Search found 31 matches

by pagb666
Tue Mar 08, 2022 6:16 pm
Forum: Levels
Topic: Elementalism, an ambitious GZDoom mapset, Phase 1 out now!
Replies: 118
Views: 67347

Re: Elementalism, an ambitious GZDoom mapset, Phase 1 out no

Which is the cvar for the lightmaps? I'd like to bind myself a key for toggling dynamic lights and use it whenever performance sucks. I'm on a R5 3600 and got as low as 30fps in E4, not fun when trying to snipe archviles among the crowd. Disabling dynamic lights brought me to a decent framerate.
by pagb666
Fri Oct 22, 2021 3:04 pm
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 650336

Re: (Episode 1 Release) Ashes Afterglow

Are we there yet?
by pagb666
Wed Aug 19, 2020 7:30 am
Forum: Abandoned/Dead Projects
Topic: Ashes Afterglow TC - closing the vault
Replies: 1779
Views: 650336

Re: (WIP) Ashes Afterglow

Yay! Can't wait!
by pagb666
Tue Aug 18, 2020 2:06 pm
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 42011

Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman

There are 3 unreachable "1024" secret sectors in the sewers Just finished it yesterday. Had a blast. If this doesn't get a Cacoward, I'lll be pissed. Ha-ha! After the doomworld scandal, I doubt it very much! No idea about the dramas, have been away from that crap for 20 years. Probably it's as ...
by pagb666
Tue Aug 18, 2020 4:29 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 42011

Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman

  • There are 3 unreachable "1024" secret sectors in the sewers
Just finished it yesterday. Had a blast. If this doesn't get a Cacoward, I'lll be pissed.
by pagb666
Thu Aug 13, 2020 2:46 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 42011

Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman

To find Blacknor you must take a quest from Sandro. He sits in a cage in the North of Blackwater. You need a lock pick to release it. You will find it in the desert South of the estate of the rebellious peasants. But it's important to talk to Blacknor first! Ok, then I broke the quest. Just re ...
by pagb666
Wed Aug 12, 2020 11:47 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 42011

Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman

To find Blacknor you must take a quest from Sandro. He sits in a cage in the North of Blackwater. You need a lock pick to release it. You will find it in the desert South of the estate of the rebellious peasants. But it's important to talk to Blacknor first! Ok, then I broke the quest. Just re ...
by pagb666
Tue Aug 11, 2020 2:41 pm
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 42011

Re: Ascension (Release, v 1.1) - by Big Memka and Shadowman

I'm halfway through the mod and I've got a couple observations: The flame attacks from the temple of the elements guardians murder performance. You should really consider removing most, if not all of the lightmaps generated by the ground flames attack. Remove the footsteps sound from some stuff like ...
by pagb666
Tue Mar 03, 2020 3:41 pm
Forum: TCs, Full Games, and Other Projects
Topic: Project Osiris - Alien Breed 3D for GZDoom (1.0.3)
Replies: 227
Views: 101467

Re: Project Osiris - Alien Breed 3D for GZDoom (0.8.2 BETA)

Really sweet stuff. It's a shame I'm missing the nostalgia factor, as never owned an Amiga 1200 but a 500. Tried the game briefly on WinUAE years later but played like shit xD
by pagb666
Thu Feb 06, 2020 5:50 am
Forum: Abandoned Projects
Topic: Raze - An Introduction
Replies: 54
Views: 26235

Re: Raze - An Introduction

Neat, but since it's all eduke32 based... does it fix the stutters or framerate inconsistencies? :lol:
by pagb666
Fri Apr 19, 2019 11:45 am
Forum: Levels
Topic: The Wayfarer: A 9-map Episode for Heretic (v1.2 Released!)
Replies: 32
Views: 8573

Re: The Wayfarer: A 9-map Episode for Heretic (RC3 Released!

Just finished it. Truly beautiful levels, and the gameplay changes are pretty decent, love the new hellstaff.

There is just one thing... I really really hate how you do secrets, sir. xD
by pagb666
Sun Jan 06, 2019 1:33 pm
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 42011

Re: Ascension (Demo) - by Big Memka and Shadowman

Yess! Loved Inquisitor III. Played the demo for a long stretch and looks super promising. Keep up the good job!
by pagb666
Fri Nov 16, 2018 3:15 pm
Forum: TCs, Full Games, and Other Projects
Topic: Catacomb: ABYSS v1.0
Replies: 43
Views: 16877

Re: Catacomb: ABYSS v1.0

Didn't know about this. Nice! Hope it doesn't end up abandoned.

Catacomb is my unfinished business, just can't deal with the slow turning and the extremely narrow FoV of the original game.
by pagb666
Sun Nov 04, 2018 11:32 am
Forum: TCs, Full Games, and Other Projects
Topic: Total Chaos 1.0 Released! -- Retro Edition now available!
Replies: 134
Views: 67680

Re: Total Chaos - Hotfix 0.97.1 Available!

Well, now that I've played through the whole thing... Superb job! I had one hell of a ride (except for the constant inventory management thing). Much better than most AAA crap. The Cacowards this year just get harder and harder to choose. Also very satisfied that you cared about the framerate, other ...
by pagb666
Tue Sep 25, 2018 5:51 pm
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 395965

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

My cacoward goes to this. I loved every bit of it. Love how it gets the post-apocalyptic vibe of 80s movies and dishes away Fallout or Stalker. And all without super complex decorate stuff or overdetailed levels, just great texturework. The doll at map09 got me too >:( And... where's the blue key in ...

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