Search found 19 matches
- Sat May 18, 2019 5:09 am
- Forum: Graphic/Audio Patches
- Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
- Replies: 87
- Views: 61082
Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/
What's the best way to load DEH files in my autoload? I keep reading that I need to rename them some specific filename,and it can only do one at a time, but those posts are several years old. Can I load the DEH files in the same way I load the wads? For the record, I did request a feature to allow ...
- Tue Mar 26, 2019 11:31 am
- Forum: Graphic/Audio Patches
- Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
- Replies: 87
- Views: 61082
Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 1/27/
That's an interesting new conflict, and I don't think there's much either I or the engine itself could do to avoid it. If you're playing GZDoom with a different language option, I suppose the best course of action would be to manually modify the sprite fixes WAD to remove the M_ROUGH graphic lump.
- Tue Oct 18, 2016 1:03 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.8.1] Bug with PWAD sprites if also used as patch in IWAD
- Replies: 1
- Views: 370
[2.8.1] Bug with PWAD sprites if also used as patch in IWAD
This bug is difficult to clearly explain in text, so please consider the below example as a simple test case scenario. IWAD sprites used as patches in IWAD textures will not render if a loaded PWAD includes its own sprites that override said IWAD sprites. The log will shows the message "Unknown ...
- Sat Aug 22, 2015 4:59 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Allow autoloading support for DEH and BEX files
- Replies: 7
- Views: 2965
Re: Allow autoloading support for DEH and BEX files
My bad, scratch everything I said about the extension in my last post. I forgot I had a test WAD file with the same name that was nothing more than a container for the DEHACKED lump. Removing the file extension in the ini file's autoload definition caused ZDoom to load the WAD file by default, not ...
- Fri Aug 21, 2015 11:13 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Allow autoloading support for DEH and BEX files
- Replies: 7
- Views: 2965
Re: Allow autoloading support for DEH and BEX files
You could autoload dehacked.d2dehfix for example, ZDoom will only look at the file name and ignore the extension. Well, this is strange. I renamed my patch file from "D2DEHFIX.DEH" to "DEHACKED.D2DEHFIX", and ZDoom will then correctly autoload it. However, the autoload doesn't work with either the ...
- Sun Aug 16, 2015 9:20 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Allow autoloading support for DEH and BEX files
- Replies: 7
- Views: 2965
Allow autoloading support for DEH and BEX files
ZDoom's autoload feature is quite handy for automatically running a common set of modifications across multiple sessions. You can autoload most any format the engine already supports: WAD, pk3, and so forth. However, I've run into two conspicuously missing formats: DEH and BEX files. Loose DeHackEd ...
- Sat Dec 13, 2014 2:25 pm
- Forum: Graphic/Audio Patches
- Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
- Replies: 87
- Views: 61082
Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 3/20/
Hello, ZDoom forums! Just dropping in to let you all know that I've updated this project today to version 1.5 to include Romero's recently released missing angle rotation sprites for the Zombieman, Shotgun Guy, and Doom Guy. A few other minor fixes and missing SS pain rotations have been added as ...
- Sun Aug 03, 2014 6:03 pm
- Forum: Graphic/Audio Patches
- Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
- Replies: 87
- Views: 61082
Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 3/20/
Do you make one day the same work with Hexen? :( A similar release for Hexen is planned, but progress has been and will be on hold as I've become busy with a number of other matters. Sorry to say, but given how much free time I can dedicate to the project and the scale of Hexen, a release won't be ...
- Mon May 26, 2014 7:25 am
- Forum: Game Engines
- Topic: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
- Replies: 580
- Views: 132079
Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
Awesome! Just purchased Super 3-D Noah's Ark to get a great game and support a great source port! Just wondering, how did you record the footage for the release trailer ? When I recorded some ECWolf footage, I had to use a general purpose screen recorder as opposed to a game capture-specific ...
- Tue May 13, 2014 7:23 pm
- Forum: Graphic/Audio Patches
- Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
- Replies: 87
- Views: 61082
Re: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 3/20/
I have released an update to fix this error. Please redownload the Doom 2 version of 1.4 using the updated link in my original post, or just click here.StalkerZHS wrote:Also: Prboom-Plus (2.5.1.3) createPatch: Unknown patch format SKELA1D1.
- Thu Apr 03, 2014 10:50 am
- Forum: Game Engines
- Topic: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
- Replies: 580
- Views: 132079
Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
I think it's what this recent commit is about. Sweet! I just wanted to make sure I wasn't missing a graphic somewhere. Unfortunately none of the modern editors are open source so there's not much I could do to help things along even if I wanted and I most certainly don't have time to work on an ...
- Mon Mar 31, 2014 11:15 am
- Forum: Game Engines
- Topic: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
- Replies: 580
- Views: 132079
Re: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWo
I'm not sure if you would be privy to this information, but just a curious inquiry: Do you happen to know if any new Wolf 3D editors are in development which better natively support ECWolf's features? I could swear I saw "WDC2" mentioned in passing once, but I don't know if that was actually a thing ...
- Thu Mar 20, 2014 1:08 am
- Forum: Graphic/Audio Patches
- Topic: Doom 2 & Heretic Minor Sprite Fixing Projects (upd 11/28/22)
- Replies: 87
- Views: 61082
Re: Doom 2 and Heretic Minor Sprite Fixing Projects
Well, mind if i edit your Sprites? I see that you've been banned, but for the sake of anyone else who may have a similar question, I am absolutely fine with anyone editing these sprites. They're meant to be an open resource as much as an enhancement add-on, so you're free to do with these as you ...
- Tue Nov 05, 2013 12:30 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Mayhem Mansion! - Standalone game inspired by Exploding Lips and other obscure FPS games!
- Replies: 197
- Views: 71816
Re: Mayhem Mansion - DING DONG WAD releasededed
Fantastic job! I just finished a playthrough and enjoyed every moment of it. I'm actually the guy who recorded that Exploding Lips video back in 2011, so I'm glad to see others have also been entranced by the wonderfully baffling enigma that is Exploding Lips. Having played the original, I'd say you ...
- Sun Sep 01, 2013 8:36 pm
- Forum: Game Engines
- Topic: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
- Replies: 580
- Views: 132079