Search found 484 matches

by Nightmare Doom
Wed Aug 25, 2010 10:44 am
Forum: General
Topic: Has Doom Modding come a long way?
Replies: 28
Views: 1597

Re: Has Doom Modding come a long way?

Of course when looking at Doom wad station especially the TCs section (especially the Aliens TC), does anyone remember that we were forced with sprite replacements (because we didn't have the source code at the time) as a attempt to "add" new enemies compared what we can do now? This is one evidence ...
by Nightmare Doom
Tue Aug 17, 2010 11:18 am
Forum: General
Topic: Has Doom Modding come a long way?
Replies: 28
Views: 1597

Has Doom Modding come a long way?

I just happen to stumble across this video which is supposedly one of the first maps ever for Doom...(which is a piece of history unearthed) ND-S-bg5u30 Compared that to the wads we have nowadays, don't you think that Doom modding has come a very long way? The Doom Modding scene has sure has a long ...
by Nightmare Doom
Thu Jul 22, 2010 4:38 pm
Forum: Abandoned/Dead Projects
Topic: Doom 64 Stuff (Update. 10/1/2010)
Replies: 136
Views: 20358

Re: Doom 64 Stuff

Maybe perhaps you could the Chaingunner, Revenant, and Arch-vile as well (or maybe a new Spider Mastermind sprite)? Only if someone could Doom 64ize them...
by Nightmare Doom
Mon Jul 19, 2010 1:16 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38041
Views: 4658250

Re: [SPRITES] Spriting Carnival!!

Ethril wrote:I was bored. (lolshittyresizingjob)
JitterLichSm.png
You know, you could make that as a actual head for some enemy (which I'm surprised that nobody has done that yet with the regular Lich).
by Nightmare Doom
Thu May 13, 2010 5:52 am
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73381

Re: scalliano's 667 Shuffle! - NEW VERSION

Gez wrote:Because it would be lame?
I think you may have a point which mostly the stationary monsters like the hanging ceiling monsters, turrents, plant pods, etc wouldn't work too much but I don't see why the others couldn't...
by Nightmare Doom
Thu May 06, 2010 3:45 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38041
Views: 4658250

Re: [SPRITES] Spriting Carnival!!

Cage wrote:Just playin' around, always thought that doom64 shotgun lacked 'proper' reload frames
Image
If anyone would have a use for this, tell me, I can make all the frames
Perhaps do the same with the Super Shotgun and Plasma Rifle?
by Nightmare Doom
Sun Apr 25, 2010 11:04 am
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73381

Re: scalliano's 667 Shuffle! - NEW VERSION

Here's a suggestion...

Why not add everysingle enemy/weapon/item/etc from Tormentor's667 site?
by Nightmare Doom
Fri Apr 23, 2010 9:17 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38041
Views: 4658250

Re: [SPRITES] Spriting Carnival!!

ItsNatureToDie wrote:Here it is with a pinch of blood on the intestines, as for the corner. :?
Maybe as a suggestion you can add alot more gore/blue blood in this death animation?
by Nightmare Doom
Fri Apr 23, 2010 8:07 pm
Forum: General
Topic: Why/How is the Doom Community so successful?
Replies: 39
Views: 2504

Why/How is the Doom Community so successful?

Here's a question I 've been wondering for a long time...what and how does it take to make a community become so successful? For instance, How did the Doom Community become this successful and this extended so far? Was it because the release of it's source code? Or was it the game's historical ...
by Nightmare Doom
Wed Apr 14, 2010 9:35 am
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73381

Re: scalliano's 667 Shuffle! - NEW VERSION

Hmmm...

I wonder if your going to add more material or what the hell, add almost every single thing from the Bestiary and the Armory? (well including the Blood weapons and such?).
by Nightmare Doom
Fri Apr 09, 2010 1:39 pm
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 691906

Re: ZDoom project ideas you have

Hmmm. How about a Humans vs. Zombies vs Werewolves wad? Each round, one player each is designated a Zombie & a Werewolf. -Goal for Zombies is to turn as many humans or werewolves as possible into zombies -Goal for werewolves is to turn as many humans as possible into more werewolves, then destroy ...
by Nightmare Doom
Fri Apr 09, 2010 8:28 am
Forum: General
Topic: ZDoom project ideas you have
Replies: 5365
Views: 691906

Re: ZDoom project ideas you have

[What would you have done with this idea Nightmare Doom? We'd like to know your side of the story as well. Probably a single player mod where you get a certain amount of kills (or maybe souls like in Painkiller) you temporarily turn into a Werewolf or a Demonic beast which allows you to rampage ...

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