Search found 19 matches

by Marphy Black
Sat May 18, 2019 5:09 am
Forum: Graphic/Audio Patches
Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
Replies: 87
Views: 61082

Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

What's the best way to load DEH files in my autoload? I keep reading that I need to rename them some specific filename,and it can only do one at a time, but those posts are several years old. Can I load the DEH files in the same way I load the wads? For the record, I did request a feature to allow ...
by Marphy Black
Tue Mar 26, 2019 11:31 am
Forum: Graphic/Audio Patches
Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
Replies: 87
Views: 61082

Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/

That's an interesting new conflict, and I don't think there's much either I or the engine itself could do to avoid it. If you're playing GZDoom with a different language option, I suppose the best course of action would be to manually modify the sprite fixes WAD to remove the M_ROUGH graphic lump.
by Marphy Black
Tue Oct 18, 2016 1:03 am
Forum: Closed Bugs [GZDoom]
Topic: [2.8.1] Bug with PWAD sprites if also used as patch in IWAD
Replies: 1
Views: 370

[2.8.1] Bug with PWAD sprites if also used as patch in IWAD

This bug is difficult to clearly explain in text, so please consider the below example as a simple test case scenario. IWAD sprites used as patches in IWAD textures will not render if a loaded PWAD includes its own sprites that override said IWAD sprites. The log will shows the message "Unknown ...
by Marphy Black
Sat Aug 22, 2015 4:59 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Allow autoloading support for DEH and BEX files
Replies: 7
Views: 2965

Re: Allow autoloading support for DEH and BEX files

My bad, scratch everything I said about the extension in my last post. I forgot I had a test WAD file with the same name that was nothing more than a container for the DEHACKED lump. Removing the file extension in the ini file's autoload definition caused ZDoom to load the WAD file by default, not ...
by Marphy Black
Fri Aug 21, 2015 11:13 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Allow autoloading support for DEH and BEX files
Replies: 7
Views: 2965

Re: Allow autoloading support for DEH and BEX files

You could autoload dehacked.d2dehfix for example, ZDoom will only look at the file name and ignore the extension. Well, this is strange. I renamed my patch file from "D2DEHFIX.DEH" to "DEHACKED.D2DEHFIX", and ZDoom will then correctly autoload it. However, the autoload doesn't work with either the ...
by Marphy Black
Sun Aug 16, 2015 9:20 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Allow autoloading support for DEH and BEX files
Replies: 7
Views: 2965

Allow autoloading support for DEH and BEX files

ZDoom's autoload feature is quite handy for automatically running a common set of modifications across multiple sessions. You can autoload most any format the engine already supports: WAD, pk3, and so forth. However, I've run into two conspicuously missing formats: DEH and BEX files. Loose DeHackEd ...
by Marphy Black
Sat Dec 13, 2014 2:25 pm
Forum: Graphic/Audio Patches
Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
Replies: 87
Views: 61082

Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 3/20/

Hello, ZDoom forums! Just dropping in to let you all know that I've updated this project today to version 1.5 to include Romero's recently released missing angle rotation sprites for the Zombieman, Shotgun Guy, and Doom Guy. A few other minor fixes and missing SS pain rotations have been added as ...
by Marphy Black
Sun Aug 03, 2014 6:03 pm
Forum: Graphic/Audio Patches
Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
Replies: 87
Views: 61082

Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 3/20/

Do you make one day the same work with Hexen? :( A similar release for Hexen is planned, but progress has been and will be on hold as I've become busy with a number of other matters. Sorry to say, but given how much free time I can dedicate to the project and the scale of Hexen, a release won't be ...
by Marphy Black
Mon May 26, 2014 7:25 am
Forum: Game Engines
Topic: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
Replies: 580
Views: 132079

Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Awesome! Just purchased Super 3-D Noah's Ark to get a great game and support a great source port! Just wondering, how did you record the footage for the release trailer ? When I recorded some ECWolf footage, I had to use a general purpose screen recorder as opposed to a game capture-specific ...
by Marphy Black
Tue May 13, 2014 7:23 pm
Forum: Graphic/Audio Patches
Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
Replies: 87
Views: 61082

Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 3/20/

StalkerZHS wrote:Also: Prboom-Plus (2.5.1.3) createPatch: Unknown patch format SKELA1D1.
I have released an update to fix this error. Please redownload the Doom 2 version of 1.4 using the updated link in my original post, or just click here.
by Marphy Black
Thu Apr 03, 2014 10:50 am
Forum: Game Engines
Topic: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
Replies: 580
Views: 132079

Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

I think it's what this recent commit is about. Sweet! I just wanted to make sure I wasn't missing a graphic somewhere. Unfortunately none of the modern editors are open source so there's not much I could do to help things along even if I wanted and I most certainly don't have time to work on an ...
by Marphy Black
Mon Mar 31, 2014 11:15 am
Forum: Game Engines
Topic: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
Replies: 580
Views: 132079

Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

I'm not sure if you would be privy to this information, but just a curious inquiry: Do you happen to know if any new Wolf 3D editors are in development which better natively support ECWolf's features? I could swear I saw "WDC2" mentioned in passing once, but I don't know if that was actually a thing ...
by Marphy Black
Thu Mar 20, 2014 1:08 am
Forum: Graphic/Audio Patches
Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
Replies: 87
Views: 61082

Re: Doom 2 and Heretic Minor Sprite Fixing Projects

Well, mind if i edit your Sprites? I see that you've been banned, but for the sake of anyone else who may have a similar question, I am absolutely fine with anyone editing these sprites. They're meant to be an open resource as much as an enhancement add-on, so you're free to do with these as you ...
by Marphy Black
Tue Nov 05, 2013 12:30 am
Forum: TCs, Full Games, and Other Projects
Topic: Mayhem Mansion! - Standalone game inspired by Exploding Lips and other obscure FPS games!
Replies: 197
Views: 71816

Re: Mayhem Mansion - DING DONG WAD releasededed

Fantastic job! I just finished a playthrough and enjoyed every moment of it. I'm actually the guy who recorded that Exploding Lips video back in 2011, so I'm glad to see others have also been entranced by the wonderfully baffling enigma that is Exploding Lips. Having played the original, I'd say you ...
by Marphy Black
Sun Sep 01, 2013 8:36 pm
Forum: Game Engines
Topic: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
Replies: 580
Views: 132079

Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo

Blzut3 wrote:Fixed
Thanks a lot! I can't test the fix myself yet (I'm waiting for it to pop up here), but I appreciate you addressing the issue so quickly. :)

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