Search found 130 matches

by Jack Mackerel
Fri Apr 13, 2018 11:55 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085851

Re: Hideous Destructor [Release version 3.3.0]

Iirc, the reasoning for the bolt-action jams are inconsistent loads (like the shotgun and semi-auto) and an awkward bolt. Re: foregrips - are Angled Foregrips more your speed, Vae? (Incidentally, your dislike of vert grips is similar to my dislike of angled/angular.whatever grips) Re: re: the ...
by Jack Mackerel
Fri Nov 03, 2017 12:55 pm
Forum: Gameplay Mods
Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
Replies: 501
Views: 356621

Re: La Tailor Girl [Early Beta]

notice; This mod contains fanservice and teasy adult themes, but no real nudity(most you can see is barebutt), this is not a h mod Bro, you sure for sure you play doom? Screenshot_Doom_20171103_203238.png I think you kind of missed what was being said there. Yes, Cybie has a bare butt, and so does ...
by Jack Mackerel
Thu Jan 26, 2017 6:05 pm
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 416708

Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Testers Wanted! p61

Not sure if I can replicate this or even get a decent screenshot, but this was DooM The Way ID Did on MetaDooM 2.11 and the January 21st build of GZDooM: Saw a zombie shotgunner clip out of a closed door, as if it had opened the door and walked right out. It's pretty minor and I haven't seen it ...
by Jack Mackerel
Mon Jan 23, 2017 8:36 pm
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 470402

Re: ÆoD (6.06.02 (03-14-16))

Noob question, but how could I rip the player classes and sprites from V5, and would making a side-.wad/PK3 to add classes to V6 be unfeasible?
by Jack Mackerel
Sat Dec 24, 2016 11:40 pm
Forum: Gameplay Mods
Topic: Special Weapons: Updated 01-24-17
Replies: 190
Views: 44659

Re: Special Weapons: Updated 12-24-16

I'm getting the same thing as well.
by Jack Mackerel
Fri Nov 11, 2016 9:30 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 883857

Re: [Update] The Guncaster - 2.8a, all glory be

Hey, I'm having an issue with Hexen (this might just be the recent SVNs, though). When I save or travel through portals, there's a chance it freezes and crashes. I'm using the October 20th version of the SVN. Sounds like this again: The game loading slowly and taking a lot of RAM sounds like GL ...
by Jack Mackerel
Thu Oct 27, 2016 11:47 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 883857

Re: [Update] The Guncaster - 2.8a, all glory be

Hey, I'm having an issue with Hexen (this might just be the recent SVNs, though). When I save or travel through portals, there's a chance it freezes and crashes. I'm using the October 20th version of the SVN.
by Jack Mackerel
Tue Feb 02, 2016 5:21 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085851

Re: Hideous Destructor [last update dated January 25, 2016]

Also Jack the weapon you described earlier is totes just the bolter Actually, more along the lines of this, or this. . Yes, I know, they're rifle rounds, hush. :V Counting rounds is something that people who practice with guns get good at. I also second mumble on this, as I love misery-inducing ...
by Jack Mackerel
Sat Jan 30, 2016 2:06 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085851

Re: Hideous Destructor [last update dated January 25, 2016]

Perhaps a long barrel hunter would be a nice alternative, being comparable damage to the slayer, but bulky, unwieldy in close quarters , and of course a bit heavier, in addition to being more difficult to swing around. Would actually be a nice addition being a more powerful, but slower, cumbersome ...
by Jack Mackerel
Fri Jan 29, 2016 2:41 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085851

Re: Hideous Destructor [last update dated January 25, 2016]

Perhaps a long barrel hunter would be a nice alternative, being comparable damage to the slayer, but bulky, unwieldy in close quarters , and of course a bit heavier, in addition to being more difficult to swing around. Would actually be a nice addition being a more powerful, but slower, cumbersome ...
by Jack Mackerel
Tue Dec 01, 2015 4:15 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085851

Re: Hideous Destructor [last update dated November 16, 2015]

I'm dumb, I meant November 9th. No other .wad is running, but I am picking up something about a missing token when it boots up. It may just be my driver acting funny, I'll do a beta update and retest.
by Jack Mackerel
Mon Nov 30, 2015 7:52 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085851

Re: Hideous Destructor [last update dated November 16, 2015]

Probably did something really stupid (mostly with anti-aliasing), but with the latest (November 2) GZDooM build and the latest HD release, I get a weird black square if I try to zoom in with the marksman rifle. (I'm trying to get a picture, but prtscrn isn't cooperating.) EDIT: It's not just the DMR ...
by Jack Mackerel
Mon Nov 23, 2015 12:52 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085851

Re: Hideous Destructor [last update dated November 16, 2015]

If they didn't, it'd be interesting to see it implemented. Maybe according to 'decay' levels, or only certain zombies will do it, having the fortune to retain most of their faculties beyond 'yank trigger' or being possessed by a demon that isn't confounded with tech. Speaking of other media, Vae ...
by Jack Mackerel
Sat May 16, 2015 4:28 pm
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 470402

Re: ÆoD (6.06.01 (04-20-15))

With the latest GZdooM SVNs, the main menu music is missing, and it shows an error about the .ogg file missing as well.
by Jack Mackerel
Thu May 14, 2015 11:15 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085851

Re: Hideous Destructor [last update dated May 11, 2015]

That said, I HAVE killed Cacodemons and Hellknights with the thing (though, I will admit I softened up the latter with ZM66 and grenades). As it turns out, a magnum SMG loaded with anti-personnel rounds is pretty damn useful.

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