Search found 484 matches
- Wed Aug 25, 2010 10:44 am
- Forum: General
- Topic: Has Doom Modding come a long way?
- Replies: 28
- Views: 1597
Re: Has Doom Modding come a long way?
Of course when looking at Doom wad station especially the TCs section (especially the Aliens TC), does anyone remember that we were forced with sprite replacements (because we didn't have the source code at the time) as a attempt to "add" new enemies compared what we can do now? This is one evidence ...
- Tue Aug 17, 2010 11:18 am
- Forum: General
- Topic: Has Doom Modding come a long way?
- Replies: 28
- Views: 1597
Has Doom Modding come a long way?
I just happen to stumble across this video which is supposedly one of the first maps ever for Doom...(which is a piece of history unearthed) ND-S-bg5u30 Compared that to the wads we have nowadays, don't you think that Doom modding has come a very long way? The Doom Modding scene has sure has a long ...
- Thu Jul 22, 2010 4:38 pm
- Forum: Abandoned/Dead Projects
- Topic: Doom 64 Stuff (Update. 10/1/2010)
- Replies: 136
- Views: 20358
Re: Doom 64 Stuff
Maybe perhaps you could the Chaingunner, Revenant, and Arch-vile as well (or maybe a new Spider Mastermind sprite)? Only if someone could Doom 64ize them...
- Mon Jul 19, 2010 1:16 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4658250
Re: [SPRITES] Spriting Carnival!!
You know, you could make that as a actual head for some enemy (which I'm surprised that nobody has done that yet with the regular Lich).Ethril wrote:I was bored. (lolshittyresizingjob)
- Tue May 25, 2010 8:07 pm
- Forum: Abandoned/Dead Projects
- Topic: Mr. Hoppington's Shape Search - A Kid's Doom mod (release!)
- Replies: 109
- Views: 8509
- Sun May 16, 2010 8:44 am
- Forum: Abandoned/Dead Projects
- Topic: Mr. Hoppington's Shape Search - A Kid's Doom mod (release!)
- Replies: 109
- Views: 8509
- Thu May 13, 2010 5:52 am
- Forum: Abandoned/Dead Projects
- Topic: scalliano's 667 Shuffle! - IT'S BACK!!
- Replies: 284
- Views: 73381
Re: scalliano's 667 Shuffle! - NEW VERSION
I think you may have a point which mostly the stationary monsters like the hanging ceiling monsters, turrents, plant pods, etc wouldn't work too much but I don't see why the others couldn't...Gez wrote:Because it would be lame?
- Wed May 12, 2010 3:33 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 684364
Re: Demon Eclipse (WIP) - Project starting up again.
I hope you keep it up.
- Thu May 06, 2010 3:45 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4658250
Re: [SPRITES] Spriting Carnival!!
Perhaps do the same with the Super Shotgun and Plasma Rifle?Cage wrote:Just playin' around, always thought that doom64 shotgun lacked 'proper' reload frames
If anyone would have a use for this, tell me, I can make all the frames
- Sun Apr 25, 2010 11:04 am
- Forum: Abandoned/Dead Projects
- Topic: scalliano's 667 Shuffle! - IT'S BACK!!
- Replies: 284
- Views: 73381
Re: scalliano's 667 Shuffle! - NEW VERSION
Here's a suggestion...
Why not add everysingle enemy/weapon/item/etc from Tormentor's667 site?
Why not add everysingle enemy/weapon/item/etc from Tormentor's667 site?
- Fri Apr 23, 2010 9:17 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38041
- Views: 4658250
Re: [SPRITES] Spriting Carnival!!
Maybe as a suggestion you can add alot more gore/blue blood in this death animation?ItsNatureToDie wrote:Here it is with a pinch of blood on the intestines, as for the corner.
- Fri Apr 23, 2010 8:07 pm
- Forum: General
- Topic: Why/How is the Doom Community so successful?
- Replies: 39
- Views: 2504
Why/How is the Doom Community so successful?
Here's a question I 've been wondering for a long time...what and how does it take to make a community become so successful? For instance, How did the Doom Community become this successful and this extended so far? Was it because the release of it's source code? Or was it the game's historical ...
- Wed Apr 14, 2010 9:35 am
- Forum: Abandoned/Dead Projects
- Topic: scalliano's 667 Shuffle! - IT'S BACK!!
- Replies: 284
- Views: 73381
Re: scalliano's 667 Shuffle! - NEW VERSION
Hmmm...
I wonder if your going to add more material or what the hell, add almost every single thing from the Bestiary and the Armory? (well including the Blood weapons and such?).
I wonder if your going to add more material or what the hell, add almost every single thing from the Bestiary and the Armory? (well including the Blood weapons and such?).
- Fri Apr 09, 2010 1:39 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 691906
Re: ZDoom project ideas you have
Hmmm. How about a Humans vs. Zombies vs Werewolves wad? Each round, one player each is designated a Zombie & a Werewolf. -Goal for Zombies is to turn as many humans or werewolves as possible into zombies -Goal for werewolves is to turn as many humans as possible into more werewolves, then destroy ...
- Fri Apr 09, 2010 8:28 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 691906
Re: ZDoom project ideas you have
[What would you have done with this idea Nightmare Doom? We'd like to know your side of the story as well. Probably a single player mod where you get a certain amount of kills (or maybe souls like in Painkiller) you temporarily turn into a Werewolf or a Demonic beast which allows you to rampage ...