Search found 1133 matches

by Marrub
Mon Nov 03, 2025 11:17 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262280

Re: Lithium 1.7.0 (Oct. 28, 2025)

So you can't actually get the shotgun and chaingun equivalent for any of the classes (or any ammo for them) if the map doesn't spawn them somewhere and, instead intends for you to get them from a sergeant/chaingunner (as is extremely common)? Yes. There is also an option to make them drop weapons ...
by Marrub
Mon Nov 03, 2025 1:23 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262280

Re: Lithium 1.7.0 (Oct. 28, 2025)

I'm having trouble using this with all of the monster packs said to be compatible. None of the zombiemen equivalents in any of the mods drop clips, shells, guns, anything. That's normal; although I made it so that enemies drop ammo in 1.7, there might be leftover compatibility code in some mods ...
by Marrub
Sat Nov 01, 2025 9:14 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262280

Re: Lithium 1.7.0 (Oct. 28, 2025)

Thanks so much for your insightful reply, and I'm glad you enjoyed the mod! I'll go over some of the points of critique here. Some weapon offer infinite ammo and are on par with some weapons/attacks that do use ammo that utility wise I feel like I'm having a partial ammo-cheat on. Weapons that do ...
by Marrub
Tue Oct 28, 2025 6:34 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262280

Re: Lithium 1.7.0 (Oct. 28, 2025)

I lied! I'm not waiting for UZDoom! I'm IMPATIENT! Version 1.7.0 (Nevermind) has been released! Check the OP for download. Changes from 1.6.3: New Class: Dark Lord Visual Overhaul New Weather and Environment Systems ∞ Bug Fixes New Endings Abyss And much more! CQ1-cUiXvUg Questions Nobody Asked But I ...
by Marrub
Tue Oct 21, 2025 8:01 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262280

Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)

Hi! 1.7.0 is almost done. I'm redoing the portraits since I did them 3 years ago now. There's also a single Abyss dialogue missing. Otherwise everything is finished. However, I'm going to await the first UZDoom release so I have a stable target before releasing, if it isn't out already by the time I ...
by Marrub
Mon Mar 17, 2025 3:18 am
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262280

Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)

I Think I found a bug - Whenever you pick up the Lith_Berserk object it should maximize your health. However, while it displays as maximum, the next damage you take acts as if you haven't be heard at all. For instance, before I got the pack I had 32 health. After a zombieman shot me, it dropped ...
by Marrub
Sun Feb 23, 2025 6:59 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262280

Re: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)

Version 1.7.0 Beta 2 (Nevermind) has been released! Check the OP for download. Changes from 1.7.0 Beta: Implemented most of Dark Lord's upgrades Implemented Dark Lord's ending and info pages Visual overhaul Added dynamic sky replacer Added time of day, weather (lightning, snow, etc,) and wind ...
by Marrub
Sun Feb 16, 2025 10:29 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Read the default of a CVar
Replies: 2
Views: 1331

Re: Read the default of a CVar

Opened a PR: #2950
Took maybe 5 minutes to implement? Shoulda just done that first instead of asking.
by Marrub
Wed Feb 05, 2025 7:37 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Read the default of a CVar
Replies: 2
Views: 1331

Read the default of a CVar

I don't think anyone's suggested this before, but could there be functions to get the default value of a CVar? This would be useful for option menus, for instance. Currently you could reset the CVar, get the value, and then set it back to what it was, but that's arduous and may interact weirdly with ...
by Marrub
Mon Jul 29, 2024 5:19 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262280

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Ferretmanjcdenton wrote: Mon Jul 29, 2024 11:44 am What I want to say with that, I'm sorry for not reading it/ remembering it again.
No need to apologize, it's an easy mistake to make. You're probably the, like, 20th or 30th person to be confused enough to ask.
by Marrub
Fri Jul 26, 2024 11:56 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262280

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Use PC. Considering quite a few people have confirmed it works fine on Delta Touch I don't see this as a good solution. Please refrain from giving advice like this. Hey there.. I absolutely love your mod but can't play it. For some reason I can't press USE when the intro happens. No matter what key ...
by Marrub
Sat Jul 13, 2024 11:53 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262280

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

I've been working on Lithium again recently. I'm basically as healthy as I can be at the moment; not to say I'm in great health, but my mind and body are stable for now. I've been working on a game for the past few months as well, but I'm taking a break to focus on this mod for various reasons. The ...
by Marrub
Tue May 21, 2024 2:58 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Replies: 25
Views: 11672

Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Finished the game. The final boss kicked my ass, I loved it. I didn't find the secret level, but I did find Hupert on every level. I'll definitely end up replaying on a harder difficulty and try to get all the secrets. Total time including deaths was just over an hour, with only autosaves. I also ...
by Marrub
Mon May 20, 2024 10:28 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
Replies: 25
Views: 11672

Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Hey, this is fucking incredible! I missed the release because I hadn't been checking the forums much, but I had been waiting since this was announced to check it out. More than anything I'm glad it got released, since a lot of iwad projects tend to get stuck in development forever. The scale of this ...
by Marrub
Sat Mar 30, 2024 9:34 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 (Oct. 28, 2025)
Replies: 730
Views: 262280

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Hi! It's World Bipolar Day. I have bipolar disorder. I was diagnosed with major depression as a kid. A lot of people get diagnosed with depression instead of bipolar, especially when they're young, because their first few episodes are more likely to be depressive. I was, like a lot of people ...

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