Messing around with GZDoom after all this time. Since my HDD died sometime ago, most of the stuff I had for GZDoom vanished, so I replicated some of my works. This is one of them, using Survival Doom's tricks for pre-rendering. Although the method is old, still looks neat.
Search found 285 matches
- Tue Jun 05, 2018 12:43 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2150083
- Tue Mar 28, 2017 4:25 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1529888
Re: The New What Did You Last Do Thread
Well, it's official: My HDD died :( , so my laptop is useless untili buy another HDD. The problem with buying another HDD for the laptop is: 1.- Only specific HDD works. 2.- The price for that "specific" hardware is $99 to upwards. With those $100 i can buy some used laptops that are far better than ...
- Tue Mar 07, 2017 1:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Released] Silent Hill: Orphan (TC)
- Replies: 31
- Views: 13315
Re: [Released!] Silent Hill: Orphan (TC)
I haven't thinked about it, i should do it.spoone wrote:Are you ever gonna upload this to the Archives?
- Sun Feb 26, 2017 6:58 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896950
Re: The "How do I..." Thread
just wondering if it is possible or not. I've noticed that if you use PNG for your player's sprite, it will automatically be changed to the Doom's palette in order for the green color to be changed. I've also noticed when monsters from other games, such as Duke's Assault Trooper & Captain they can ...
- Sun Feb 26, 2017 10:59 am
- Forum: Off-Topic
- Topic: What are you listening to?
- Replies: 2083
- Views: 108526
Re: What are you listening to?
Long time i didn't have a vibe for old fighting games. Thanks M.U.G.E.N.

- Fri Feb 24, 2017 10:08 am
- Forum: General
- Topic: Improved Monster AI Ideas
- Replies: 21
- Views: 5145
Re: Improved Monster AI Ideas
A player constantly spawning a HateTarget when some monster(s) see him. Utility? When the player hides (when is no longer at the sight of any monsters), the monsters will attack the last place where the player was seen, which is where the HateTarget is located. Other idea could be that the monsters ...
- Thu Feb 23, 2017 4:29 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1529888
Re: The New What Did You Last Do Thread
I'm looking on the M.U.G.E.N engine documentation and looks pretty interesting to toy with :P . But it doesn't have any "beginner tutorial", so i would have to lurk around to see what things i could do to start with. And also, i came across with a GBA-development blog! It has a lot of tools, tech ...
- Wed Feb 22, 2017 6:04 pm
- Forum: Off-Topic
- Topic: What are you listening to?
- Replies: 2083
- Views: 108526
Re: What are you listening to?
All the time.
- Wed Feb 22, 2017 5:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Released] Silent Hill: Orphan (TC)
- Replies: 31
- Views: 13315
Re: [Released!] Silent Hill: Orphan (TC)
This is crazy good stuff. I love this sort of stuff that really pushes the engine to its absolute limit and does other styles of gameplay, and this fills that perfectly. Attempts at point-and-click have been done before, but this is the first one I've seen that's done so well. I'm not too familiar ...
- Wed Feb 22, 2017 4:22 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1529888
Re: The New What Did You Last Do Thread
Question: Did Burnout Revenge had some form of "hidden" demo of another game? I'm ripping the game sounds and i found A LOT of human speech, grunts and what i think are footsteps. How can it be? Also, i tested the iso and is indeed Burnout Revenge. Yep, it has. The US box says IT HAS demos of RP-E ...
- Wed Feb 22, 2017 2:45 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1529888
Re: The New What Did You Last Do Thread
Question: Did Burnout Revenge had some form of "hidden" demo of another game?
I'm ripping the game sounds and i found A LOT of human speech, grunts and what i think are footsteps. How can it be? Also, i tested the iso and is indeed Burnout Revenge.
I'm ripping the game sounds and i found A LOT of human speech, grunts and what i think are footsteps. How can it be? Also, i tested the iso and is indeed Burnout Revenge.
- Wed Feb 22, 2017 1:59 pm
- Forum: General
- Topic: Mods with human enemies
- Replies: 16
- Views: 4261
Re: Mods with human enemies
The only one i can remember was "Zombies", where almost, if not, all enemies where zombies and civilians. The sprites used was real people.
- Wed Feb 22, 2017 1:01 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896950
Re: The "How do I..." Thread
I'm wondering how I would code something like: Dog rounds spawning in only on a certain round, and then upon the last dog, or zombie, have that 1 actor speed up/ run faster than normal. and upon that last Dog being killed, spawn a power up like Max Ammo? How would i write that code? I think you ...
- Wed Feb 22, 2017 12:52 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 896950
Re: The "How do I..." Thread
Just modify the XDeath state of the actor and force it to spawn those giblets. And those giblets will have their own actor definitions to have the properties you mentioned[...] Thanks a lot, it works! I have a problem, though, regardless what bounce factor I put in I seem to get the same-ish bounce ...
- Wed Feb 22, 2017 11:04 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29604
- Views: 1529888
Re: The New What Did You Last Do Thread
What's the video file size'? Fraps had ridiculous file sizes. Most likely due to lack of compression. Is pretty much the same because it records at uncompressed AVI format. It gives you an idea: 2 minutes = 700MB. The good thing is that Action! gives you the option to "export" it to MP4 while ...