Search found 17 matches
- Sun Sep 06, 2015 8:37 am
- Forum: Closed Bugs [GZDoom]
- Topic: A_Face* pitch_offset miscalculation
- Replies: 12
- Views: 1510
Re: A_Face* pitch_offset miscalculation
Hi. I've had a look at the code and the explanation on the Wiki and I'm still not sure what's going on. It's clearly wrong because here if (!(flags & FAF_NODISTFACTOR)) target_z += pitch_offset; you're adding an angle to a length. 1. Could you explain exactly what FAF_NODISTFACTOR should do ...
- Sun Sep 06, 2015 6:20 am
- Forum: Closed Bugs [GZDoom]
- Topic: A_SkullPop coop spy view fails when dead player respawns
- Replies: 6
- Views: 737
- Mon Oct 13, 2014 11:26 am
- Forum: Closed Bugs [GZDoom]
- Topic: Compilation Warning and Typo
- Replies: 1
- Views: 299
Compilation Warning and Typo
In p_user.cpp memcpy(PredictionActorBackup, &act->x, sizeof(APlayerPawn) - ((BYTE *)&act->x - (BYTE *)act)); gives the following warning. warning C4789: destination of memory copy is too small In d_net.cpp the word expected is spelt wrong. Printf(TEXTCOLOR_YELLOW "Notice: Using PacketServer (netmode ...
- Fri Dec 13, 2013 10:33 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Since 2.7.0] A second custom Playerclass can't choose skins
- Replies: 15
- Views: 1408
Re: [Since 2.7.0] A second custom Playerclass can't choose s
The problem seems to be that the second parameter of R_FindSkin in int userinfo_t::SkinChanged(const char *skinname) { int skinnum = R_FindSkin(skinname, 0); *static_cast<FIntCVar *>((*this)[NAME_Skin]) = skinnum; return skinnum; } is 0. Replacing the 0 with GetPlayerClassNum () seems to fix the ...
- Thu Dec 12, 2013 1:50 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Since 2.7.0] A second custom Playerclass can't choose skins
- Replies: 15
- Views: 1408
Re: [Since 2.7.0] A second custom Playerclass can't choose s
The problem seems to be that the second parameter of R_FindSkin in int userinfo_t::SkinChanged(const char *skinname) { int skinnum = R_FindSkin(skinname, 0); *static_cast<FIntCVar *>((*this)[NAME_Skin]) = skinnum; return skinnum; } is 0. Replacing the 0 with GetPlayerClassNum () seems to fix the ...
- Sun Dec 08, 2013 11:42 am
- Forum: Closed Bugs [GZDoom]
- Topic: Name Changing
- Replies: 2
- Views: 354
Re: Name Changing
Would the attached patch be sufficient?
- Sat Dec 07, 2013 4:02 am
- Forum: Closed Bugs [GZDoom]
- Topic: Bug in P_LookForPlayers
- Replies: 1
- Views: 385
Bug in P_LookForPlayers
If there are 7 players in the game then monsters do not target the first player. This can easily be seen by adding 6 bots in a Doom 1 E1M1 deathmatch and going to the first room with the two Zombiemen. The bug occurs in P_LookForPlayers in the for(;;) loop. In addition, if there are few enough ...
- Wed Nov 20, 2013 2:06 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Memory Leaks
- Replies: 2
- Views: 308
Memory Leaks
If ZDoom is closed almost as soon as it is started then the VC++ debugger detects memory leaks. A guaranteed way to reproduce this is if the IWAD selection menu is cancelled.
- Wed Nov 20, 2013 3:10 am
- Forum: Closed Bugs [GZDoom]
- Topic: Name Changing
- Replies: 2
- Views: 354
Name Changing
If you start a new game, enter the player setup menu, select the name row and press enter, then a message saying "Player is now known as Player" appears. Surely this message should only appear if the name is actually modified.
- Wed Oct 16, 2013 4:10 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Missing Return
- Replies: 1
- Views: 265
Missing Return
The following code in the playerinfo CCMD is missing a return.
Code: Select all
1018 if (!playeringame[i])
1019 {
1020 Printf(TEXTCOLOR_ORANGE "Player %d is not in the game\n", i);
1021 }- Wed Aug 21, 2013 2:43 am
- Forum: Closed Bugs [GZDoom]
- Topic: Unused Constants in p_map.cpp
- Replies: 1
- Views: 202
Unused Constants in p_map.cpp
I was experimenting with the water movement code and noticed that the constants describing water motion are unnecessarily repeated in p_map.cpp. It took me a while to realise why changing these constants didn't actually affect anything. Could these repeated definitions be removed to prevent further ...
- Sat Aug 10, 2013 11:29 am
- Forum: Closed Bugs [GZDoom]
- Topic: Alien Spectre
- Replies: 3
- Views: 276
Alien Spectre
Strife's Alien Spectre has no obituary message.
- Sat Mar 09, 2013 1:19 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Speed Up Compile
- Replies: 4
- Views: 458
Re: Speed Up Compile
Thank you Edward-san. I have modified src/CMakeLists.txt and uploaded a new patch. Someone should probably check whether it compiles on Linux now.
- Fri Mar 08, 2013 5:10 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Speed Up Compile
- Replies: 4
- Views: 458
Speed Up Compile
This patch speeds up the compilation process by compiling all of the shared game code at once.
- Thu Mar 07, 2013 1:50 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Railgun Vertical Spawn Offset
- Replies: 17
- Views: 953
Re: [request] set the height of a railgun attack
I have submitted a patch that adds this feature.
Code Submission: http://forum.zdoom.org/viewtopic.php?f=34&t=35659
Code Submission: http://forum.zdoom.org/viewtopic.php?f=34&t=35659