Woah! This is a pretty nifty idea!
Yo! Spriter here! ...What would be needed, exactly?
...and, Doom2 has a palette bitmap, right? I can't remember.
Search found 6 matches
- Thu Jul 17, 2014 11:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Z-Kart Community Project - Sprite slots now open.
- Replies: 294
- Views: 47387
- Fri Jun 20, 2014 11:49 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Zelda FPS (Alpha9) (Death Mountain Crater in ALTTP?)
- Replies: 56
- Views: 11678
Re: [WIP] Unnamed Zelda FPS (looking for spriters(?))
Hmm... The IWAD doesn't overly restrict fancy scripting things, anymore? (such as hub transfers?) Interesting. My apologies, I have not done Doom engine modding in a number of years! Actually, that HUD was from a Dungeon Master clone I was programming a few months ago. I just so happened to have ...
- Fri Jun 20, 2014 11:07 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Zelda FPS (Alpha9) (Death Mountain Crater in ALTTP?)
- Replies: 56
- Views: 11678
Re: [WIP] Unnamed Zelda FPS (looking for spriters(?))
So, something like this, then?

Doom II seems like you'd be severly limiting yourself an awful lot with this.
Go with Hexen or Strife, and then we can talk.

Doom II seems like you'd be severly limiting yourself an awful lot with this.
Go with Hexen or Strife, and then we can talk.
- Sat Mar 15, 2014 10:36 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] DoomCraft - Minecraft in ZDoom!
- Replies: 63
- Views: 11123
Re: [WIP] MCDoom - Minecraft in ZDoom!
Damn! This is some impressive code! O_O ...Please tell me you're planning to work on a proper Minecraft Mod, of some sort. Even if it's simpler, and more restricted. Because I have a few simple ideas, of ways you could procedurally generate some game elements, like trees, using spawn templates ...
- Sat Mar 15, 2014 9:47 am
- Forum: Levels
- Topic: Dissonance - a Survival Horror Story
- Replies: 12
- Views: 2531
Re: Dissonance - a Survival Horror Story
Wow! This is some amazing map work! O_o I may be up for pixelling out some textures for this, if you'd like some help with that. (Not so much sprites, unfortunately. As I fail with Doom's 5-directional perspective.) What is the general feel you'd want to go with for this? A Clean, Sterile high-tech ...
- Tue Dec 17, 2013 5:46 pm
- Forum: Gameplay Mods
- Topic: Wrath of Cronos RPG V3A
- Replies: 1044
- Views: 243710
Re: Wrath of Cronos RPG 1.6C
So I was playing as a Necromancer with the Hexen IWAD, and entered the Forsaken Outpost. I was screwing around with the "Metamorph" skill having just unlocked it, and I happened to fall down into the death pit at the starting area. Firstly, no scream while using Metamorph and falling. Secondly, my ...