Search found 14 matches

by galactus
Wed Oct 07, 2015 4:24 am
Forum: Levels
Topic: Global Death----Fury of the Void--- A multiple map exit wad
Replies: 13
Views: 2846

Re: Global Death----Fury of the Void--- A multiple map exit

Amazing track, heh, but I wonder if there's anything else at modarchive.org that provokes a similar feel? Maybe a track by Basehead or Fabian del Priore? Hmm I'll check them out some time later, tho I kinda have the norm to use the Tsec track on every VOID'ish map. Mainly because it fits those maps ...
by galactus
Tue Oct 06, 2015 6:56 am
Forum: Levels
Topic: Global Death----Fury of the Void--- A multiple map exit wad
Replies: 13
Views: 2846

Re: Global Death----Fury of the Void--- A multiple map exit

10/10 if you use "Tsec - Exquisite" as map music
by galactus
Fri Apr 17, 2015 7:37 am
Forum: General
Topic: Mod Permission
Replies: 1
Views: 307

Mod Permission

Am I allowed to use certain monsters in "my" mod from a person where it's almost impossible to get permission from? He hasn't been online for a couple of years.
by galactus
Thu Apr 16, 2015 5:39 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4989
Views: 1245810

Re: Mod Download Broken? Request Reuploads Here

Anyone know where I can find this mod? https://www.youtube.com/watch?v=CSk-kQWr7GI
by galactus
Tue Mar 31, 2015 9:55 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 897947

Re: The "How do I..." Thread

Hello, I'm looking for a way to make a certain actor be the center of certain projectiles. That means that those certain projectiles will get sucked into the actor.

Basically I'm trying to recreate the Spirit Bomb from dragonball Z in a monster.
by galactus
Sat Mar 28, 2015 11:52 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549443

Re: Kyle873's Doom RPG Mod [0.9.13 Beta]

On the main page of the launcher, on the right side, there's a small drop down tab that usually says master. It has both master and drlaupdate as choices in it, and if you update with drlaupdate selected, you aren't going to be able to play. Simply make sure that it says master when you click ...
by galactus
Fri Mar 27, 2015 3:53 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549443

Re: Kyle873's Doom RPG Mod [0.9.13 Beta]

Kyle873 wrote: The problem with that screenshot is it DOESN'T show which branch he's using, which is on the main tab. That's what the problem is, he's using drlaupdate instead of master.
Could you explain to me how to use the master? Do I need to configure a .bat file?
by galactus
Thu Mar 26, 2015 11:52 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549443

Re: Kyle873's Doom RPG Mod [0.9.13 Beta]

I'm going to generally just say to make sure you've got the two compatibility things selected AND the three/two wads that acctually contain the content... assuming you haven't done so already. If you have, then I've got nothing. As you can see by the screenshot I posted, yes I did select everything.
by galactus
Thu Mar 26, 2015 11:09 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549443

Re: Kyle873's Doom RPG Mod [0.9.13 Beta]

Where can I find the Master Branch? Sorry, turns out we had a glitch in GitHub that caused parts of the drlaupdate branch to bleed into master somehow. If you redownload it should be fine now, I think. I must be really stupid, because I still don't get how I can load DoomRL with DoomRPG. I ...
by galactus
Thu Mar 26, 2015 9:47 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549443

Re: Kyle873's Doom RPG Mod [0.9.13 Beta]

Yholl wrote:You should be using the Master branch to play with Beta 7.94.
Where can I find the Master Branch?
by galactus
Thu Mar 26, 2015 7:04 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549443

Re: Kyle873's Doom RPG Mod [0.9.13 Beta]

Does anyone know how I can fix this problem? http://prntscr.com/6lk262
by galactus
Wed Sep 03, 2014 8:41 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4989
Views: 1245810

Re: Mod Download Broken? Request Reuploads Here

wolfman wrote:SSVileGokuBETA2.zip
Thanks a lot! Been searching for it for such a long time!
by galactus
Thu Aug 21, 2014 5:43 am
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4989
Views: 1245810

Re: Mod Download Broken? Request Reuploads Here


The monster from this video was available at the skulltag forums but they're unfortunately down now.
If anyone would upload this monster I'd really appreciate it, thanks in advance!
by galactus
Tue Apr 09, 2013 4:52 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 549443

Re: Kyle873's Doom RPG Mod [0.8 Beta]

This mod is very fun, but it's much too easy in my opinion, even the very hard wads are extremely easy if you're on a high level.In my opinion you should add some custom monsters.

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