Search found 271 matches
- Wed Apr 01, 2020 2:44 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97892
Re: [RELEASE] DN3DooM
I know the green blood had the acid burn in the original, but the original didn't exactly have it fly all over the place and burn you the instant you stepped on it, so it kind of makes Lost Soul zones an absolute acidic nightmare where I don't think the burn ever goes away.
- Sat Feb 08, 2020 5:13 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170885
Re: Nobody Told Me About id v0.1.1 - A Build Engine-styled m
Hmm.. how did you get this issue? In my experience there were no enemies getting stuck by chasing into walls, since they only lose momentum and start turning around whenever they hit a wall. I also haven't changed the hitboxes for the enemies, besides the Spider Mastermind. The only way they could ...
- Sat Feb 08, 2020 2:40 pm
- Forum: Gameplay Mods
- Topic: Nobody Told Me About id - We've Moved!
- Replies: 449
- Views: 170885
Re: Nobody Told Me About id v0.1.1 - A Build Engine-styled m
I'll say that whether due to AI tweaks and/or hitbox changes, the enemies tend to get stuck on walls which leaves them rather vulnerable. Pinkies and Spectres in particular can get stuck hopping up and down on a wall like a hyped up bulldog.
https://webm.red/hMsE.webm
https://webm.red/hMsE.webm
- Mon Jan 06, 2020 12:13 pm
- Forum: Gameplay Mods
- Topic: Micromod: Quake-like Wall Friction 1.1
- Replies: 6
- Views: 1735
Re: Micromod: Quake-like Wall Friction 1.1
I guess this technically means you've created the capability for Surf in Doom, huh? Interesting work, I forgot that wall collisions cripple your speed.
- Thu Jan 02, 2020 11:51 am
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 196413
Re: Netronian Chaos V.3.3: Time to Start the Future Year
I tested it again after redownloading and the sound was there, turns out some really obscure mod I didn't even know was in my loader order to affect that kind of thing was the culprit, and affecting only a couple specific sounds in general. Sorry for the scare.
- Thu Jan 02, 2020 12:50 am
- Forum: Gameplay Mods
- Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
- Replies: 622
- Views: 196413
Re: Netronian Chaos V.3.3: Time to Start the Future Year
I noticed it first with the riotgun and then across numerous weapon reloads, but it seems like some of the foley, cocking and general weapon-handling reload sounds are missing for some reason? Or at least one or two very general ones.
- Sat Aug 10, 2019 4:42 pm
- Forum: Gameplay Mods
- Topic: Legion of Bones [1.05]
- Replies: 73
- Views: 47590
Re: Legion of Bones [1.0]
I've found that Trailblazer "works" from a very brief wadsmoosh SIGIL test, but it makes every difficulty from its own list operate under Double Death rules for some reason. Guess that fits the more crazy nature of the mod though.
- Sat Aug 03, 2019 2:29 am
- Forum: Gameplay Mods
- Topic: Duke Nuke 3D v10b
- Replies: 76
- Views: 43798
Re: Duke Nuke 3D v10b
I can completely understand not wanting a weapon limit system, but to be honest, it is way oversaturated. Three different pistol types with two different dual wields, four separate and situational shotguns on the same button, two chaingun variants and two ripper variants as well as a separate laser ...
- Fri Dec 14, 2018 12:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
- Replies: 1374
- Views: 396382
Re: Re: Ashes 2063 TC - Goodies and 1.15 update packs
Yeah, it seems the softpoly renderer just flatout doesn't render certain things, not just mapping.
- Sun Dec 09, 2018 5:52 pm
- Forum: Gameplay Mods
- Topic: The Soldier Z - WIP - Update 13 11/14/2021 Options
- Replies: 152
- Views: 58438
Re: The Soldier Z - WIP - Update 10 9/12/2018
One quirk with the manual cycling for the pump action shotguns is that if you empty your ammunition, you cannot cycle the last shell out and have to reload at least one in before you can cycle it and reload to full again.
- Sat Dec 01, 2018 1:35 am
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 246612
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Maybe a config option for wall splat replacements if players don't mind the red? Or is there a way to get it to be models like the floor blood stains, that will fade in time so that there aren't too many models in the map or something?
- Fri Nov 30, 2018 5:37 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 246612
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Oh also. Nash, any plans for changing wall decals? They don't quite match floor/ceiling decals. But if I recall correctly there are issues with correctly translating colour so that all of them look consistent, right? The FAQ in the opening post mentions this. The wall blood keeps the ZDoom default ...
- Fri Nov 30, 2018 10:02 am
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 246612
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Seems due to the way the models for blood work, they can not only block you on elevators if one's above you, but they can also cause doors to get jammed if an enemy dies next to them. Especially polyobject doors. Can you describe how to accurately reproduce this repeatedly? I was playing the third ...
- Fri Nov 30, 2018 9:20 am
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 246612
Re: Nash's Gore Mod: Vengeance Edition [v0.9 Beta Release]
Seems due to the way the models for blood work, they can not only block you on elevators if one's above you, but they can also cause doors to get jammed if an enemy dies next to them. Especially polyobject doors.
- Thu Nov 29, 2018 1:43 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 246612
Re: Nash's Gore Mod: Vengeance Edition [Teaser out now]
Your stuff is almost always ridiculously optimized, Nash, geez louise.