Search found 1128 matches
- Mon Mar 17, 2025 3:18 am
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257073
Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
I Think I found a bug - Whenever you pick up the Lith_Berserk object it should maximize your health. However, while it displays as maximum, the next damage you take acts as if you haven't be heard at all. For instance, before I got the pack I had 32 health. After a zombieman shot me, it dropped ...
- Sun Feb 23, 2025 6:59 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257073
Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Version 1.7.0 Beta 2 (Nevermind) has been released! Check the OP for download. Changes from 1.7.0 Beta: Implemented most of Dark Lord's upgrades Implemented Dark Lord's ending and info pages Visual overhaul Added dynamic sky replacer Added time of day, weather (lightning, snow, etc,) and wind ...
- Sun Feb 16, 2025 10:29 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Read the default of a CVar
- Replies: 2
- Views: 1226
Re: Read the default of a CVar
Opened a PR: #2950
Took maybe 5 minutes to implement? Shoulda just done that first instead of asking.
Took maybe 5 minutes to implement? Shoulda just done that first instead of asking.
- Wed Feb 05, 2025 7:37 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Read the default of a CVar
- Replies: 2
- Views: 1226
Read the default of a CVar
I don't think anyone's suggested this before, but could there be functions to get the default value of a CVar? This would be useful for option menus, for instance. Currently you could reset the CVar, get the value, and then set it back to what it was, but that's arduous and may interact weirdly with ...
- Mon Jul 29, 2024 5:19 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257073
Re: Lithium 1.7.0 Beta (Apr. 17, 2022)
No need to apologize, it's an easy mistake to make. You're probably the, like, 20th or 30th person to be confused enough to ask.Ferretmanjcdenton wrote: ↑Mon Jul 29, 2024 11:44 am What I want to say with that, I'm sorry for not reading it/ remembering it again.
- Fri Jul 26, 2024 11:56 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257073
Re: Lithium 1.7.0 Beta (Apr. 17, 2022)
Use PC. Considering quite a few people have confirmed it works fine on Delta Touch I don't see this as a good solution. Please refrain from giving advice like this. Hey there.. I absolutely love your mod but can't play it. For some reason I can't press USE when the intro happens. No matter what key ...
- Sat Jul 13, 2024 11:53 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257073
Re: Lithium 1.7.0 Beta (Apr. 17, 2022)
I've been working on Lithium again recently. I'm basically as healthy as I can be at the moment; not to say I'm in great health, but my mind and body are stable for now. I've been working on a game for the past few months as well, but I'm taking a break to focus on this mod for various reasons. The ...
- Tue May 21, 2024 2:58 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
- Replies: 25
- Views: 11108
Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Finished the game. The final boss kicked my ass, I loved it. I didn't find the secret level, but I did find Hupert on every level. I'll definitely end up replaying on a harder difficulty and try to get all the secrets. Total time including deaths was just over an hour, with only autosaves. I also ...
- Mon May 20, 2024 10:28 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
- Replies: 25
- Views: 11108
Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Hey, this is fucking incredible! I missed the release because I hadn't been checking the forums much, but I had been waiting since this was announced to check it out. More than anything I'm glad it got released, since a lot of iwad projects tend to get stuck in development forever. The scale of this ...
- Sat Mar 30, 2024 9:34 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257073
Re: Lithium 1.7.0 Beta (Apr. 17, 2022)
Hi! It's World Bipolar Day. I have bipolar disorder. I was diagnosed with major depression as a kid. A lot of people get diagnosed with depression instead of bipolar, especially when they're young, because their first few episodes are more likely to be depressive. I was, like a lot of people ...
- Sat Mar 23, 2024 2:48 am
- Forum: Scripting
- Topic: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
- Replies: 6
- Views: 338
Re: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
Just open nashgore and take a look how nash done it. He did it in zscript, so you can get inspirated by his approach. i looked through it, but im confused by the 'NashGoreStatics' stuff The class follows a common pattern in ZScript to have an otherwise unused/useless class or struct filled with ...
- Tue Jan 16, 2024 6:27 pm
- Forum: Off-Topic
- Topic: Help me acquire discontinued sound effect libraries please
- Replies: 5
- Views: 2334
Re: Help me acquire discontinued sound effect libraries please
But yeah, how can something as innocent as asking where I can acquire this audio file (stock music for Most Shocking Police Videos or Skywalker Sound sound effect) be deemed... a FELONY?! Like... asking questions is a way to learn! Also, I have high doubts that Alvin Earthworm ever purchased any ...
- Thu Jan 11, 2024 5:54 pm
- Forum: Technical Issues
- Topic: Weird pixel rotation
- Replies: 1
- Views: 1359
Weird pixel rotation
I don't really know what kind of issue this is. For a long while now, my mod's HUD has had a slight bent to it. I tried to pinpoint it using screenshots saved in my config folder, and it seems some time between 2022-09 (first screenshot) and 2023-03 (second), something changed. My hardware and OS ...
- Tue Dec 19, 2023 7:53 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 257073
Re: Lithium 1.7.0 Beta (Apr. 17, 2022)
https://mab.greyserv.net/f/Screenshot_Doom_20231219_184149.png https://mab.greyserv.net/f/Screenshot_Doom_20231219_184216.png https://mab.greyserv.net/f/Screenshot_Doom_20231219_184223.png https://mab.greyserv.net/f/Screenshot_Heretic_20231219_184306.png Re-added the 2017 title map, this time with ...
- Thu Dec 14, 2023 3:00 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Checking for MusicEnabled
- Replies: 2
- Views: 1921
Re: Checking for MusicEnabled
What the fuck? Text search fails me... Oh well, thank you.Graf Zahl wrote: ↑Thu Dec 14, 2023 12:27 pmAs you can see it's already in.Code: Select all
struct System native { native static void StopMusic(); native static void StopAllSounds(); native static bool SoundEnabled(); native static bool MusicEnabled(); {snip}