Search found 336 matches

by ZzZombo
Mon Jun 08, 2026 8:46 pm
Forum: Creation, Conversion, and Editing
Topic: WadFusion — simple IWAD merge utility
Replies: 30
Views: 3733

Re: WadFusion — simple IWAD merge utility

Thanks. I managed to get it working and play with the combined .IPK3-file.

Some notes:

I had to hunt down specific versions of the SIGIL 1 and 2 .WAD-files because otherwise the program wouldn't find some assets within them. But maybe it was a user error? I didn't like the lengthy and verbose ...
by ZzZombo
Thu May 28, 2026 3:42 am
Forum: Creation, Conversion, and Editing
Topic: WadFusion — simple IWAD merge utility
Replies: 30
Views: 3733

Re: WadFusion — simple IWAD merge utility

Alright, I'd tried to give it a shot, but I'm stuck. I've read the description and it says that the program includes widescreen assets, but they are nowhere to be found. What am I missing?
by ZzZombo
Tue May 05, 2026 3:31 am
Forum: Creation, Conversion, and Editing
Topic: WadFusion — simple IWAD merge utility
Replies: 30
Views: 3733

Re: WadFusion — simple IWAD merge utility

Great, just got around to playing with this. Will report if anything bad happens.
by ZzZombo
Sat Apr 25, 2026 9:20 pm
Forum: Creation, Conversion, and Editing
Topic: WadFusion — simple IWAD merge utility
Replies: 30
Views: 3733

Re: WadFusion — simple IWAD merge utility

That's rad! Thank you!

EDIT: I just realized I forgot to subscribe to GitHub releases. Done!
by ZzZombo
Fri Apr 24, 2026 11:01 pm
Forum: Creation, Conversion, and Editing
Topic: WadFusion — simple IWAD merge utility
Replies: 30
Views: 3733

Re: WadFusion — simple IWAD merge utility

Hey, thanks for getting around to adding. It was my fault for not being specific enough. My library is organized as a folder for IWADs only and folder for PWADs. SIGIL and such are in the latter and, well, IWADs are in the former. That's why I was hesitant to use WadSmoosh in the past, ruining my ...
by ZzZombo
Sun Apr 19, 2026 7:22 am
Forum: TCs, Full Games, and Other Projects
Topic: [BETA] Zombie Horde 2
Replies: 14
Views: 13827

Re: [BETA] Zombie Horde 2

Great job! Congrats!
by ZzZombo
Tue Feb 10, 2026 2:37 am
Forum: Creation, Conversion, and Editing
Topic: WadFusion — simple IWAD merge utility
Replies: 30
Views: 3733

Re: WadFusion — simple IWAD merge utility


That is an excellent suggestion. I'll add a command line option to specify a source directory, and I'll also look into adding an option for the script to read from a text file with a list of directory paths (or specific files) that the user could set for it to search in.


Did you add it? I ...
by ZzZombo
Sun Nov 30, 2025 11:11 pm
Forum: Scripting
Topic: Want to create an icon above resurrected monster's heads
Replies: 6
Views: 159

Re: Want to create an icon above resurrected monster's heads

I'm sorry but I'm very rusty when it comes to ZScript, it's been several years since I last did something in it. Also busy right now.
by ZzZombo
Thu Nov 27, 2025 10:37 pm
Forum: Creation, Conversion, and Editing
Topic: WadFusion — simple IWAD merge utility
Replies: 30
Views: 3733

Re: WadFusion — simple IWAD merge utility

I've asked the author of WadSmoosh to support loading IWADs from a user specified directory rather then from the application directory, but he rejected the idea. Can you please add this in your fork? This would make using the tool much more convenient. Thanks!
by ZzZombo
Thu Nov 27, 2025 10:28 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 599
Views: 155954

Re: Relighting v4.0165b - blurry shadows w/ rlassets

Where are the links to the fork? There are none in the OP.
by ZzZombo
Thu Nov 27, 2025 9:26 pm
Forum: Scripting
Topic: Want to create an icon above resurrected monster's heads
Replies: 6
Views: 159

Re: Want to create an icon above resurrected monster's heads

How does your weapon resurrect?

Create a new actor for the icon, make it continuously warp to the monster above it. Depending on how you resurrect you might not need any advanced features like event handlers.
by ZzZombo
Thu Nov 27, 2025 2:07 am
Forum: Creation, Conversion, and Editing
Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 8
Replies: 16
Views: 7838

Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 8

Oh, so it is not actually for raw memory manipulation? It is to dynamic arrays.
by ZzZombo
Wed Nov 26, 2025 1:16 am
Forum: Creation, Conversion, and Editing
Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 8
Replies: 16
Views: 7838

Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 8

May I ask you something? I don't quite get it why are there memory manipulation functions like `alloc()` or `memcpy()`?
by ZzZombo
Fri Nov 21, 2025 6:08 am
Forum: Scripting
Topic: Does the RealGibs Actor do anything any more?
Replies: 6
Views: 241

Re: Does the RealGibs Actor do anything any more?

I have no desire to argue with anyone. I've read through your comments, and they do not align with the code, and I have no energy to correct them.
by ZzZombo
Fri Nov 21, 2025 5:07 am
Forum: Scripting
Topic: Does the RealGibs Actor do anything any more?
Replies: 6
Views: 241

Re: Does the RealGibs Actor do anything any more?

This doesn't match the linked code. `GenericCrush` isn't used if `Crush` is defined and will never be used if the actor is a player or doesn't bleed. So assuming we have a corpse of a player, the next branch is only executed if the `Crush` state sequence is defined on the actor, effectively, and it ...

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