Search found 43777 matches
- Tue Oct 14, 2025 4:06 am
- Forum: Closed Bugs [GZDoom]
- Topic: S_Startsound sound environment argument
- Replies: 5
- Views: 441
Re: S_Startsound sound environment argument
I see this as out of scope for the engine. Nice to have on paper, not nice to maintain the logic in the code.
- Tue Oct 14, 2025 4:03 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Improve the MIDI device selection.
- Replies: 4
- Views: 963
Re: Improve the MIDI device selection.
And now it's changed to a submenu instead of a cycling option. Much better this way! 
- Mon Oct 13, 2025 3:17 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Metal renderer
- Replies: 23
- Views: 1018
Re: Metal renderer
Thanks for doing that work. In that case it's pointless. I really was expecting it'd add some glue to make it easier to use. But this looks like a lowest common denominator implementation that's ultimately worthless for any serious development. Especially the non-mappable GPU buffers are really a ...
- Mon Oct 13, 2025 1:33 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Metal renderer
- Replies: 23
- Views: 1018
Re: Metal renderer
Having worked with Direct3D 9, 11, 12, OpenGL and Vulkan on various projects, it has been my experience that there are no obvious performance benefits to be gained by using the newer ones. You can, theoretically, get better performance with D3D12/Vulkan/Metal, but it depends heavily on re ...
- Sat Oct 11, 2025 6:46 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Metal renderer
- Replies: 23
- Views: 1018
Re: Metal renderer
Are you sure this will make the game run better? One important issue is that none of the main developers here own a Mac. For example, the entire new startup popup doesn't work there yet bacause ZWidgets does not have a Mac backend. Creating a Metal backend is also about maintaining it later - it is ...
- Mon Oct 06, 2025 7:59 am
- Forum: Closed Bugs [GZDoom]
- Topic: New ZMusic from 4.13.0 breaks support for .mptm files
- Replies: 6
- Views: 1634
Re: New ZMusic from 4.13.0 breaks support for .mptm files
Special detection for this format has been added.
- Thu Oct 02, 2025 1:00 am
- Forum: Technical Issues
- Topic: Can't seem to change soundfonts in GZDoom on Linux
- Replies: 3
- Views: 232
Re: Can't seem to change soundfonts in GZDoom on Linux
You can set mouse input to two modes: regular and touchscreen-like. It seems you got the latter active on your Linux system.
- Mon Sep 01, 2025 2:55 am
- Forum: Off-Topic
- Topic: Sanya Whines about Linux and Wine
- Replies: 11
- Views: 609
Re: Sanya Whines about Linux and Wine
So Windows 11 will remain my main, but I do hope out Linux will mature beyond this point, because I could get used to it. I've been using Windows 11 for 3 years now, with a few small tweaks it works just as well as older versions. What I did was first to reactivate the old task bar (Google should ...
- Mon Sep 01, 2025 2:44 am
- Forum: Off-Topic
- Topic: Sanya Whines about Linux and Wine
- Replies: 11
- Views: 609
Re: Sanya Whines about Linux and Wine
Has performance of that improved in recent years? I had to use such a setup at work a few years ago and it made Windows unbearably slow even on a reasonably performant system. It hard to answer without the specific use case since it depends entirely on what you're using it for and how much that use ...
- Sun Aug 31, 2025 12:54 pm
- Forum: Off-Topic
- Topic: Sanya Whines about Linux and Wine
- Replies: 11
- Views: 609
Re: Sanya Whines about Linux and Wine
With that said, with your specific problem you'd probably get what you need by just running Windows in a virtual machine on Linux. Has performance of that improved in recent years? I had to use such a setup at work a few years ago and it made Windows unbearably slow even on a reasonably performant ...
- Sun Jul 27, 2025 11:49 am
- Forum: Developer Blog
- Topic: Translating GZDoom's text content. Read if you want to help
- Replies: 866
- Views: 159813
Re: Translating GZDoom's text content. Read if you want to help
Those duplicates are filtered by the "Filter" column, which contains "chex" for Chex Quest.
This was done this way to avoid special handling in the code.
This was done this way to avoid special handling in the code.
- Wed Jul 16, 2025 2:21 pm
- Forum: Technical Issues
- Topic: Problems with compiled standalone GZDoom
- Replies: 1
- Views: 150
Re: Problems with compiled standalone GZDoom
You have to fetch the DLLs from the official distribution package - they do not get built by the project
- Mon Jun 30, 2025 11:28 am
- Forum: Closed Bugs [GZDoom]
- Topic: New ZMusic from 4.13.0 breaks support for .mptm files
- Replies: 6
- Views: 1634
Re: New ZMusic from 4.13.0 breaks support for .mptm files
It's a really poorly designed format but that should be enough to write some identifying code.
- Sun Jun 29, 2025 2:14 pm
- Forum: Closed Bugs [GZDoom]
- Topic: New ZMusic from 4.13.0 breaks support for .mptm files
- Replies: 6
- Views: 1634
Re: New ZMusic from 4.13.0 breaks support for .mptm files
The main problem here is that I have no idea how to detect .mptm files, they look like standard .it files with the exact same header as them. Right now the only solution would be to default to DUMB for all .it files. I wouldn't do that for other formats - I have found several .s3m files that sound ...
- Thu Jun 05, 2025 8:58 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.14.2]Vanilla Essence error
- Replies: 5
- Views: 438
Re: [4.14.2]Vanilla Essence error
The error is in the mod, we cannot do anything about it.