Search found 75 matches

by FLYBAT
Fri Jun 26, 2015 1:36 pm
Forum: Gameplay Mods
Topic: 10x Universal - Spawn Queue!
Replies: 49
Views: 18633

Re: 10x Universal - Custom multipliers added

Because it doesn't work:
by FLYBAT
Sat Jun 20, 2015 4:06 am
Forum: Gameplay Mods
Topic: 10x Universal - Spawn Queue!
Replies: 49
Views: 18633

Re: 10x Universal - Custom multipliers added

by FLYBAT
Mon Dec 29, 2014 4:40 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Scaled up by 20%
Replies: 20
Views: 1797

Re: Scaled up by 20%

your "eye candy" is fat, and that your "monstrosity" is how Doom is supposed to look I don't think it's fat. I see perfect square pixels arranged in a beautiful artwork. And the stretched one is, well, stretched. It's horrible. A problem more serious is that you have to scale all your graphics down ...
by FLYBAT
Mon Dec 29, 2014 4:17 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Scaled up by 20%
Replies: 20
Views: 1797

Re: Scaled up by 20%

What do you mean by that?
by FLYBAT
Mon Dec 29, 2014 4:00 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Scaled up by 20%
Replies: 20
Views: 1797

Scaled up by 20%

Could you please get rid of the 200->240? It's annoying. Seriously, look at this: http://s3.postimg.org/bupduhj5f/Doom.png I am aware of the possibility to play with original appearance of the game graphics by choosing 320x200 or 640x400. But the problem is that all other resolutions are stretched ...
by FLYBAT
Fri Jan 24, 2014 6:34 pm
Forum: Graphic/Audio Patches
Topic: [UPDATE!] V2.5 goldsteed's simple doom hud
Replies: 21
Views: 6087

Re: [WIP/RELEASE] goldsteed's simple doom hud

Why not to use the official pistol sprite?
by FLYBAT
Tue Jan 14, 2014 6:25 pm
Forum: Graphic/Audio Patches
Topic: [Release] Doom Ambient Pack
Replies: 42
Views: 36812

Re: [WiP/Experiment] Ambient "Music" for Doom

I can't run it!
by FLYBAT
Tue Jan 14, 2014 4:07 pm
Forum: Graphic/Audio Patches
Topic: [Release] Doom Ambient Pack
Replies: 42
Views: 36812

Re: [WiP/Experiment] Ambient "Music" for Doom

Man... You won't believe this. Some time ago I have found a mod called "QuakeStyleZX". It is an improved version of QuakeStyle mod. This mod has become my number 1 favourite of all time, but after playing it for a while I thought original music does not fit it. So I started my personal version ...
by FLYBAT
Tue Dec 31, 2013 10:46 am
Forum: Abandoned/Dead Projects
Topic: Random Map Layout
Replies: 46
Views: 5821

Re: Random Map Layout

I don't get it. What is this and what does it do?
by FLYBAT
Mon Dec 23, 2013 4:52 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38036
Views: 4645632

Re: [SPRITES] Spriting Carnival!!

ReedtheStrange wrote:New game weapon lineup
Looks like a psychedelic trash wad set-up.
by FLYBAT
Sun Oct 27, 2013 6:06 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894768

Re: The "How do I..." Thread

How to make actors keep a formation? Like, I want to make a Heavy Weapon Dude rank or a Demon wedge, like units in Total War series. Is it possible at all? I am sure ZDoom can almost everything if you try hard enough, but this problem is really complicated to me. Either I do not see the answer or it ...
by FLYBAT
Wed Oct 09, 2013 4:32 pm
Forum: Gameplay Mods
Topic: Weapons of Saturn
Replies: 449
Views: 138951

Re: [WIP] Weapons of Saturn

This mod is good! But has a sprite problem on the rifle and shotgun. During some animations there is a one-pixel gap between the screen border and the weapon sprite. Also the minigun looks overpowered. Compare how does the plasma rifle and the minigun deal with Cyberdemon. Minigun easily wins. There ...
by FLYBAT
Fri Aug 23, 2013 3:57 am
Forum: Abandoned/Dead Projects
Topic: Heretic: Curse of Darkness
Replies: 78
Views: 22937

Re: Heretic: Curse of Darkness

Aw snap! A WAD which looks like the one I was going to create and has the another one's I am making working title. :lol: I think I must stop creating my WAD and just wait for this to be released, because this looks absolutely incredible compared to mine! I think this one is gonna be a hit for the ...
by FLYBAT
Tue Jul 23, 2013 9:22 am
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Doom: Evil Unleashed -- announcement
Replies: 780
Views: 115537

Re: [WIP] Doom: Evil Unleashed

Looks epic!
by FLYBAT
Tue Jul 23, 2013 9:20 am
Forum: Abandoned/Dead Projects
Topic: Ketchup Gore Mod - Test 4
Replies: 79
Views: 29968

Re: Ketchup Gore Mod - Test 4

"GibHealth" parameter is unneccessary. Also when you shoot someone it sounds like he just asplode the hell up, but all that actually happens is he dies and produces a lot more blood than in vanilla Doom. I think this is not the time when exaggeration makes more fun. I like the dripping blood hovewer ...

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