Search found 321 matches

by Frozenwolf150
Thu Jun 20, 2019 11:21 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171166

Re: Guncaster Vindicated 3.0.1

I finished the Heretic campaign and have some feedback. * The new enemy behaviors and enemy replacements ensured the game never became monotonous or predictable. Would love to see more new behaviors for enemies in the future. * The rewritten story and redesigned boss maps are a nice touch. The new ...
by Frozenwolf150
Wed Jun 05, 2019 1:27 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171166

Re: Guncaster Vindicated 3.0.1

Okay thanks. And sorry for putting this in the wrong thread. I'll keep that in mind next time.

I usually use both, and switch back and forth between them frequently, depending on the situation.
by Frozenwolf150
Wed Jun 05, 2019 7:23 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884615

Re: The Guncaster - 3.2

Another bug report: Having the Draugh Suit equipped causes the black chests to glitch and only drop powerups related to the suit. They will not drop Power Suit parts unless the Draugh Suit is unequipped. This has occurred whenever I get the Draugh Tome early, as I tend to leave the suit equipped at ...
by Frozenwolf150
Wed May 29, 2019 4:54 am
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171166

Re: Guncaster Vindicated 3.0.1

By the way, one of the features I like about this mod and Project Brutality 3.0 is the replacing of the Icon of Sin with the floating Icon Boss. It feels like an actual final boss battle should. However, I noticed Guncaster Vindicated doesn't do this for most other map sets, like Maps of Chaos ...
by Frozenwolf150
Sat May 25, 2019 11:32 am
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171166

Re: Guncaster Vindicated 3.0.1

ETA: Forgot to mention, I got a strange glitch when playing this with Doom. I had just purchased the Pulverizer: Automatic Exploderator upgrade, and nothing else. That upgrade worked fine. But when I switched to the Strucker, I found that had also been mysteriously upgraded as well, as it was going ...
by Frozenwolf150
Sat May 25, 2019 8:05 am
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171166

Re: Guncaster Vindicated 3.0.1

Regarding the Old Dreadful glitch with the Arbiter Module, I did further testing and the behavior was stranger than I initially reported. The Arbiter mode would not fire at all unless I had full green and blue mana, at which point it allowed me to fire several times in succession until my ammo was ...
by Frozenwolf150
Sat May 25, 2019 12:19 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 884615

Re: The Guncaster - 3.2

There are a couple of glitches I found related to dual wielding, via the menu option and not the Gunzerk effect: When you hit the "quick toss TNT" key, two TNTs are clearly being thrown, but it only expends a single unit from your ammo. This doesn't happen when directly wielding the TNT (switching ...
by Frozenwolf150
Fri May 24, 2019 11:48 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171166

Re: Guncaster Vindicated 3.0.1

I finished Hexen with this mod and have some feedback, though I'll try not to repeat anything Valherran already said . 1. The boss fights are intense and it's always good to see a reinterpretation of boss encounters. However, the challenge feels inconsistent with the progression of the game. * The ...
by Frozenwolf150
Thu May 23, 2019 10:56 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171166

Re: Guncaster Vindicated 3.0.1

I have a couple of Hexen related issues. I can't figure out how to access Deathwind Chapel, the secret map of Heresiarch's Seminary. In vanilla Hexen, the pillars around the portal and the elevator in front of the portal are supposed to start moving upon the Heresiarch's death. However, since there ...
by Frozenwolf150
Tue May 21, 2019 7:46 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171166

Re: Guncaster Vindicated 3.0.1

If things are too easy for you, try the upper difficulties with dynamic monsters. Dragon (skill 5) is very challenging, and Last of your Kind (skill 6) is extremely difficult, I tailored it to be very similar to ProjectMSX maximum difficulty (which was painful). As you progress through the game ...
by Frozenwolf150
Sun May 19, 2019 10:00 pm
Forum: Abandoned/Dead Projects
Topic: Guncaster Vindicated 3.4.6
Replies: 360
Views: 171166

Re: Guncaster Vindicated 3.0.1

Possibly a bug report. I'm almost halfway through the Hell on Earth Starter Pack variant that comes with this mod, so I don't know if this occurs with other map packs. I found the opening stages too easy for my liking, so I changed the monster customization to "Masochist." This worked for the first ...
by Frozenwolf150
Thu May 09, 2019 4:18 pm
Forum: Graphic/Audio Patches
Topic: Ultimate DoomVisor
Replies: 154
Views: 95926

Re: Ultimate DoomVisor

I'm having a problem, I'm trying to run UDV with Poject Brutality v3.0 but the ammo display does not appear at all. Everything else works it even says "pistol" or "rifle" on top of where the ammo should be but there are no numbers. I might have an answer. The current version of UDV isn't compatible ...
by Frozenwolf150
Tue Apr 09, 2019 12:02 am
Forum: TCs, Full Games, and Other Projects
Topic: [Release] Scattered Evil for Hexen 2.5 (Aug 28, 2024)
Replies: 155
Views: 52803

Re: [Release] Scattered Evil for Hexen (new version Mar 20)

Forgot to mention this anomaly in the player's inventory. A crate of icons of the defender can be purchased at Neusus for 625 gold. However, the total you get depends on the current amount in your inventory. If the amount is nonzero, you end up with 12 total. If the amount is zero, you end up with ...
by Frozenwolf150
Mon Apr 08, 2019 8:25 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Release] Scattered Evil for Hexen 2.5 (Aug 28, 2024)
Replies: 155
Views: 52803

Re: [Release] Scattered Evil for Hexen (new version Mar 20)

Questions to your questions/feedback: * Timon's Axe has a base damage of 40-62, Axe of the Depths has a base damage of 105-140. What is your feeling, how much should the Axe of the Depths base damage be increased to feel like a worthwile weapon? Its design is by purpose that it's very slow, but it ...
by Frozenwolf150
Fri Apr 05, 2019 11:50 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Release] Scattered Evil for Hexen 2.5 (Aug 28, 2024)
Replies: 155
Views: 52803

Re: [Release] Scattered Evil for Hexen (new version Mar 20)

Finished Nightmare mode with the Cleric. The game went by really fast this time, probably owing to the Cleric's better survivability at medium and higher levels. I would consider the Cleric about balanced with the Mage, while the Fighter is still the weakest class. Out of all the Cleric's weapons, I ...

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