Search found 225 matches
- Sun Mar 16, 2025 6:27 pm
- Forum: Gameplay Mods
- Topic: Rust and Bones - (v1.5) Mar/23
- Replies: 23
- Views: 6340
Re: Rust and Bones - (v1.3) Mar/15
Ooh, neat! Love interactivity with the environments! Also love the new HUD, the revolver damage boost is surprising but welcome - I think its a perfect weapon/sidearm at the moment. I personally like it currently always using speedloaders, I find that single loading vs speedloading in games ...
- Fri Mar 14, 2025 1:39 pm
- Forum: Gameplay Mods
- Topic: Rust and Bones - (v1.5) Mar/23
- Replies: 23
- Views: 6340
Re: Rust and Bones - (v1.2) Mar/09
I like the bottom, I personally don't see a need for a visual reminder of what ammo type each weapon is as they're fairly obvious.
What would the colors be on the left side of health and armor? Is yellow armor and orange is health?
What would the colors be on the left side of health and armor? Is yellow armor and orange is health?
- Tue Mar 11, 2025 7:04 pm
- Forum: Gameplay Mods
- Topic: Rust and Bones - (v1.5) Mar/23
- Replies: 23
- Views: 6340
Re: Rust and Bones - (v1.2) Mar/09
Glad I could help with the ricochet, I'm also kinda glad to hear it was an error, was driving myself crazy thinking I was doing something wrong haha. All valid criticisms! I like the idea of putting the mugshot left to the numbers, and i like the idea to enforce individual reloads for the revolver ...
- Tue Mar 11, 2025 8:09 am
- Forum: Gameplay Mods
- Topic: Rust and Bones - (v1.5) Mar/23
- Replies: 23
- Views: 6340
Re: Rust and Bones - (v1.2) Mar/09
Wow, this is fantastic. I have no criticisms. I do want to praise the alt-revolver system and the choice to separate shotgun and SSG ammo. Minor nitpick, I think the HUD could use a little tweaking. I feel the mugshot should be to the left of the health/armor instead of on top of it, would align ...
- Tue Nov 29, 2022 8:33 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97374
Re: [RELEASE] DN3DooM - update v.1.07
This has easily become one of my favorite mods to play and has been my consistent goto for a good while now. It's also been a consistent goto when I'm in the mood to play Duke Nukem in general lol. It's amazing how seamless it is, like it doesn't even feel like Doom anymore sometimes, just Duke ...
- Tue Nov 01, 2022 6:55 pm
- Forum: Graphic/Audio Patches
- Topic: Simple Immersive Visor HUD
- Replies: 5
- Views: 12791
Re: Simple Immersive Visor HUD
Wow, this is fantastic. The only thing I *might* want to see to keep this functional yet still immersive is some kinda key that would display a text like "X amount of (ammo) left" in the reserve
- Thu May 19, 2022 7:25 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97374
Re: [RELEASE] DN3DooM - update v.1.07
Okay hear me out - Side-version of DN3D that consists of the weapons of DNF 2001 now that we have access to it. Instead of weird glocks we get a powerful golden deagle, that M16 that can fire 40mm (rocket ammo), and that awesome slinged shotgun? Yes please :wub: PSA the DNF 2001 alpha build was ...
- Fri Dec 31, 2021 1:01 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646079
Re: (Moddb launch) Ashes Afterglow TC
Probably late saying this but congrats on the win on moddb!
- Sat Dec 04, 2021 4:14 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97374
Re: [RELEASE] DN3DooM - update v.1.07
Hey that's really cool! I did some rearrangements to the chaingun code to have pistol casings & aligned smoke/tracers/casings for the dual mp5k's (attached file). Feel free to tweak it if you feel something is off and/or include it in your package for completeness. No credits needed (it's just ...
- Fri Dec 03, 2021 5:43 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97374
Re: [RELEASE] DN3DooM - update v.1.07
I made another thing The Duke 64 dual mp5k's to replace the ripper/chaingun https://imgur.com/24xCZnS (Edited 12/04) Just needs to be loaded after DN3DooM Despite what kipo says credit to him for providing the new proper tracers and shell ejections! Btw kipo I forgot you added Doom monsters into ...
- Thu Nov 11, 2021 7:20 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646079
Re: (V1.05 Page50) Ashes Afterglow TC
Botanical Gardens was the most incredible level I've ever played in Doom and may be one of the best FPS experiences I've ever had. Just, wow. Agreed. Just finished all of Afterglow - Out-fucking-standing. I thought you guys would come close at hitting what made the first chapter great, instead you ...
- Wed Nov 10, 2021 2:05 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646079
Re: (V1.05 Page50) Ashes Afterglow TC
I may be soft-locked out of quest, can someone confirm if that is the case or I just need to continue playing and something else will happen? At Prosperity I spoke to Kyle before doing any quests and told me to leave him alone etc. I talk to the sheriff, went down and cleared out the tunnels, came ...
- Sat Oct 30, 2021 11:33 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646079
Re: (Release 1.02) Ashes Afterglow TC
That's funny, implying I'm not already refreshing this thread on my phone every half hour!Vostyok wrote: Watch this thread.
Can't wait!

- Wed Oct 27, 2021 1:46 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646079
Re: (Release 1.02) Ashes Afterglow TC
I'm still currently replaying Ep1 and Dead Man Walking but I wanted to take a moment to say I really appreciate how careful everyone is at hiding spoilers!
- Sun Oct 10, 2021 11:04 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 646079
Re: (Closed Playtest) Ashes Afterglow- DEFCON 1
Oh god yes this is great news.
Now to mark this in my calendar. Sure hope I don't have any weekend-long camping trips that start on friday that day...
... oh god dammit. This is going to make that trip feel like its taking an eternity!
Now to mark this in my calendar. Sure hope I don't have any weekend-long camping trips that start on friday that day...
... oh god dammit. This is going to make that trip feel like its taking an eternity!
