Search found 14 matches
- Wed Oct 07, 2015 4:24 am
- Forum: Levels
- Topic: Global Death----Fury of the Void--- A multiple map exit wad
- Replies: 13
- Views: 2846
Re: Global Death----Fury of the Void--- A multiple map exit
 Amazing track, heh, but I wonder if there's anything else at modarchive.org that provokes a similar feel? Maybe a track by Basehead or Fabian del Priore? Hmm I'll check them out some time later, tho I kinda have the norm to use the Tsec track on every VOID'ish map. Mainly because it fits those maps ...
					- Tue Oct 06, 2015 6:56 am
- Forum: Levels
- Topic: Global Death----Fury of the Void--- A multiple map exit wad
- Replies: 13
- Views: 2846
Re: Global Death----Fury of the Void--- A multiple map exit
10/10 if you use "Tsec - Exquisite" as map music
					- Fri Apr 17, 2015 7:37 am
- Forum: General
- Topic: Mod Permission
- Replies: 1
- Views: 307
Mod Permission
Am I allowed to use certain monsters in "my" mod from a person where it's almost impossible to get permission from? He hasn't been online for a couple of years.
					- Thu Apr 16, 2015 5:39 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4989
- Views: 1245810
Re: Mod Download Broken? Request Reuploads Here
Anyone know where I can find this mod? https://www.youtube.com/watch?v=CSk-kQWr7GI
					- Tue Mar 31, 2015 9:55 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 897947
Re: The "How do I..." Thread
Hello, I'm looking for a way to make a certain actor be the center of certain projectiles. That means that those certain projectiles will get sucked into the actor.
Basically I'm trying to recreate the Spirit Bomb from dragonball Z in a monster.
					Basically I'm trying to recreate the Spirit Bomb from dragonball Z in a monster.
- Sat Mar 28, 2015 11:52 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549443
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
 On the main page of the launcher, on the right side, there's a small drop down tab that usually says master. It has both master and drlaupdate as choices in it, and if you update with drlaupdate selected, you aren't going to be able to play. Simply make sure that it says master when you click ...
					- Fri Mar 27, 2015 3:53 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549443
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
Could you explain to me how to use the master? Do I need to configure a .bat file?Kyle873 wrote: The problem with that screenshot is it DOESN'T show which branch he's using, which is on the main tab. That's what the problem is, he's using drlaupdate instead of master.
- Thu Mar 26, 2015 11:52 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549443
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
 I'm going to generally just say to make sure you've got the two compatibility things selected AND the three/two wads that acctually contain the content... assuming you haven't done so already. If you have, then I've got nothing. As you can see by the screenshot I posted, yes I did select everything.
					- Thu Mar 26, 2015 11:09 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549443
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
 Where can I find the Master Branch? Sorry, turns out we had a glitch in GitHub that caused parts of the drlaupdate branch to bleed into master somehow. If you redownload it should be fine now, I think. I must be really stupid, because I still don't get how I can load DoomRL with DoomRPG. I ...
					- Thu Mar 26, 2015 9:47 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549443
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
Where can I find the Master Branch?Yholl wrote:You should be using the Master branch to play with Beta 7.94.
- Thu Mar 26, 2015 7:04 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549443
Re: Kyle873's Doom RPG Mod [0.9.13 Beta]
Does anyone know how I can fix this problem? http://prntscr.com/6lk262
					- Wed Sep 03, 2014 8:41 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4989
- Views: 1245810
Re: Mod Download Broken? Request Reuploads Here
Thanks a lot! Been searching for it for such a long time!wolfman wrote:SSVileGokuBETA2.zip
- Thu Aug 21, 2014 5:43 am
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4989
- Views: 1245810
Re: Mod Download Broken? Request Reuploads Here
The monster from this video was available at the skulltag forums but they're unfortunately down now.
If anyone would upload this monster I'd really appreciate it, thanks in advance!
- Tue Apr 09, 2013 4:52 am
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 549443
Re: Kyle873's Doom RPG Mod [0.8 Beta]
This mod is very fun, but it's much too easy in my opinion, even the very hard wads are extremely easy if you're on a high level.In my opinion you should add some custom monsters.