Search found 1637 matches

by Sgt. Shivers
Sun Oct 30, 2022 2:03 am
Forum: Off-Topic
Topic: Kill Sector - Free, Rules-Lite, Doom-Mod-Inspired Sci-Fi TTRPG
Replies: 1
Views: 2544

Re: Kill Sector - Free, Rules-Lite, Doom-Mod-Inspired Sci-Fi TTRPG

I can vouch for this game being a ton of fun. If you're wondering why I haven't been posting much mod stuff lately it's because I've been absorbed by Kill Sector. It's a great game!
by Sgt. Shivers
Wed Jun 15, 2022 1:07 pm
Forum: Gameplay Mods
Topic: Shotgunnery mod v1.86 (latest update: 4/7/25)
Replies: 36
Views: 13941

Re: Shotgunnery mod v1.23

I really like this mod! The various shells are a lot of fun to blast stuff with but I think it would be neat if the flechettes had a chance to bounce like the flak in unreal tournament, it would give the player a way to effect their spread.
by Sgt. Shivers
Wed Apr 27, 2022 6:19 pm
Forum: General
Topic: "I Can't Find This WAD" thread
Replies: 61
Views: 34364

Re: "I Can't Find This WAD" thread

I remember playing a wad a long time ago, I'm pretty sure it was a WIP but it never got an update. It was a single industrial/sewer map with all hi-res textures and it might have been a tech demo for some new technique. I remember there being very well animated water in it. The overall detail level ...
by Sgt. Shivers
Sun Apr 24, 2022 4:36 pm
Forum: Resources
Topic: [Sprites] Centered Doom Eternal Weapons
Replies: 33
Views: 20441

Re: [Sprites] Centered Doom Eternal Weapons

I've updated the first post with sprites for the doom blade! I put them together a while ago but forgot to post a link.
by Sgt. Shivers
Fri Apr 15, 2022 2:03 pm
Forum: Off-Topic
Topic: What do you use for sprite making?
Replies: 15
Views: 1809

Re: What do you use for sprite making?

I use Macromedia Fireworks! It's got good support for applying palettes to sprites and animation. I'm interested to hear why you use Lunapic specifically. Are you using an OS that restricts what you can install? If you like using browser based image editors, you might have fun trying out https://www ...
by Sgt. Shivers
Thu Sep 23, 2021 12:21 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38041
Views: 4658436

Re: [SPRITES] Spriting Carnival!!

I made a few wolfenstein weapons recently!
Spoiler:
by Sgt. Shivers
Mon Jul 05, 2021 12:25 am
Forum: Gameplay Mods
Topic: [REL] IRON BOUND v0.8.1
Replies: 29
Views: 14121

Re: [WIP] IRON BOUND

The preview video looks excellent! I look forwards to seeing where this project goes!
by Sgt. Shivers
Thu Mar 25, 2021 9:23 pm
Forum: Gameplay Mods
Topic: Bionicle Heroes: Doom
Replies: 12
Views: 4151

Re: Bionicle Heroes: Doom

This mod is fantastic, I really like the weapon designs and the animation is super smooth. Are there any plans for a BFG-style super weapon?
by Sgt. Shivers
Sat Mar 06, 2021 7:07 pm
Forum: Gameplay Mods
Topic: [V1.1!] Twilight Zoner
Replies: 21
Views: 8479

Re: [V1.1!] Twilight Zoner

Okay, it turns out the one in TZ2 map04 works if you look up, otherwise it hits too low compared to the vanilla fist. It seems the breakable walls in Eternal are another trick entirely. If I start map01 with no monsters and head straight to the lowest point on the automap, the vanilla fist will ...
by Sgt. Shivers
Thu Mar 04, 2021 9:37 pm
Forum: Gameplay Mods
Topic: [V1.1!] Twilight Zoner
Replies: 21
Views: 8479

Re: [V1.1!] Twilight Zoner

I've found another issue, this time with both this mod and Eternal Doomer. The fists have no effect on hitscan-activated switches such as the red cross secret at the start of TZ2 map04 or ED's many breakable walls. Are you sure? I just tested out the mod on Map18 of Doom 2 and I was able to open ...
by Sgt. Shivers
Fri Feb 26, 2021 3:09 am
Forum: Gameplay Mods
Topic: [V1.1!] Twilight Zoner
Replies: 21
Views: 8479

Re: [V1.1!] Twilight Zoner

Is the Power Shotgun supposed to keep raising your view as you keep firing it? When I'm playing without freelook, it's tiresome to have to keep pressing the "center view" key after using it. I feel like there may be a minimod out there somewhere that would re-center automatically, but I wouldn't ...
by Sgt. Shivers
Mon Feb 01, 2021 3:47 pm
Forum: Gameplay Mods
Topic: [V1.1!] Twilight Zoner
Replies: 21
Views: 8479

Re: [V1.1!] Twilight Zoner

The mod has been updated with a few tweaks. I can't remember exactly what they were I just found there was a 1.1 version on my hard drive. Probably decals and stuff.
by Sgt. Shivers
Sat Jan 23, 2021 12:51 am
Forum: Gameplay Mods
Topic: Rocket Close V1.2 [Now with a score system]
Replies: 6
Views: 2506

Re: Rocket Close [Small Single Weapon Minimod]

Excellent mod! It's very speedy, easy to pick up and play and has the kind of arcade gameplay I love. Wonderful stuff as usual!
by Sgt. Shivers
Fri Jan 15, 2021 2:53 pm
Forum: TCs, Full Games, and Other Projects
Topic: Self-Destruct
Replies: 5
Views: 3419

Re: Self-Destruct

I've updated the wad, now it has WolfMove from Ijon and TerminusEst13. Movement should feel a little more authentic now!
by Sgt. Shivers
Mon Jan 11, 2021 1:44 am
Forum: TCs, Full Games, and Other Projects
Topic: Self-Destruct
Replies: 5
Views: 3419

Self-Destruct

Hey! In 2020 I made a short Total Conversion and totally forgot about it. It's a EGA palette game inspired by Hovertank 3D and Catacombs 3D. Screenshots: https://i.imgur.com/bBWXf2y.png https://i.imgur.com/yc3eXHZ.png Download it here: https://drive.google.com/file/d/1kK3ccRtl9F3O2ZHWX_1h-RoM ...

Go to advanced search