Search found 436 matches

by invictius
Mon Oct 28, 2024 6:02 pm
Forum: Legacy Discussion
Topic: I know the last gz versions to support ogl 1.1/2/3/4/5. But what were the first?
Replies: 1
Views: 2860

I know the last gz versions to support ogl 1.1/2/3/4/5. But what were the first?

I'm having a hard time telling what version of opengl is in one of my retro boxes. For example techpowerup says a geforce 4 mx is opengl 1.5 but wikipedia says 1.3. Gpu-z says 1.5 too. Same when I use another machine. Gpu-z even thinks something truly ancient like a tnt2 is 1.5, I don't think that ...
by invictius
Fri Jun 21, 2024 11:05 pm
Forum: Technical Issues
Topic: Macintosh woes (Opengl related?)
Replies: 0
Views: 568

Macintosh woes (Opengl related?)

On a mac mini 2011, high sierra 4.7 works even with opengl 3.3. 4.8 needs gles to be set in 4.7 otherwise I get a black screen/eventual menu running at 1 frame every few seconds - impossible to change any options. 4.9 works with gles but preferred rendering api comes up as "unknown". Black screen on ...
by invictius
Sat May 11, 2024 9:07 am
Forum: ZDoom.org Bugs
Topic: Link to latest mac lzdoom on the homepage broken
Replies: 1
Views: 2085

Link to latest mac lzdoom on the homepage broken

You just get a 404. It's possible to find it manually.
by invictius
Sun Dec 24, 2023 4:12 am
Forum: General
Topic: Would a 2011 macbook air be good for a lightweight dedicated doom machine?
Replies: 9
Views: 1938

Re: Would a 2011 macbook air be good for a lightweight dedicated doom machine?

How about a 2015 macbook air? Still no vulkan and no opengl 4.5... but does that matter if you're using a metal wrapper?
by invictius
Wed Dec 20, 2023 10:01 am
Forum: General
Topic: Would a 2011 macbook air be good for a lightweight dedicated doom machine?
Replies: 9
Views: 1938

Would a 2011 macbook air be good for a lightweight dedicated doom machine?

Not necessarily mac os, perhaps lubuntu. And gles enabled of course. I've run lubuntu on 512mb. Although it might have trouble with blade of agony...
by invictius
Sun Oct 22, 2023 3:00 am
Forum: General
Topic: How many of you mappers have seen both feature demo maps prior to mapping?
Replies: 0
Views: 715

How many of you mappers have seen both feature demo maps prior to mapping?

There is the demo map that had silly music but showcased a lot of stuff. Then the hub with lots of fog and screaming. I just want to know because it would be interesting if you mappers implemented features of your maps without having seen them demonstrated anywhere.
by invictius
Sat Sep 30, 2023 3:55 am
Forum: TCs, Full Games, and Other Projects
Topic: Venturous 1.6.5 Episode 6 Release
Replies: 159
Views: 93865

Re: Venturous Release

One of the weapons just has someone come up to me and fills the hud with their boot, nothing I can do to get rid of it. Imgur doesn't upload properly for me, so: https://ibb.co/SRVcPLb
by invictius
Fri Jun 02, 2023 3:59 am
Forum: General
Topic: Anyone remember when the mac versions raised the o.s requirement?
Replies: 2
Views: 545

Re: Anyone remember when the mac versions raised the o.s requirement?

Any macOS app bundle contains Contents/Info.plist file which defines LSMinimumSystemVersion key/value pair. That value is what you need. For example, GZDoom 4.7.0 is the latest version that runs on 10.9 because the value of the given key is set to 10.12 in GZDoom 4.7.1. Please note that I didn't ...
by invictius
Thu Jun 01, 2023 12:03 pm
Forum: General
Topic: Anyone remember when the mac versions raised the o.s requirement?
Replies: 2
Views: 545

Anyone remember when the mac versions raised the o.s requirement?

Have bought a couple of macbook airs lately and one is very capable cpu-wise and for vulkan, the other is just intel hd 3000 - opengl 3.2. I put mojave on the first one because big sur was a bit slow. The latter one only has 2gb ram but the oldest os x I could get booting off a usb stick was el ...
by invictius
Mon May 08, 2023 1:28 pm
Forum: Gameplay Mods
Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
Replies: 717
Views: 258925

Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

I can't get past the text screen that comes up after selecting your class etc. Tried all controls.
by invictius
Sun May 07, 2023 1:00 pm
Forum: General
Topic: Wad load order for when you're using hd textures and want a loaded pwad to overwrite them?
Replies: 0
Views: 368

Wad load order for when you're using hd textures and want a loaded pwad to overwrite them?

I have dhtp in my autoload and am worried that some of my pwads that use the same texture names, but different looking textures, won't get loaded. I realize this is mostly going to affect 90's wads, before people made up their own names/lump names for textures.
by invictius
Mon May 01, 2023 5:22 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1545
Views: 351007

Re: RELEASE: Wolfenstein 3D TC Version 3.0

What's the latest gz this will work on? I'm using 4.8.2 because the resize console text bug hasn't been solved yet. The error I get with this version is:

Code: Select all

Script error, "Wolf3D.ipk3:animdefs.txt" line 24:
Bad syntax.
by invictius
Sun Apr 30, 2023 4:10 am
Forum: Technical Issues
Topic: Good old switchable graphics issue
Replies: 2
Views: 676

Good old switchable graphics issue

Radeon 5650m. Unlike some benchmarks, gz does correctly identify the gpu. But it seems to completely ignore my power settings - both setting gz to high performance manually, and making my power settings only use the radeon. How do I know this? Identical performance regardless of which switchable ...
by invictius
Tue Apr 18, 2023 9:20 am
Forum: General
Topic: What's the difference between running gz in software and lz/qz/zd in software?
Replies: 5
Views: 974

Re: What's the difference between running gz in software and lz/qz/zd in software?

yum13241 wrote: Tue Apr 18, 2023 9:11 am You still have OpenGL ES.
That's pretty amazing on delta touch, maps 3 and 4 of dotw are actually playable!
by invictius
Tue Apr 18, 2023 6:48 am
Forum: General
Topic: What's the difference between running gz in software and lz/qz/zd in software?
Replies: 5
Views: 974

Re: What's the difference between running gz in software and lz/qz/zd in software?

(G/Q)ZDoom does not have Softpoly anymore. This means you HAVE to have SOME hardware-acceleration involved. In LZDoom for example you could use Softpoly with the Carmack renderer to not involve OGL at all. but opengl version of the igpu is 4.4. Which means I'm stuck with the 3.3 failback, right ...

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