Well, you have a good Point there.
Still, I don't Think it's a great idea to have .png Graphics if there's not a very good reason for it because there could be source ports that supports wide screen but not PNG.
Search found 78 matches
- Mon Mar 26, 2018 10:37 am
- Forum: Graphic/Audio Patches
- Topic: HeXen - Wide screen friendly
- Replies: 19
- Views: 7734
- Mon Mar 26, 2018 9:09 am
- Forum: Graphic/Audio Patches
- Topic: HeXen - Wide screen friendly
- Replies: 19
- Views: 7734
Re: HeXen - Wide screen friendly
Sorry, had no luck running this. I get as far as the menu but men attempting to start the main game it crashes with the error message 'Bad V_DrawPatch'.
Running Hexen 1.1 with latest Chocolate Hexen with -merge command.
Running Hexen 1.1 with latest Chocolate Hexen with -merge command.
- Thu Apr 14, 2016 5:38 am
- Forum: Graphic/Audio Patches
- Topic: [Addon] Action Doom 2 Punchin' Sound Improvement Pack
- Replies: 29
- Views: 7857
Re: [Addon] Action Doom 2 Punchin' Sound Improvement Pack
Nice, Action Doom 2 was awesome, I'll have to try this pack out! 

- Wed Apr 13, 2016 1:30 pm
- Forum: Off-Topic
- Topic: What's your main browser?
- Replies: 14
- Views: 690
Re: What's your main browser?
Main browser: MS Edge right now. I also use Chrome Portable quite a lot, it seems generally more stable, especially when downloading really large files. Hopefully, Edge will be improving, though last time I tried to download 80GB+ files, it never seemed to work on Edge.
- Tue Apr 12, 2016 3:35 pm
- Forum: Requests
- Topic: [Request] Freely licensed Egyptian textures for Zauberer
- Replies: 2
- Views: 541
Re: [Request] Freely licensed Egyptian textures for Zauberer
Thanks! But unfortunatly, those seems to be more Aztec/Mayan-styled and not really what we had in mind. But thanks anyway, though! 

- Wed Apr 06, 2016 3:02 pm
- Forum: Gameplay Mods
- Topic: DooD
- Replies: 91
- Views: 25752
Re: DooD
Good luckcul dooG
- Wed Apr 06, 2016 2:24 pm
- Forum: Gameplay Mods
- Topic: DooD
- Replies: 91
- Views: 25752
Re: DooD
YeeY thht wouow bb cooc tot! 

- Wed Apr 06, 2016 10:31 am
- Forum: Gameplay Mods
- Topic: DooD
- Replies: 91
- Views: 25752
Re: DooD
Pretty cool and fun Project! I'll keep hoping for HerereH and HexeH though. 

- Wed Apr 06, 2016 5:21 am
- Forum: Requests
- Topic: [Request] Freely licensed Egyptian textures for Zauberer
- Replies: 2
- Views: 541
[Request] Freely licensed Egyptian textures for Zauberer
The Zauberer project is looking for freely licensed Egyptian textures, similar to this pack: https://www.doomworld.com/idgames/graphics/mummytex We especially desire arched door textures. Except the Horus eye textures, they are not needed. I'm aware of the Egpytian textures that are included in ...
- Thu Mar 31, 2016 3:30 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Zauberer
- Replies: 52
- Views: 8734
Re: Zauberer
Just thought I'll let you all know that this project isn't dead, we still very much desire all sorts of contributions. I've also made contact with a musician, hopefully he'll join the project, but I'll make a more formal announcement about it later once we made more progress on it.
- Sun Feb 21, 2016 10:24 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: "(File)Size Matters" 64K Compo (Judging not underway)
- Replies: 280
- Views: 43314
Re: "(File)Size Matters" 64K Competition
@dljosef Rebalance needs Zandronum. Clones needs recent ZDoom SVN build.
- Mon Dec 21, 2015 10:02 am
- Forum: TCs, Full Games, and Other Projects
- Topic: (WIP) Fortune's Run TC [Demo, 20/12/15]
- Replies: 26
- Views: 7717
Re: (WIP) Fortune's Run TC [Demo, 20/12/15]
Really impressed so far. The start was pretty hard, I died a couple of times, but it gets much easier ones finding the blaster rifle. Got stuck after finding the yellow keycard, can't seem to find the door it opens. Couldn't seem to access all areas, jumping and/or crouching required I guess? Using ...
- Mon Dec 07, 2015 10:03 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Zauberer
- Replies: 52
- Views: 8734
Re: Zauberer
Sorry, totally forgot about this thread. Thanks for the kind comment though, RaVeN-05. Also, sorry for the bump.
- Mon Dec 07, 2015 9:20 pm
- Forum: Gameplay Mods
- Topic: Dumb 4[WIP][Partially Dead](Git Release)
- Replies: 32
- Views: 12076
Re: Dumb 4[WIP](2nd alpha released!)
Nice, a Doom 4 mod for Classic Doom! Will be using this since my comp isn't good enough for the real thing.
Looking forward to see this progress. Perhaps you could combine your current HUD with this one in some way? http://forum.zdoom.org/viewtopic.php?f=37&t=48893

- Tue Dec 01, 2015 4:36 pm
- Forum: Resources
- Topic: [RESOURCE] Doom (4) hud helmet
- Replies: 10
- Views: 4684
Re: [RESOURCE] Doom (4) hud helmet
Perhaps this could be useful for this Project: http://forum.zdoom.org/viewtopic.php?f=19&t=49667