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by Yholl
Mon Sep 09, 2024 3:14 am
Forum: Gameplay Mods
Topic: Rampancy - [2.1]
Replies: 105
Views: 83069

Re: Rampancy - [2.1]

Rampancy 2.1 has been released, a bunch of fixes for things I've been sitting on for way too long. what's with the "Robot Difficulty" option? i can't really tell what does what or why. It gives the robots more dangerous behaviour independant of the game difficulty. It's additive, so on Skynet robots ...
by Yholl
Mon Sep 09, 2024 3:10 am
Forum: Gameplay Mods
Topic: LegenDoom [3.0] - LDL [4.2]
Replies: 661
Views: 230457

Re: LegenDoom [3.0] - LDL [4.2]

LegenDoom 3.0 is out, completely overhauling items internally, adding synergies and fixing a buncha stuff. Have fun!
by Yholl
Sat Sep 30, 2023 10:48 pm
Forum: Gameplay Mods
Topic: LegenDoom [3.0] - LDL [4.2]
Replies: 661
Views: 230457

Re: LegenDoom [2.8.3] - LDL [4.2]

LegenDoom Lite updated, mainly for mod compat support. Samsara Monster Mixer shooooooould hopefully "just work" with this now. There's also a menu option that allows you to manually set a delay to the legendary scripts, so you can make it wait till whatever monster mod you're running has spawned ...
by Yholl
Tue Mar 14, 2023 4:11 am
Forum: Gameplay Mods
Topic: Rampancy - [2.1]
Replies: 105
Views: 83069

Re: Rampancy - [2.0]

oh no robots

help they replaced my blood with lightning and i can't stand up anymore
by Yholl
Thu Dec 29, 2022 1:36 am
Forum: Gameplay Mods
Topic: Rampancy - [2.1]
Replies: 105
Views: 83069

Re: Rampancy - [1.3]

Sorry for the radio silence, my motivation to work on things was utterly obliterated this year.
Rampancy 2.0 is coming very soon!
by Yholl
Fri Nov 18, 2022 8:06 am
Forum: Gameplay Mods
Topic: [DeusDoom: Weapons] adding Deus Ex weapons to Doom
Replies: 72
Views: 23534

Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

You are getting unlucky, I guess. HE grenades are in rocket ammo / rocket box spawn pool, though they are more rare than GEP rockets (but significantly less rare than WP rockets). Yeah, found some and checked em out right after I posted, hahahaha. My bad! I've found that I can sometimes get ...
by Yholl
Fri Nov 18, 2022 5:33 am
Forum: Gameplay Mods
Topic: [DeusDoom: Weapons] adding Deus Ex weapons to Doom
Replies: 72
Views: 23534

Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

Me again with more feedback and stuff Items that are placed on things like conveyor belts end up leaving their pickup hitbox behind. I was wondering why I couldn't pick up some weapon mods, and then found out the actual pickup selection was back where they'd spawned in the conveyor belt. Are 20mm ...
by Yholl
Fri Nov 11, 2022 8:29 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704195

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

been playing this recently. would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks? picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy Eh? The Armor and Boots have an extremely extensive ...
by Yholl
Fri Nov 11, 2022 8:20 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1085690

Re: Hideous Destructor 4.8.2a

Adding to previous feedback, I'll say that the boner drones are really noisy, hiding inside monster closets and endlessly thundering. They're also apparently capable of clipping entirely through linedefs that they shouldn't be able to. I assume it's from the switch in behaviour, where they'd be ...
by Yholl
Fri Nov 11, 2022 8:11 pm
Forum: Gameplay Mods
Topic: [DeusDoom: Weapons] adding Deus Ex weapons to Doom
Replies: 72
Views: 23534

Re: [DeusDoom: Weapons] adding Deus Ex weapons to Doom

oh awesome! I'm not gonna lie, I went through the process of getting my account reactivated just so I could post about this. I've been having a blast with this so far, you've done a fantastic job with all this! I spent an entire day just cobbling together some hud and player stuff just to match it ...
by Yholl
Fri Nov 11, 2022 7:56 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704195

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Sorry for the long radio silence, my account has been deactivated for ages, hehehe.
by Yholl
Wed Apr 20, 2022 1:00 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1704195

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Took down some minor compat and mutator dropbox files from the main post due to the second hand effects of ransomware

thankfully DRLA has a lot of its main files hosted on other servers, and I'm very grateful for those.
by Yholl
Wed Apr 20, 2022 12:53 pm
Forum: Gameplay Mods
Topic: LegenDoom [3.0] - LDL [4.2]
Replies: 661
Views: 230457

Re: LegenDoom [2.8.3] - LDL [4.1]

Had to take the main downloads down temporarily as I got hit with second hand effects of ransomware into my dropbox.

I'm having a good day
by Yholl
Thu Feb 17, 2022 1:20 am
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1185
Views: 458192

Re: [3.2] Corruption Cards - Choose cards that alter your ga

I don't know enough about monster packs etc., but I also wanted to try this mod with some other packs like Rampancy. Rampancy Corruption Cards definitions This is a basic file that'll give a rudimentary CCards definition for the current Rampancy release. When 2.0 is released, it'll have its own ...
by Yholl
Mon Feb 07, 2022 11:35 pm
Forum: Gameplay Mods
Topic: Rampancy - [2.1]
Replies: 105
Views: 83069

Re: Rampancy - [1.3]

I've been pretty silent here for a good while, but I figure I should probably just let people know what's going on. I've been posting on Discord, but I'll just let people know here too I've been working on a 2.0 update for Rampancy for a few months now, a very big update. Of course, once again it's ...

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