Search found 369 matches
- Mon Mar 09, 2026 7:33 pm
- Forum: Gameplay Mods
- Topic: Gibbable Vanilla monsters (for Nashgore VE)
- Replies: 5
- Views: 5782
Re: Gibbable Vanilla monsters (for Nashgore VE)
Is this need/does it work with NashgoreNEXT?
- Tue Dec 23, 2025 1:33 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: SIREN | v0.9
- Replies: 194
- Views: 162243
Re: SIREN | v0.9
Did weapons only mod get an update too?
- Fri Nov 28, 2025 1:28 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 599
- Views: 155954
Re: Relighting v4.0165b - blurry shadows w/ rlassets
+1
Unless maybe "the fork" is the Relite MOD? Also same author btw.
- Mon May 26, 2025 7:51 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 275
- Views: 104991
Re: ReLite
We've missed you!Hey Doomer_ wrote: Mon May 26, 2025 7:46 amI haven't worked on this in a while. I'll see if I can check it out!Kanok wrote: Fri Jan 24, 2025 5:55 pm So, I was playing through TNT using Relite and PB and this happened when trying to go to "MAP17: Processing Area".
Screenshot_Doom_20250124_164534-min-min.png
- Fri Mar 21, 2025 6:59 pm
- Forum: Gameplay Mods
- Topic: War Rooster v1.3 (20/08/2022)
- Replies: 149
- Views: 61281
Re: War Rooster v1.3 (20/08/2022)
" i think people like this mod more than i think."
Correct.
Correct.
- Mon Feb 17, 2025 7:47 pm
- Forum: Graphic/Audio Patches
- Topic: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]
- Replies: 36
- Views: 37748
Re: CBLOOD Ultimate Edition! [2025 Update for GZDoom 4.14.1]
Where can I download the pre-GZDoom 4.14.1 version of cblood?
- Thu Feb 13, 2025 8:20 pm
- Forum: Graphic/Audio Patches
- Topic: Blood Textures Replacing Stock Doom2 Textures
- Replies: 17
- Views: 16145
Re: Blood Textures Replacing Stock Doom2 Textures
These?Jareth247 wrote: Wed Jan 29, 2025 8:40 pm The original poster isn't active anymore. Don't know if anyone else has this and if they'd be able to re-upload this.
EDIT: found it! viewtopic.php?p=1245769#p1245769
SpookifiedTextures.zip
SpookyNoSound.zip
- Thu Feb 13, 2025 8:13 pm
- Forum: Gameplay Mods
- Topic: N/A
- Replies: 7
- Views: 25272
- Fri Nov 29, 2024 8:13 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 275
- Views: 104991
Re: ReLite
What settings can I play with to make entire levels a bit brighter and less contrasted between the light and the dark?
In Light Globals, "Max Light" affects the range and strength of light sources, and doesn't globally affect brightness.
Do I increase or decrease these "limits" to increase ...
- Thu Nov 21, 2024 6:13 pm
- Forum: Graphic/Audio Patches
- Topic: Additional Rotational Sprites Project
- Replies: 5
- Views: 5869
Re: Additional Rotational Sprites Project
Can someone please reupload this?
- Sun Nov 17, 2024 7:50 pm
- Forum: Gameplay Mods
- Topic: [Justanaddon] Shut up and Get fixed!
- Replies: 50
- Views: 16746
Re: [Justanaddon] Shut up and Get fixed!
Can anyone share this on a website that isn't total trash like mediafire? I can't get the damn thing to download!!
- Tue Oct 22, 2024 8:42 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 275
- Views: 104991
Re: ReLite
Thank you I love you!
- Sun Oct 20, 2024 10:18 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 275
- Views: 104991
Re: ReLite 0.7.2b Released
ReLite 0.7.2b Released
0.7.2
9/21 - check for hd_sector.area == 0, optimized build_hd_grid(), optimized find_textures(), check for colorization before light limit, added rl_color_val cvar, added criteria for plasma projectile shadows
9/22 - added checks for area size, height, and line length ...
- Sun Oct 20, 2024 9:59 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 275
- Views: 104991
Re: ReLite
What settings can I play with to make entire levels a bit brighter and less contrasted between the light and the dark?
- Sun Oct 06, 2024 10:23 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 275
- Views: 104991
Re: ReLite
Is there anywhere we can get a complete changelog across all versions you've released?