Search found 60 matches
- Tue Oct 08, 2024 6:35 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4989
- Views: 1243258
Re: Mod Download Broken? Request Reuploads Here
Cheers wolfman.
- Sun Oct 06, 2024 11:46 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4989
- Views: 1243258
Re: Mod Download Broken? Request Reuploads Here
Wondering if anyone's got Kostov's Pantera or AC/DC MIDI replacement WADs?
viewtopic.php?t=45452
viewtopic.php?t=45570
viewtopic.php?t=45452
viewtopic.php?t=45570
- Sat Sep 28, 2024 1:10 pm
- Forum: Graphic/Audio Patches
- Topic: Universal Doom 2 Intermission Screen Mod (+ OBLIGE Addon)
- Replies: 11
- Views: 13952
Re: Universal Doom 2 Intermission Screen Mod (+ OBLIGE Addon)
What a great idea!
Just tested it, but doesn't seem to work with Obsidian (modern OBLIGE)? And afaict Obsidian doesn't come with it built in...
Just tested it, but doesn't seem to work with Obsidian (modern OBLIGE)? And afaict Obsidian doesn't come with it built in...
- Fri Sep 27, 2024 11:32 pm
- Forum: Graphic/Audio Patches
- Topic: Yamaha Overdrive / ZDTMH
- Replies: 30
- Views: 26449
Re: Yamaha Overdrive / ZDTMH
This is tremendous, glad to find a Sega counterpart to the Nintendo mod.
Thanks for compiling it all, and good luck in your future creative endeavors.
- Fri Sep 27, 2024 2:21 pm
- Forum: Graphic/Audio Patches
- Topic: DSDamNum v1.0.1 - Damage Numbers
- Replies: 8
- Views: 2449
Re: DSDamNum v1.0.1 - Damage Numbers
Thanks -- of three I tried this is my favorite damage numbers mod! Never used one before but it's both addictive and strategy-informing to see the actual numbers. Think it'll be a mainstay. One minor usability issue I've encountered is it can be impossible to read them at point-blank range ...
- Fri Sep 27, 2024 3:30 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
- Replies: 25
- Views: 11554
Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom
This is cool as hell! Love your comic sensibility, and you seem a dab hand with clay (or simulating it in the Doom engine?).
- Sat Jul 24, 2021 9:31 pm
- Forum: Feature Suggestions [Raze]
- Topic: Integer scaling for HUD elements
- Replies: 0
- Views: 3828
Integer scaling for HUD elements
I'd like to avoid uneven scaling artifacts in each game's 2D HUD elements. I have a 1080p LCD display and play Raze in lower resolutions like 640x480. I've spent several hours over the last year across several Raze versions trying to find evenly scaled HUD settings for each game (for any game ...
- Wed Feb 03, 2021 7:48 pm
- Forum: General
- Topic: Redneck Rampage Cuss Pack?
- Replies: 4
- Views: 2377
Re: Redneck Rampage Cuss Pack?
Two little details. The Cuss Pack uninstall script nukes all .voc files, rudely deleting six .voc files that ship with the vanilla game. So you may want to back these up before messing with the Cuss Pack: ASYAMB.VOC, END66.VOC, G_BITE.VOC, G_SIT.VOC, NEON.VOC, TURD66.VOC. Also, Marphy Black on duke4 ...
- Sun Jan 10, 2021 12:59 am
- Forum: General
- Topic: List of files needed for each game?
- Replies: 9
- Views: 2792
Re: List of files needed for each game?
[oops, got logged out and submitted this reply anon at first.] I see. Some users like to consolidate apps/games into neat folders/subfolders and preserve disk space, so that's been my motivation. Got them pretty trimmed down now. re: available distributions I have access to all the Steam releases ...
- Sat Jan 09, 2021 4:02 pm
- Forum: General
- Topic: List of files needed for each game?
- Replies: 9
- Views: 2792
Re: List of files needed for each game?
I started using Raze last week and would have created this topic if JP had not. I was surprised how little setup documentation there was so far. For anyone wondering about Shadow Warrior Twin Dragon, this seems to be working: TD.grp and tdcustom.txt in main SW folder, and a /dragon subfolder with ...
- Wed Aug 17, 2016 2:06 pm
- Forum: Abandoned/Dead Projects
- Topic: Project Einherjar - Final-FINAL Release
- Replies: 231
- Views: 52919
Re: Project Einherjar (beta release)
I asked Marty Kirra if I could borrow his Space Pirate mug and modify it, since it turned out both our protagonists were pretty similar appearance-wise. I think he in turn based it on the Selene face set, which I've attached to this post since I couldn't remember where I found it. I guess if you ...
- Tue Aug 16, 2016 2:28 pm
- Forum: Abandoned/Dead Projects
- Topic: Project Einherjar - Final-FINAL Release
- Replies: 231
- Views: 52919
Re: Project Einherjar (beta release)
It's all very fancy!
Good female player mugshots and female soundpacks are in short supply; maybe consider releasing those as a separate download? I would definitely use the mug.
Good female player mugshots and female soundpacks are in short supply; maybe consider releasing those as a separate download? I would definitely use the mug.
- Mon Apr 25, 2016 4:13 am
- Forum: Levels
- Topic: Heretic: Unabridged v0.2 (Hell's Maw)
- Replies: 9
- Views: 3020
Re: Heretic: Unabridged v0.1 (City of the Damned)
And you missed the one remaining enemy too... Purely intentional. I left one to warn the rest of my coming. 8-) About the Wings of Wrath autosave; this was to add incentive for finding and "beating" the secret level; the wings are the reward you get, and they were made infinite like in Hexen . All ...
- Sat Apr 23, 2016 5:49 pm
- Forum: Levels
- Topic: Heretic: Unabridged v0.2 (Hell's Maw)
- Replies: 9
- Views: 3020
Re: Heretic: Unabridged v0.1 (City of the Damned)
Oh, hehe, I wasn't suggesting changes to the mod, just what players might want to run with. Personally I will be running with this in MAPINFO to see how it goes: skill nightmare { AmmoFactor = .5 DropAmmoFactor = .5 FastMonsters SpawnFilter = Nightmare Name = "$MNU_BLACKPLAGUE" } I didn't know ...
- Sat Apr 23, 2016 1:20 pm
- Forum: Levels
- Topic: Heretic: Unabridged v0.2 (Hell's Maw)
- Replies: 9
- Views: 3020
Re: Heretic: Unabridged v0.1 (City of the Damned)
This is fantastic. I love how area titles pop up and the music changes appropriately as you travel around. Since Heretic is so easy I think difficulty 5 and perhaps a pickups-give-half-the-usual-resources script (haven't made/tested the latter yet) would be good ideas. Playing on diff 5 I was ...