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Search found 317 matches
- Thu Sep 07, 2023 1:25 pm
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119456
Re: Shades of Doom v4.1 (07-09-23)
- Thu Sep 07, 2023 9:28 am
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119456
Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)
Small update.
No extra features, just fixes.
Changelog in OP.
No extra features, just fixes.
Changelog in OP.
- Mon Aug 09, 2021 4:00 pm
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119456
Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)
Sorry for the bump , but can I ask where SoD stores its settings in the .ini file ? I've been trying to locate it but no luck identifying so far I'm pretty sure that all variables are called "Cyan<Unique_Name>", so if you should be able to look for them by searching for "Cyan".
- Thu Jul 22, 2021 4:27 pm
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119456
Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)
Hi, quick question! I was just curious where the "Warforged" monster came from (one of the Mancubus replacements) -- more specifically, his rocket projectile. I was hoping to find original PNGs of those sprites, prior to being converted to the Doom palette. If there's any chance of finding those, I ...
- Tue Jul 20, 2021 3:46 am
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119456
Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)
1)My doomguy looks like this when I'm playing with SoD , is this a known behaviour ? :roll: (screen for reference) I think that's an issue with DRLA, not SoD. 2)When playing with DRLA , should I disable (don't load) DRLA monsters , or would they work in harmony ? Loading those monsters should most ...
- Mon Jul 19, 2021 3:53 am
- Forum: Gameplay Mods
- Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
- Replies: 7023
- Views: 1705538
Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]
For some reason DRLA says "%0 was killed by ..." in the console instead of my nickname I'm playing with Shades of Doom & Champions monsters packs (with compatibility patch) , but even with playing DRLA monsters the situation is same I'm using latest LZDoom devbuild (screen for reference) Thanks ...
- Mon Jul 19, 2021 3:51 am
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119456
Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)
It gives a strange error. I dunno why, the mod has a lot of PNGs tough. Corrupt zlib stream Invalid data encountered for texture 1Shades4.pk3:sprites/g cacos/14 caco ghoul/g14cd2 **** DIED WITH FATAL ERROR: R_InstallSprite: Sprite G14C frame D is missing rotations Edit: i see the pk3 has over 50K ...
- Fri Jul 09, 2021 1:38 am
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119456
Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)
Well, I'm 5 days out of surgery, and things seem to be going well. I'm on sick leave for 3 months now, so finally I've got plenty of time to just relax and do some Doomin'.
- Sun Jun 13, 2021 12:45 am
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119456
Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)
The GAU-9000 in Lt. Typhon V6 has a sprite prefix that conflicts with that for the Judgment Zombie, which results in graphical glitches. If loaded prior to Shades, parts of the weapon's idle animation are overwritten by it's pain frames, while if loaded after it disappears when it's pain frames are ...
- Fri Jun 11, 2021 9:09 am
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119456
Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)
One of my favorite monster randomizers! Very consistent and nice and balanced. One bug I've found, which there may be more of course, but this is the only one I've noticed. For some reason, the Doom 3 Wraith replacement for the Pinky flashes invisible when you shoot it? Maybe it's missing a pain ...
- Thu Jun 03, 2021 12:06 pm
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119456
Re: Shades of Doom v4.0 - Flippin' Cool (06-01-21)
Wait a second. Didn't there used to be a Quake Champions: Doom Edition compatibility patch? Does this mean that Shades is no longer QC:DE compatible? There used to be one yes, but it's become quite a task to make QC:DE compatible with Shades, so I haven't made a patch. I might in the future, but I ...
- Tue Jun 01, 2021 1:21 pm
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119456
Re: Shades of Doom v4.0 - The Spice of Life (06-01-21)
Version 4.0 is here. OP is updated, so is the changelog. In short: 71 monsters added, all sprites realligned, mirrored all monsters for maximum variety. This took way longer than I thought it would. Hope you guys like it. This is probably the final release. I'll be fixing bugs as they are discovered ...
- Fri May 28, 2021 10:16 am
- Forum: Gameplay Mods
- Topic: Shades of Doom v4.1 (07-09-23)
- Replies: 378
- Views: 119456
Re: Shades of Doom v3.0 - Off the chart (02/02/20)
4.0 is ready for testing. PM me for a link. I'll post it in a couple of hours or so.
No patches are ready yet, so Shades won't work with any mods that require such a thing. Stuff like Final Doom will work, though.
No patches are ready yet, so Shades won't work with any mods that require such a thing. Stuff like Final Doom will work, though.
- Sun May 23, 2021 8:20 pm
- Forum: Off-Topic
- Topic: What do you do in your day job?
- Replies: 27
- Views: 9554
Re: What do you do in your day job?
I've got a degree in Sound Design, but I'm an electrician apprentice now. In about 1 year I'm hopefully a certified sparky.
- Sun May 23, 2021 8:11 pm
- Forum: Off-Topic
- Topic: Anyone find Doom modding hard?
- Replies: 20
- Views: 10370
Re: Anyone find Doom modding hard?
I started mapping and modding around 6 years ago, and I found it very hard. Doors not working was the first big thing I wrestled with, and I remember thinking: "Well, if I can't get a door to work, what the hell am I even trying for?". So your example rings true with me. :) I also had a lot of ...