Search found 344 matches
- Tue May 09, 2023 3:08 pm
- Forum: Levels
- Topic: FVoxel guy from 20 years ago releases old level
- Replies: 5
- Views: 2481
Re: FVoxel guy from 20 years ago releases old level
Are there any screenshots or videos of the FVoxels in action? The links in the old thread seem to be dead. Obviously we have much better tech today, but I love hacky old tech and I'm curious to see what it looked like in practice. 8-) I dug around and found the original FVoxel demo wad. Here's some ...
- Mon Jan 30, 2023 12:30 am
- Forum: Levels
- Topic: FVoxel guy from 20 years ago releases old level
- Replies: 5
- Views: 2481
FVoxel guy from 20 years ago releases old level
A long, long time ago, I was a regular here, during the days of ZDoom 2.0.9x, stacked sectors, teleport-based fake 3d floors before GZDoom existed, etc... This was my first thread, introducing this silly fake-voxel technique, and I guess I would have been 18 at the time. I swear I remember posting a ...
- Thu Feb 09, 2006 10:51 am
- Forum: Editing (Archive)
- Topic: A small issue with Stacked sectors
- Replies: 9
- Views: 447
I see that TNT 1 has a different ceiling and floor heights in the map and I see no appearent HOMs anywhere. Also, Even the demo map that I got from wiki has floor and ceiling differences for the lower and upper sectors. You only see a HOM if you go to the lower sector and look up at the bridges. it ...
- Mon Nov 28, 2005 7:04 pm
- Forum: Editing (Archive)
- Topic: Something for you to play with.
- Replies: 20
- Views: 1054
- Sat Oct 22, 2005 10:08 pm
- Forum: Editing (Archive)
- Topic: GetActorAngle, help please.
- Replies: 4
- Views: 335
- Mon Sep 26, 2005 9:42 pm
- Forum: ZDoom (and related) News
- Topic: The First ZDoom Community Map Project is Finished!
- Replies: 206
- Views: 39481
- Mon Sep 26, 2005 12:05 pm
- Forum: ZDoom (and related) News
- Topic: The First ZDoom Community Map Project is Finished!
- Replies: 206
- Views: 39481
- Sat Aug 20, 2005 1:04 pm
- Forum: ZDoom (and related) News
- Topic: The status of ZDoom 2.0.97
- Replies: 658
- Views: 76150
- Sat Aug 20, 2005 12:34 pm
- Forum: ZDoom (and related) News
- Topic: The status of ZDoom 2.0.97
- Replies: 658
- Views: 76150
- Sat Aug 20, 2005 12:27 pm
- Forum: ZDoom (and related) News
- Topic: The status of ZDoom 2.0.97
- Replies: 658
- Views: 76150
- Fri Aug 19, 2005 11:03 pm
- Forum: ZDoom (and related) News
- Topic: The status of ZDoom 2.0.97
- Replies: 658
- Views: 76150
- Thu Aug 18, 2005 6:19 pm
- Forum: Editing (Archive)
- Topic: [Effect] Going too far
- Replies: 28
- Views: 1342
- Thu Aug 18, 2005 11:32 am
- Forum: Editing (Archive)
- Topic: [Effect] Going too far
- Replies: 28
- Views: 1342
oookay so i go to bed and wake up to 2 pages :thumb: This is an excellent example of innovation! Phoenix deserves the LWM award! whoa! i'm there! :shock: :D addressing some things: whilst that is unbelievably cool it suffers the following problems: I causes mass slowdown when lookingt at it from the ...
- Wed Aug 17, 2005 11:47 pm
- Forum: Editing (Archive)
- Topic: [Effect] Going too far
- Replies: 28
- Views: 1342
[Effect] Going too far
owned.
see the scripts for comments and bugs!
see the scripts for comments and bugs!
- Tue Aug 16, 2005 10:55 pm
- Forum: General
- Topic: <Rumor>I think the next version's coming out...
- Replies: 71
- Views: 3291