 (api) 0.405.1446 (driver) ... C---------------------------------------- Endless Madness 2 v1.0.2 (2025-04-25) [MAD-VKDoom ...
by RaveYard
Wed Jun 04, 2025 10:39 am
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Re: Endless Madness 2: Nuclear Boogaloo (v1.1.0)

New version of Endless Madness 2 v1.1.0 is now available! Link in the original post. Most notable changes: first batch of story map fixes, redesigned New Game+ and improved Soul Merchant shop, bugfixes. [v1.1.0] "Big map patch." This patch BREAKS COMPATIBILITY WITH SAVES from the following ENDLESS ...
by RaveYard
Mon May 19, 2025 11:24 am
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Re: Endless Madness 2: Nuclear Boogaloo (v1.0.2)

Bonjoueueueuer, I'm getting the following nonense: ... This is with and without the parameter fix, with every light/widescreen/brightmap/shader etc option tried, across all possible options. Google is completely useless with information on why this happens. Just downloaded this and can't get it to ...
by RaveYard
Sat Apr 26, 2025 7:04 pm
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Re: Endless Madness 2: Nuclear Boogaloo (v1.0.2)

I think I'm softlocked, on the mission with the nuclear submarine where you need to sink a battleship, I did the hydraulic part, then started the fight with the battleship, and when i sunk it said objective complete like it should, but then I tried to exit it said complete all objectives, and it ...
by RaveYard
Sat Apr 26, 2025 10:52 am
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Re: Endless Madness 2: Nuclear Boogaloo (v1.0.2)

New version of Endless Madness 2 v1.0.2 "Raytracing, Convenience and Fixes" is now available. It uses the same MAD-VKDoom as v1.0.1 and is save compatible with previous EM2 versions. [v1.0.2] "Raytracing, convenience and fixes" This patch is backwards compatible with saves from v1.0.0 and v1.0.1 as ...
by RaveYard
Sun Apr 20, 2025 1:57 pm
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Re: Endless Madness 2: Nuclear Boogaloo

Tested new version. It throws an error: The new MAD-VKDoom unfortunately precompiles some unused broken shaders. This has been fixed in Endless Madness 2 v1.0.1 hey there,is this compatible with other gameplay/weapon mods? No. But I can't stop you from trying. :P Awesome to see that sequel come to ...
by RaveYard
Fri Apr 11, 2025 10:07 am
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Re: Endless Madness 2: Nuclear Boogaloo

I laughed out loud at the first one, a very incongruous and unique mod. I hope to be able to discover this sequel in good conditions, but I didn't know “VKDOOM” and it turns out that with my RTX2080 I have the game freezing for a good second very regularly, which is rather annoying, I'll see if I ca ...
by RaveYard
Tue Apr 01, 2025 2:49 am
Forum: TCs, Full Games, and Other Projects
Topic: Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!
Replies: 35
Views: 22639

Endless Madness 2: Nuclear Boogaloo (v1.3.0) - Halloween Mode!

https://imgur.com/or60wYm This shit is fucking epic. -IcarusLIVES This looks absolutely amazing, this plays amazing, it's like one of the best Doom mods I've ever played. -Br0leg Endless Madness 2 is an experimental/slaughter/power fantasy mod for MAD-VKDoom; Sequel of Endless Madness. After 5 ...
by RaveYard
Sun Apr 10, 2022 9:31 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2155091

Re: The WIP Thread



I will be looking for mappers to help out, but I'll provide more information on that later.

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