Search found 271 matches

by RikohZX
Wed Apr 01, 2020 2:44 pm
Forum: Gameplay Mods
Topic: [RELEASE] DN3DooM - update v.1.08c
Replies: 350
Views: 97892

Re: [RELEASE] DN3DooM

I know the green blood had the acid burn in the original, but the original didn't exactly have it fly all over the place and burn you the instant you stepped on it, so it kind of makes Lost Soul zones an absolute acidic nightmare where I don't think the burn ever goes away.
by RikohZX
Sat Feb 08, 2020 5:13 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170885

Re: Nobody Told Me About id v0.1.1 - A Build Engine-styled m

Hmm.. how did you get this issue? In my experience there were no enemies getting stuck by chasing into walls, since they only lose momentum and start turning around whenever they hit a wall. I also haven't changed the hitboxes for the enemies, besides the Spider Mastermind. The only way they could ...
by RikohZX
Sat Feb 08, 2020 2:40 pm
Forum: Gameplay Mods
Topic: Nobody Told Me About id - We've Moved!
Replies: 449
Views: 170885

Re: Nobody Told Me About id v0.1.1 - A Build Engine-styled m

I'll say that whether due to AI tweaks and/or hitbox changes, the enemies tend to get stuck on walls which leaves them rather vulnerable. Pinkies and Spectres in particular can get stuck hopping up and down on a wall like a hyped up bulldog.
https://webm.red/hMsE.webm
by RikohZX
Mon Jan 06, 2020 12:13 pm
Forum: Gameplay Mods
Topic: Micromod: Quake-like Wall Friction 1.1
Replies: 6
Views: 1735

Re: Micromod: Quake-like Wall Friction 1.1

I guess this technically means you've created the capability for Surf in Doom, huh? Interesting work, I forgot that wall collisions cripple your speed.
by RikohZX
Thu Jan 02, 2020 11:51 am
Forum: Gameplay Mods
Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
Replies: 622
Views: 196413

Re: Netronian Chaos V.3.3: Time to Start the Future Year

I tested it again after redownloading and the sound was there, turns out some really obscure mod I didn't even know was in my loader order to affect that kind of thing was the culprit, and affecting only a couple specific sounds in general. Sorry for the scare.
by RikohZX
Thu Jan 02, 2020 12:50 am
Forum: Gameplay Mods
Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
Replies: 622
Views: 196413

Re: Netronian Chaos V.3.3: Time to Start the Future Year

I noticed it first with the riotgun and then across numerous weapon reloads, but it seems like some of the foley, cocking and general weapon-handling reload sounds are missing for some reason? Or at least one or two very general ones.
by RikohZX
Sat Aug 10, 2019 4:42 pm
Forum: Gameplay Mods
Topic: Legion of Bones [1.05]
Replies: 73
Views: 47590

Re: Legion of Bones [1.0]

I've found that Trailblazer "works" from a very brief wadsmoosh SIGIL test, but it makes every difficulty from its own list operate under Double Death rules for some reason. Guess that fits the more crazy nature of the mod though.
by RikohZX
Sat Aug 03, 2019 2:29 am
Forum: Gameplay Mods
Topic: Duke Nuke 3D v10b
Replies: 76
Views: 43798

Re: Duke Nuke 3D v10b

I can completely understand not wanting a weapon limit system, but to be honest, it is way oversaturated. Three different pistol types with two different dual wields, four separate and situational shotguns on the same button, two chaingun variants and two ripper variants as well as a separate laser ...
by RikohZX
Fri Dec 14, 2018 12:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 396382

Re: Re: Ashes 2063 TC - Goodies and 1.15 update packs

Yeah, it seems the softpoly renderer just flatout doesn't render certain things, not just mapping.
by RikohZX
Sun Dec 09, 2018 5:52 pm
Forum: Gameplay Mods
Topic: The Soldier Z - WIP - Update 13 11/14/2021 Options
Replies: 152
Views: 58438

Re: The Soldier Z - WIP - Update 10 9/12/2018

One quirk with the manual cycling for the pump action shotguns is that if you empty your ammunition, you cannot cycle the last shell out and have to reload at least one in before you can cycle it and reload to full again.
by RikohZX
Sat Dec 01, 2018 1:35 am
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 246612

Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Maybe a config option for wall splat replacements if players don't mind the red? Or is there a way to get it to be models like the floor blood stains, that will fade in time so that there aren't too many models in the map or something?
by RikohZX
Fri Nov 30, 2018 5:37 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 246612

Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Oh also. Nash, any plans for changing wall decals? They don't quite match floor/ceiling decals. But if I recall correctly there are issues with correctly translating colour so that all of them look consistent, right? The FAQ in the opening post mentions this. The wall blood keeps the ZDoom default ...
by RikohZX
Fri Nov 30, 2018 10:02 am
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 246612

Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Seems due to the way the models for blood work, they can not only block you on elevators if one's above you, but they can also cause doors to get jammed if an enemy dies next to them. Especially polyobject doors. Can you describe how to accurately reproduce this repeatedly? I was playing the third ...
by RikohZX
Fri Nov 30, 2018 9:20 am
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 246612

Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]

Seems due to the way the models for blood work, they can not only block you on elevators if one's above you, but they can also cause doors to get jammed if an enemy dies next to them. Especially polyobject doors.
by RikohZX
Thu Nov 29, 2018 1:43 pm
Forum: Graphic/Audio Patches
Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Replies: 451
Views: 246612

Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]

Your stuff is almost always ridiculously optimized, Nash, geez louise.

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