Search found 1128 matches

by Marrub
Mon Mar 17, 2025 3:18 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 257073

Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)

I Think I found a bug - Whenever you pick up the Lith_Berserk object it should maximize your health. However, while it displays as maximum, the next damage you take acts as if you haven't be heard at all. For instance, before I got the pack I had 32 health. After a zombieman shot me, it dropped ...
by Marrub
Sun Feb 23, 2025 6:59 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 257073

Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)

Version 1.7.0 Beta 2 (Nevermind) has been released! Check the OP for download. Changes from 1.7.0 Beta: Implemented most of Dark Lord's upgrades Implemented Dark Lord's ending and info pages Visual overhaul Added dynamic sky replacer Added time of day, weather (lightning, snow, etc,) and wind ...
by Marrub
Sun Feb 16, 2025 10:29 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Read the default of a CVar
Replies: 2
Views: 1226

Re: Read the default of a CVar

Opened a PR: #2950
Took maybe 5 minutes to implement? Shoulda just done that first instead of asking.
by Marrub
Wed Feb 05, 2025 7:37 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Read the default of a CVar
Replies: 2
Views: 1226

Read the default of a CVar

I don't think anyone's suggested this before, but could there be functions to get the default value of a CVar? This would be useful for option menus, for instance. Currently you could reset the CVar, get the value, and then set it back to what it was, but that's arduous and may interact weirdly with ...
by Marrub
Mon Jul 29, 2024 5:19 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 257073

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Ferretmanjcdenton wrote: Mon Jul 29, 2024 11:44 am What I want to say with that, I'm sorry for not reading it/ remembering it again.
No need to apologize, it's an easy mistake to make. You're probably the, like, 20th or 30th person to be confused enough to ask.
by Marrub
Fri Jul 26, 2024 11:56 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 257073

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Use PC. Considering quite a few people have confirmed it works fine on Delta Touch I don't see this as a good solution. Please refrain from giving advice like this. Hey there.. I absolutely love your mod but can't play it. For some reason I can't press USE when the intro happens. No matter what key ...
by Marrub
Sat Jul 13, 2024 11:53 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 257073

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

I've been working on Lithium again recently. I'm basically as healthy as I can be at the moment; not to say I'm in great health, but my mind and body are stable for now. I've been working on a game for the past few months as well, but I'm taking a break to focus on this mod for various reasons. The ...
by Marrub
Tue May 21, 2024 2:58 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Replies: 25
Views: 11108

Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Finished the game. The final boss kicked my ass, I loved it. I didn't find the secret level, but I did find Hupert on every level. I'll definitely end up replaying on a harder difficulty and try to get all the secrets. Total time including deaths was just over an hour, with only autosaves. I also ...
by Marrub
Mon May 20, 2024 10:28 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Replies: 25
Views: 11108

Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Hey, this is fucking incredible! I missed the release because I hadn't been checking the forums much, but I had been waiting since this was announced to check it out. More than anything I'm glad it got released, since a lot of iwad projects tend to get stuck in development forever. The scale of this ...
by Marrub
Sat Mar 30, 2024 9:34 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 257073

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Hi! It's World Bipolar Day. I have bipolar disorder. I was diagnosed with major depression as a kid. A lot of people get diagnosed with depression instead of bipolar, especially when they're young, because their first few episodes are more likely to be depressive. I was, like a lot of people ...
by Marrub
Sat Mar 23, 2024 2:48 am
Forum: Scripting
Topic: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?
Replies: 6
Views: 338

Re: [zscript] How do i make a gib that stretches and squishes under a crusher or door, kinda like the ones in nashgore?

Just open nashgore and take a look how nash done it. He did it in zscript, so you can get inspirated by his approach. i looked through it, but im confused by the 'NashGoreStatics' stuff The class follows a common pattern in ZScript to have an otherwise unused/useless class or struct filled with ...
by Marrub
Tue Jan 16, 2024 6:27 pm
Forum: Off-Topic
Topic: Help me acquire discontinued sound effect libraries please
Replies: 5
Views: 2334

Re: Help me acquire discontinued sound effect libraries please

But yeah, how can something as innocent as asking where I can acquire this audio file (stock music for Most Shocking Police Videos or Skywalker Sound sound effect) be deemed... a FELONY?! Like... asking questions is a way to learn! Also, I have high doubts that Alvin Earthworm ever purchased any ...
by Marrub
Thu Jan 11, 2024 5:54 pm
Forum: Technical Issues
Topic: Weird pixel rotation
Replies: 1
Views: 1359

Weird pixel rotation

I don't really know what kind of issue this is. For a long while now, my mod's HUD has had a slight bent to it. I tried to pinpoint it using screenshots saved in my config folder, and it seems some time between 2022-09 (first screenshot) and 2023-03 (second), something changed. My hardware and OS ...
by Marrub
Tue Dec 19, 2023 7:53 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 257073

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

https://mab.greyserv.net/f/Screenshot_Doom_20231219_184149.png https://mab.greyserv.net/f/Screenshot_Doom_20231219_184216.png https://mab.greyserv.net/f/Screenshot_Doom_20231219_184223.png https://mab.greyserv.net/f/Screenshot_Heretic_20231219_184306.png Re-added the 2017 title map, this time with ...
by Marrub
Thu Dec 14, 2023 3:00 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Checking for MusicEnabled
Replies: 2
Views: 1921

Re: Checking for MusicEnabled

Graf Zahl wrote: Thu Dec 14, 2023 12:27 pm

Code: Select all

struct System native
{
	native static void StopMusic();
	native static void StopAllSounds();
	native static bool SoundEnabled();
	native static bool MusicEnabled();

{snip}
As you can see it's already in.
What the fuck? Text search fails me... Oh well, thank you.

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