Ihavequestions wrote: ↑Mon Oct 27, 2025 10:30 pm
Is that on purpose, or is it a bug?
Yes.
Since the level is stretched up vertically (disproportionally with X and Y), usually the wall textures end up stretched as well, which may look really bad, but I chose that over other means of adjusting texture offsets.
New Endless Madness 2 v1.3.0! Halloween classic adventure mode! For a more full experience I recommend starting new classic adventure mode playthrough instead of loading a previous save. Both MAD-VKDoom and GZDoom editions are available in the first post. [v1.3.0] "Spooky time!" New adventure ...
No, I have an RTX GPU. The smoke effects are very taxing, still. You're right, it seems the "tank shell impact" does produce about 182 sprites worth of smoke, which is quite a lot. I assume that must be the smoke you're referring to? How much does your FPS drop? Could you tell me your screen ...
I try to load up Original Endless Madness Map 4 but I keep getting this error and it crashes (I flied so I could get up to the end of the level from the last save point quickly so I could take this screenshot but I got this error before hand) Then when I load the menu, it does the "Bleed transition ...
New version of Endless Madness v1.2.0 released! New: GZDoom edition now available! Link in the original post. I also shrunk the file size by ~25% without sacrificing much. [v1.2.0] "Big map patch 2 + performance + improvements" This patch BREAKS COMPATIBILITY WITH SAVES from the following ENDLESS ...
I wanted to see if I needed to get the new files for the mod and the source port since then and... Strangely so, the MADVKDoom executable was detected as a trojan named 'Trojan:Win32/Bearfoos.A!ml' and immediately gets removed for being marked that way. I was previously able to use the source port ...
New version of Endless Madness 2 v1.1.0 is now available! Link in the original post. Most notable changes: first batch of story map fixes, redesigned New Game+ and improved Soul Merchant shop, bugfixes. [v1.1.0] "Big map patch." This patch BREAKS COMPATIBILITY WITH SAVES from the following ENDLESS ...
Bonjoueueueuer, I'm getting the following nonense: ... This is with and without the parameter fix, with every light/widescreen/brightmap/shader etc option tried, across all possible options. Google is completely useless with information on why this happens. Just downloaded this and can't get it to ...
I think I'm softlocked, on the mission with the nuclear submarine where you need to sink a battleship, I did the hydraulic part, then started the fight with the battleship, and when i sunk it said objective complete like it should, but then I tried to exit it said complete all objectives, and it ...
New version of Endless Madness 2 v1.0.2 "Raytracing, Convenience and Fixes" is now available. It uses the same MAD-VKDoom as v1.0.1 and is save compatible with previous EM2 versions. [v1.0.2] "Raytracing, convenience and fixes" This patch is backwards compatible with saves from v1.0.0 and v1.0.1 as ...
Tested new version. It throws an error: The new MAD-VKDoom unfortunately precompiles some unused broken shaders. This has been fixed in Endless Madness 2 v1.0.1 hey there,is this compatible with other gameplay/weapon mods? No. But I can't stop you from trying. :P Awesome to see that sequel come to ...
I laughed out loud at the first one, a very incongruous and unique mod. I hope to be able to discover this sequel in good conditions, but I didn't know “VKDOOM” and it turns out that with my RTX2080 I have the game freezing for a good second very regularly, which is rather annoying, I'll see if I ca ...
https://imgur.com/or60wYm This shit is fucking epic. -IcarusLIVES This looks absolutely amazing, this plays amazing, it's like one of the best Doom mods I've ever played. -Br0leg Endless Madness 2 is an experimental/slaughter/power fantasy mod for MAD-VKDoom; Sequel of Endless Madness. After 5 ...