Search found 130 matches
- Fri Apr 13, 2018 11:55 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1085851
Re: Hideous Destructor [Release version 3.3.0]
Iirc, the reasoning for the bolt-action jams are inconsistent loads (like the shotgun and semi-auto) and an awkward bolt. Re: foregrips - are Angled Foregrips more your speed, Vae? (Incidentally, your dislike of vert grips is similar to my dislike of angled/angular.whatever grips) Re: re: the ...
- Fri Nov 03, 2017 12:55 pm
- Forum: Gameplay Mods
- Topic: La Tailor Girl v1.90 Plain Black [updated June 30 2024]
- Replies: 501
- Views: 356621
Re: La Tailor Girl [Early Beta]
notice; This mod contains fanservice and teasy adult themes, but no real nudity(most you can see is barebutt), this is not a h mod Bro, you sure for sure you play doom? Screenshot_Doom_20171103_203238.png I think you kind of missed what was being said there. Yes, Cybie has a bare butt, and so does ...
- Thu Jan 26, 2017 6:05 pm
- Forum: Gameplay Mods
- Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
- Replies: 1938
- Views: 416708
Re: MetaDoom v2.11 "Olivia": HOTFIX US. (Testers Wanted! p61
Not sure if I can replicate this or even get a decent screenshot, but this was DooM The Way ID Did on MetaDooM 2.11 and the January 21st build of GZDooM: Saw a zombie shotgunner clip out of a closed door, as if it had opened the door and walked right out. It's pretty minor and I haven't seen it ...
- Mon Jan 23, 2017 8:36 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470402
Re: ÆoD (6.06.02 (03-14-16))
Noob question, but how could I rip the player classes and sprites from V5, and would making a side-.wad/PK3 to add classes to V6 be unfeasible?
- Sat Dec 24, 2016 11:40 pm
- Forum: Gameplay Mods
- Topic: Special Weapons: Updated 01-24-17
- Replies: 190
- Views: 44659
Re: Special Weapons: Updated 12-24-16
I'm getting the same thing as well.
- Fri Nov 11, 2016 9:30 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 883857
Re: [Update] The Guncaster - 2.8a, all glory be
Hey, I'm having an issue with Hexen (this might just be the recent SVNs, though). When I save or travel through portals, there's a chance it freezes and crashes. I'm using the October 20th version of the SVN. Sounds like this again: The game loading slowly and taking a lot of RAM sounds like GL ...
- Thu Oct 27, 2016 11:47 pm
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 883857
Re: [Update] The Guncaster - 2.8a, all glory be
Hey, I'm having an issue with Hexen (this might just be the recent SVNs, though). When I save or travel through portals, there's a chance it freezes and crashes. I'm using the October 20th version of the SVN.
- Tue Feb 02, 2016 5:21 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1085851
Re: Hideous Destructor [last update dated January 25, 2016]
Also Jack the weapon you described earlier is totes just the bolter Actually, more along the lines of this, or this. . Yes, I know, they're rifle rounds, hush. :V Counting rounds is something that people who practice with guns get good at. I also second mumble on this, as I love misery-inducing ...
- Sat Jan 30, 2016 2:06 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1085851
Re: Hideous Destructor [last update dated January 25, 2016]
Perhaps a long barrel hunter would be a nice alternative, being comparable damage to the slayer, but bulky, unwieldy in close quarters , and of course a bit heavier, in addition to being more difficult to swing around. Would actually be a nice addition being a more powerful, but slower, cumbersome ...
- Fri Jan 29, 2016 2:41 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1085851
Re: Hideous Destructor [last update dated January 25, 2016]
Perhaps a long barrel hunter would be a nice alternative, being comparable damage to the slayer, but bulky, unwieldy in close quarters , and of course a bit heavier, in addition to being more difficult to swing around. Would actually be a nice addition being a more powerful, but slower, cumbersome ...
- Tue Dec 01, 2015 4:15 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1085851
Re: Hideous Destructor [last update dated November 16, 2015]
I'm dumb, I meant November 9th. No other .wad is running, but I am picking up something about a missing token when it boots up. It may just be my driver acting funny, I'll do a beta update and retest.
- Mon Nov 30, 2015 7:52 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1085851
Re: Hideous Destructor [last update dated November 16, 2015]
Probably did something really stupid (mostly with anti-aliasing), but with the latest (November 2) GZDooM build and the latest HD release, I get a weird black square if I try to zoom in with the marksman rifle. (I'm trying to get a picture, but prtscrn isn't cooperating.) EDIT: It's not just the DMR ...
- Mon Nov 23, 2015 12:52 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1085851
Re: Hideous Destructor [last update dated November 16, 2015]
If they didn't, it'd be interesting to see it implemented. Maybe according to 'decay' levels, or only certain zombies will do it, having the fortune to retain most of their faculties beyond 'yank trigger' or being possessed by a demon that isn't confounded with tech. Speaking of other media, Vae ...
- Sat May 16, 2015 4:28 pm
- Forum: Abandoned/Dead Projects
- Topic: ÆoD (6.06.02 (03-14-16))
- Replies: 3696
- Views: 470402
Re: ÆoD (6.06.01 (04-20-15))
With the latest GZdooM SVNs, the main menu music is missing, and it shows an error about the .ogg file missing as well.
- Thu May 14, 2015 11:15 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1085851
Re: Hideous Destructor [last update dated May 11, 2015]
That said, I HAVE killed Cacodemons and Hellknights with the thing (though, I will admit I softened up the latter with ZM66 and grenades). As it turns out, a magnum SMG loaded with anti-personnel rounds is pretty damn useful.