Search found 15 matches
- Fri Oct 07, 2005 5:44 am
- Forum: General
- Topic: [KDiZD] Community Information Thread (Update Page 18)
- Replies: 374
- Views: 44927
- Thu Oct 06, 2005 9:12 am
- Forum: General
- Topic: [KDiZD] Community Information Thread (Update Page 18)
- Replies: 374
- Views: 44927
- Thu Oct 06, 2005 8:57 am
- Forum: General
- Topic: [KDiZD] Community Information Thread (Update Page 18)
- Replies: 374
- Views: 44927
- Sun Mar 13, 2005 4:23 pm
- Forum: General
- Topic: Multiplayer compatability flags.
- Replies: 7
- Views: 653
Multiplayer compatability flags.
Have you considered adding a new multiplayer flag that would reset some of gameplay altering zdoom changes?
Such as respawn delay, sounds, wall collision and precalculated random.
Such as respawn delay, sounds, wall collision and precalculated random.
- Sun Mar 13, 2005 4:19 pm
- Forum: General
- Topic: Coop weapons
- Replies: 2
- Views: 562
Coop weapons
Why arent weapons with the 'multi' flag loaded in coop games?
- Thu Mar 03, 2005 5:45 pm
- Forum: General
- Topic: ZDoom Ports
- Replies: 16
- Views: 1856
- Thu Mar 03, 2005 5:29 pm
- Forum: General
- Topic: Anti-lag command
- Replies: 13
- Views: 2017
- Thu Mar 03, 2005 5:22 pm
- Forum: General
- Topic: Need simple coop maps!
- Replies: 33
- Views: 5426
You could try one of the betas of the coop wad I am working in, its quite popular.
http://raider.dnsalias.com:8001/doom/us ... uildlm.zip
http://raider.dnsalias.com:8001/doom/us ... uildlm.zip
- Sat Feb 05, 2005 11:03 pm
- Forum: General
- Topic: The infamous ZDoom slowness.
- Replies: 93
- Views: 4370
- Thu Feb 03, 2005 1:20 pm
- Forum: General
- Topic: The infamous ZDoom slowness.
- Replies: 93
- Views: 4370
The infamous ZDoom slowness.
Does anyone know what causes the ultra low zdoom framerates? Alot of different things seem to cause this problem. I have run ZDoom on about 50 different computers in my doom career with various different versions including 1.22, ZDaemon, CSDoom, SkullTag and ZDoom 2.*. About 50% of these machines ...
- Thu Dec 30, 2004 1:35 pm
- Forum: ZDoom (and related) News
- Topic: Unexpected downtime
- Replies: 66
- Views: 22158
- Mon Nov 15, 2004 2:08 pm
- Forum: General
- Topic: [Feature-Request] In-Game Joining
- Replies: 104
- Views: 5743
Zdaemon
Zdoom could never obsolite Zdaemon or skulltag. There is no way Randy will ever fix all the things he has broken in zdoom multiplayer. Zdaemon and skulltag however offer modes of gameplay or options that allow players to play a real game. Ones that follow 10 year old competitive doom multiplayer ...
- Tue Oct 05, 2004 2:45 am
- Forum: Editing (Archive)
- Topic: Skins in wadfiles
- Replies: 15
- Views: 679
- Tue Oct 05, 2004 12:28 am
- Forum: Editing (Archive)
- Topic: Skins in wadfiles
- Replies: 15
- Views: 679
dumb
Well thats the best way to handle it, the common zdoom devlopment way of doing everything wrong, somehow randy manages to find the worst solution to every problem.
WHAT ABOUT THE PEOPLE THAT LIKE TO INCLUDE SKINS IN THEIR MAP PACKS!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!
WHAT ABOUT THE PEOPLE THAT LIKE TO INCLUDE SKINS IN THEIR MAP PACKS!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!
- Mon Oct 04, 2004 7:02 pm
- Forum: Editing (Archive)
- Topic: Skins in wadfiles
- Replies: 15
- Views: 679
Skins in wadfiles
Why does zdoom reject the map entries in a wadfile that contains skins?