Search found 11 matches

by conradrdw
Sat Oct 05, 2013 2:49 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Voxels for hud - is it possible?
Replies: 45
Views: 4843

Re: Voxels for hud - is it possible?

I make all the objects in my project voxels. Even monsters? Voxel monsters look crappy when they change direction. :? Crappy? I think not. I allready tested it and working on it. But creepy... May be) The question is still actual - why not voxels in hud? If hud bobs - voxel moves, so we have the ...
by conradrdw
Fri Aug 30, 2013 4:09 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Future ZDoom Brightmaps support
Replies: 4
Views: 788

Re: Future ZDoom Brightmaps support

I like that idea. Another thing i would like to ask - fullbright colors definition for voxels in voxeldef. It would be just something like bright color index definition in parameters: BOTLA = "bottle1a" { Scale = 0.7 BrightColor = 191 BrightColor = 192 BrightColor = 193 BrightColor = 112 }
by conradrdw
Tue Aug 27, 2013 9:55 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Voxels for hud - is it possible?
Replies: 45
Views: 4843

Re: Voxels for hud - is it possible?

I make all the objects in my project voxels. so i want a voxel hud too. I would be glad if this support is done.
by conradrdw
Tue Aug 27, 2013 3:24 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Voxels for hud - is it possible?
Replies: 45
Views: 4843

Re: Voxels for hud - is it possible?

Because spawning this voxel as an object again and again in front of player takes much more performance then it could be, but anyway looka awfull when i start moving. Please, I know you can add this! Of course it is not finished now so looking not the best, but anyway its much more interesting for ...
by conradrdw
Mon Aug 26, 2013 3:37 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Voxels for hud - is it possible?
Replies: 45
Views: 4843

Voxels for hud - is it possible?

I have made a voxel for HUD, for my project, but it doesn't works in zdoom. I don't want to use gzdoom's openGL cause i like zdoom's software. is it possible to add voxel support for HUD sprites?
by conradrdw
Sun Apr 28, 2013 1:36 pm
Forum: Editing (Archive)
Topic: Voxel models for view sprites/HUD guns
Replies: 10
Views: 1739

Re: Voxel models for view sprites/HUD guns

is this topic dead? may be this have to be moved to feature suggestions?
by conradrdw
Sun Apr 21, 2013 9:01 pm
Forum: Closed Bugs [GZDoom]
Topic: [r4224] flats of 3d floors not rendered
Replies: 4
Views: 350

Re: [r4224] flats of 3d floors not rendered

That's my own. Here it is. Check Map01. In 2.6.1 anything was nice

https://dl.dropboxusercontent.com/u/45595885/zth.zip

Please do not distribute it or any parts of it before release
by conradrdw
Sun Apr 21, 2013 4:11 pm
Forum: Closed Bugs [GZDoom]
Topic: [r4224] flats of 3d floors not rendered
Replies: 4
Views: 350

[r4224] flats of 3d floors not rendered

Image

Image

Image

Some screens demonstrating that 3d floor flats and ceilings now not rendered.
by conradrdw
Sun Apr 21, 2013 3:57 pm
Forum: Closed Bugs [GZDoom]
Topic: rendering voxels in mirrors
Replies: 9
Views: 561

Re: rendering voxels in mirrors

Thanx a lot! Now i may continue my overvoxeled project)))
by conradrdw
Sat Mar 16, 2013 6:02 pm
Forum: Editing (Archive)
Topic: Need some help with palette and colormap
Replies: 2
Views: 332

Need some help with palette and colormap

Hi all. I created a color set for my zdoom project. How could i make a doom pallete file from it and a colormap for it? Here is the file, i made it a little larger :D

Image
by conradrdw
Fri Feb 15, 2013 7:41 pm
Forum: Editing (Archive)
Topic: Voxel models for view sprites/HUD guns
Replies: 10
Views: 1739

Re: Voxel models for view sprites/HUD guns

I could do that if it is a condition of addnig support for hud voxels. so?

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