Search found 436 matches
- Mon Oct 28, 2024 6:02 pm
- Forum: Legacy Discussion
- Topic: I know the last gz versions to support ogl 1.1/2/3/4/5. But what were the first?
- Replies: 1
- Views: 2860
I know the last gz versions to support ogl 1.1/2/3/4/5. But what were the first?
I'm having a hard time telling what version of opengl is in one of my retro boxes. For example techpowerup says a geforce 4 mx is opengl 1.5 but wikipedia says 1.3. Gpu-z says 1.5 too. Same when I use another machine. Gpu-z even thinks something truly ancient like a tnt2 is 1.5, I don't think that ...
- Fri Jun 21, 2024 11:05 pm
- Forum: Technical Issues
- Topic: Macintosh woes (Opengl related?)
- Replies: 0
- Views: 568
Macintosh woes (Opengl related?)
On a mac mini 2011, high sierra 4.7 works even with opengl 3.3. 4.8 needs gles to be set in 4.7 otherwise I get a black screen/eventual menu running at 1 frame every few seconds - impossible to change any options. 4.9 works with gles but preferred rendering api comes up as "unknown". Black screen on ...
- Sat May 11, 2024 9:07 am
- Forum: ZDoom.org Bugs
- Topic: Link to latest mac lzdoom on the homepage broken
- Replies: 1
- Views: 2085
Link to latest mac lzdoom on the homepage broken
You just get a 404. It's possible to find it manually.
- Sun Dec 24, 2023 4:12 am
- Forum: General
- Topic: Would a 2011 macbook air be good for a lightweight dedicated doom machine?
- Replies: 9
- Views: 1938
Re: Would a 2011 macbook air be good for a lightweight dedicated doom machine?
How about a 2015 macbook air? Still no vulkan and no opengl 4.5... but does that matter if you're using a metal wrapper?
- Wed Dec 20, 2023 10:01 am
- Forum: General
- Topic: Would a 2011 macbook air be good for a lightweight dedicated doom machine?
- Replies: 9
- Views: 1938
Would a 2011 macbook air be good for a lightweight dedicated doom machine?
Not necessarily mac os, perhaps lubuntu. And gles enabled of course. I've run lubuntu on 512mb. Although it might have trouble with blade of agony...
- Sun Oct 22, 2023 3:00 am
- Forum: General
- Topic: How many of you mappers have seen both feature demo maps prior to mapping?
- Replies: 0
- Views: 715
How many of you mappers have seen both feature demo maps prior to mapping?
There is the demo map that had silly music but showcased a lot of stuff. Then the hub with lots of fog and screaming. I just want to know because it would be interesting if you mappers implemented features of your maps without having seen them demonstrated anywhere.
- Sat Sep 30, 2023 3:55 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Venturous 1.6.5 Episode 6 Release
- Replies: 159
- Views: 93865
Re: Venturous Release
One of the weapons just has someone come up to me and fills the hud with their boot, nothing I can do to get rid of it. Imgur doesn't upload properly for me, so: https://ibb.co/SRVcPLb
- Fri Jun 02, 2023 3:59 am
- Forum: General
- Topic: Anyone remember when the mac versions raised the o.s requirement?
- Replies: 2
- Views: 545
Re: Anyone remember when the mac versions raised the o.s requirement?
Any macOS app bundle contains Contents/Info.plist file which defines LSMinimumSystemVersion key/value pair. That value is what you need. For example, GZDoom 4.7.0 is the latest version that runs on 10.9 because the value of the given key is set to 10.12 in GZDoom 4.7.1. Please note that I didn't ...
- Thu Jun 01, 2023 12:03 pm
- Forum: General
- Topic: Anyone remember when the mac versions raised the o.s requirement?
- Replies: 2
- Views: 545
Anyone remember when the mac versions raised the o.s requirement?
Have bought a couple of macbook airs lately and one is very capable cpu-wise and for vulkan, the other is just intel hd 3000 - opengl 3.2. I put mojave on the first one because big sur was a bit slow. The latter one only has 2gb ram but the oldest os x I could get booting off a usb stick was el ...
- Mon May 08, 2023 1:28 pm
- Forum: Gameplay Mods
- Topic: Lithium 1.7.0 Beta 2 (Feb. 23, 2025)
- Replies: 717
- Views: 258925
Re: Lithium 1.7.0 Beta (Apr. 17, 2022)
I can't get past the text screen that comes up after selecting your class etc. Tried all controls.
- Sun May 07, 2023 1:00 pm
- Forum: General
- Topic: Wad load order for when you're using hd textures and want a loaded pwad to overwrite them?
- Replies: 0
- Views: 368
Wad load order for when you're using hd textures and want a loaded pwad to overwrite them?
I have dhtp in my autoload and am worried that some of my pwads that use the same texture names, but different looking textures, won't get loaded. I realize this is mostly going to affect 90's wads, before people made up their own names/lump names for textures.
- Mon May 01, 2023 5:22 am
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1545
- Views: 351007
Re: RELEASE: Wolfenstein 3D TC Version 3.0
What's the latest gz this will work on? I'm using 4.8.2 because the resize console text bug hasn't been solved yet. The error I get with this version is:
Code: Select all
Script error, "Wolf3D.ipk3:animdefs.txt" line 24:
Bad syntax.
- Sun Apr 30, 2023 4:10 am
- Forum: Technical Issues
- Topic: Good old switchable graphics issue
- Replies: 2
- Views: 676
Good old switchable graphics issue
Radeon 5650m. Unlike some benchmarks, gz does correctly identify the gpu. But it seems to completely ignore my power settings - both setting gz to high performance manually, and making my power settings only use the radeon. How do I know this? Identical performance regardless of which switchable ...
- Tue Apr 18, 2023 9:20 am
- Forum: General
- Topic: What's the difference between running gz in software and lz/qz/zd in software?
- Replies: 5
- Views: 974
- Tue Apr 18, 2023 6:48 am
- Forum: General
- Topic: What's the difference between running gz in software and lz/qz/zd in software?
- Replies: 5
- Views: 974
Re: What's the difference between running gz in software and lz/qz/zd in software?
(G/Q)ZDoom does not have Softpoly anymore. This means you HAVE to have SOME hardware-acceleration involved. In LZDoom for example you could use Softpoly with the Carmack renderer to not involve OGL at all. but opengl version of the igpu is 4.4. Which means I'm stuck with the 3.3 failback, right ...