Search found 11 matches
- Sat Oct 05, 2013 2:49 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Voxels for hud - is it possible?
- Replies: 45
- Views: 4843
Re: Voxels for hud - is it possible?
I make all the objects in my project voxels. Even monsters? Voxel monsters look crappy when they change direction. :? Crappy? I think not. I allready tested it and working on it. But creepy... May be) The question is still actual - why not voxels in hud? If hud bobs - voxel moves, so we have the ...
- Fri Aug 30, 2013 4:09 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Future ZDoom Brightmaps support
- Replies: 4
- Views: 788
Re: Future ZDoom Brightmaps support
I like that idea. Another thing i would like to ask - fullbright colors definition for voxels in voxeldef. It would be just something like bright color index definition in parameters: BOTLA = "bottle1a" { Scale = 0.7 BrightColor = 191 BrightColor = 192 BrightColor = 193 BrightColor = 112 }
- Tue Aug 27, 2013 9:55 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Voxels for hud - is it possible?
- Replies: 45
- Views: 4843
Re: Voxels for hud - is it possible?
I make all the objects in my project voxels. so i want a voxel hud too. I would be glad if this support is done.
- Tue Aug 27, 2013 3:24 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Voxels for hud - is it possible?
- Replies: 45
- Views: 4843
Re: Voxels for hud - is it possible?
Because spawning this voxel as an object again and again in front of player takes much more performance then it could be, but anyway looka awfull when i start moving. Please, I know you can add this! Of course it is not finished now so looking not the best, but anyway its much more interesting for ...
- Mon Aug 26, 2013 3:37 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Voxels for hud - is it possible?
- Replies: 45
- Views: 4843
Voxels for hud - is it possible?
I have made a voxel for HUD, for my project, but it doesn't works in zdoom. I don't want to use gzdoom's openGL cause i like zdoom's software. is it possible to add voxel support for HUD sprites?
- Sun Apr 28, 2013 1:36 pm
- Forum: Editing (Archive)
- Topic: Voxel models for view sprites/HUD guns
- Replies: 10
- Views: 1739
Re: Voxel models for view sprites/HUD guns
is this topic dead? may be this have to be moved to feature suggestions?
- Sun Apr 21, 2013 9:01 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [r4224] flats of 3d floors not rendered
- Replies: 4
- Views: 350
Re: [r4224] flats of 3d floors not rendered
That's my own. Here it is. Check Map01. In 2.6.1 anything was nice
https://dl.dropboxusercontent.com/u/45595885/zth.zip
Please do not distribute it or any parts of it before release
https://dl.dropboxusercontent.com/u/45595885/zth.zip
Please do not distribute it or any parts of it before release
- Sun Apr 21, 2013 4:11 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [r4224] flats of 3d floors not rendered
- Replies: 4
- Views: 350
- Sun Apr 21, 2013 3:57 pm
- Forum: Closed Bugs [GZDoom]
- Topic: rendering voxels in mirrors
- Replies: 9
- Views: 561
Re: rendering voxels in mirrors
Thanx a lot! Now i may continue my overvoxeled project)))
- Sat Mar 16, 2013 6:02 pm
- Forum: Editing (Archive)
- Topic: Need some help with palette and colormap
- Replies: 2
- Views: 332
- Fri Feb 15, 2013 7:41 pm
- Forum: Editing (Archive)
- Topic: Voxel models for view sprites/HUD guns
- Replies: 10
- Views: 1739
Re: Voxel models for view sprites/HUD guns
I could do that if it is a condition of addnig support for hud voxels. so?



