Search found 78 matches

by Cire
Mon Mar 26, 2018 10:37 am
Forum: Graphic/Audio Patches
Topic: HeXen - Wide screen friendly
Replies: 19
Views: 7734

Re: HeXen - Wide screen friendly

Well, you have a good Point there.
Still, I don't Think it's a great idea to have .png Graphics if there's not a very good reason for it because there could be source ports that supports wide screen but not PNG.
by Cire
Mon Mar 26, 2018 9:09 am
Forum: Graphic/Audio Patches
Topic: HeXen - Wide screen friendly
Replies: 19
Views: 7734

Re: HeXen - Wide screen friendly

Sorry, had no luck running this. I get as far as the menu but men attempting to start the main game it crashes with the error message 'Bad V_DrawPatch'.
Running Hexen 1.1 with latest Chocolate Hexen with -merge command.
by Cire
Thu Apr 14, 2016 5:38 am
Forum: Graphic/Audio Patches
Topic: [Addon] Action Doom 2 Punchin' Sound Improvement Pack
Replies: 29
Views: 7857

Re: [Addon] Action Doom 2 Punchin' Sound Improvement Pack

Nice, Action Doom 2 was awesome, I'll have to try this pack out! :)
by Cire
Wed Apr 13, 2016 1:30 pm
Forum: Off-Topic
Topic: What's your main browser?
Replies: 14
Views: 690

Re: What's your main browser?

Main browser: MS Edge right now. I also use Chrome Portable quite a lot, it seems generally more stable, especially when downloading really large files. Hopefully, Edge will be improving, though last time I tried to download 80GB+ files, it never seemed to work on Edge.
by Cire
Tue Apr 12, 2016 3:35 pm
Forum: Requests
Topic: [Request] Freely licensed Egyptian textures for Zauberer
Replies: 2
Views: 541

Re: [Request] Freely licensed Egyptian textures for Zauberer

Thanks! But unfortunatly, those seems to be more Aztec/Mayan-styled and not really what we had in mind. But thanks anyway, though! :)
by Cire
Wed Apr 06, 2016 3:02 pm
Forum: Gameplay Mods
Topic: DooD
Replies: 91
Views: 25752

Re: DooD

Good luckcul dooG
by Cire
Wed Apr 06, 2016 2:24 pm
Forum: Gameplay Mods
Topic: DooD
Replies: 91
Views: 25752

Re: DooD

YeeY thht wouow bb cooc tot! :wink:
by Cire
Wed Apr 06, 2016 10:31 am
Forum: Gameplay Mods
Topic: DooD
Replies: 91
Views: 25752

Re: DooD

Pretty cool and fun Project! I'll keep hoping for HerereH and HexeH though. :)
by Cire
Wed Apr 06, 2016 5:21 am
Forum: Requests
Topic: [Request] Freely licensed Egyptian textures for Zauberer
Replies: 2
Views: 541

[Request] Freely licensed Egyptian textures for Zauberer

The Zauberer project is looking for freely licensed Egyptian textures, similar to this pack: https://www.doomworld.com/idgames/graphics/mummytex We especially desire arched door textures. Except the Horus eye textures, they are not needed. I'm aware of the Egpytian textures that are included in ...
by Cire
Thu Mar 31, 2016 3:30 am
Forum: TCs, Full Games, and Other Projects
Topic: Zauberer
Replies: 52
Views: 8734

Re: Zauberer

Just thought I'll let you all know that this project isn't dead, we still very much desire all sorts of contributions. I've also made contact with a musician, hopefully he'll join the project, but I'll make a more formal announcement about it later once we made more progress on it.
by Cire
Sun Feb 21, 2016 10:24 pm
Forum: TCs, Full Games, and Other Projects
Topic: "(File)Size Matters" 64K Compo (Judging not underway)
Replies: 280
Views: 43314

Re: "(File)Size Matters" 64K Competition

@dljosef Rebalance needs Zandronum. Clones needs recent ZDoom SVN build.
by Cire
Mon Dec 21, 2015 10:02 am
Forum: TCs, Full Games, and Other Projects
Topic: (WIP) Fortune's Run TC [Demo, 20/12/15]
Replies: 26
Views: 7717

Re: (WIP) Fortune's Run TC [Demo, 20/12/15]

Really impressed so far. The start was pretty hard, I died a couple of times, but it gets much easier ones finding the blaster rifle. Got stuck after finding the yellow keycard, can't seem to find the door it opens. Couldn't seem to access all areas, jumping and/or crouching required I guess? Using ...
by Cire
Mon Dec 07, 2015 10:03 pm
Forum: TCs, Full Games, and Other Projects
Topic: Zauberer
Replies: 52
Views: 8734

Re: Zauberer

Sorry, totally forgot about this thread. Thanks for the kind comment though, RaVeN-05. Also, sorry for the bump.
by Cire
Mon Dec 07, 2015 9:20 pm
Forum: Gameplay Mods
Topic: Dumb 4[WIP][Partially Dead](Git Release)
Replies: 32
Views: 12076

Re: Dumb 4[WIP](2nd alpha released!)

Nice, a Doom 4 mod for Classic Doom! Will be using this since my comp isn't good enough for the real thing. :) Looking forward to see this progress. Perhaps you could combine your current HUD with this one in some way? http://forum.zdoom.org/viewtopic.php?f=37&t=48893
by Cire
Tue Dec 01, 2015 4:36 pm
Forum: Resources
Topic: [RESOURCE] Doom (4) hud helmet
Replies: 10
Views: 4684

Re: [RESOURCE] Doom (4) hud helmet

Perhaps this could be useful for this Project: http://forum.zdoom.org/viewtopic.php?f=19&t=49667

Go to advanced search